Chaosforge Forum

Jupiter Hell => General Discussion => Topic started by: 2birds1stone on October 10, 2020, 19:26

Title: run-wait?
Post by: 2birds1stone on October 10, 2020, 19:26
Just to clarify, is that not a thing in this game? I was a massive DoomRL coward, tens-of-thousands of turns waiting for enemies to come to my humble corner of the level, but maybe it'll be good for me to adapt if it's not available.
Title: Re: run-wait?
Post by: khiijol on October 12, 2020, 06:56
right - JH demands a more active playstyle, though camping is still useful in certain situations (melee builds, areas with fiends/reavers, the hunt). lack of gift dropping also makes camping less useful than in DRL
Title: Re: run-wait?
Post by: Moonshine Fox on October 22, 2020, 23:44
Correct, spam-wait is not a thing in JH. It makes for a really dull and boring playstyle so it's not encouraged. Is it technically taking away an "optimal" strategy? Yes. But it's for the good of the game.