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DiabloRL / heres a new concept/approach to diablo rouguelike
« on: June 19, 2007, 04:11 »
ok well first i see posibilities in this game
1 adom was created in like a couple of hours
2 diablo has long been my favorite franchise
and 3 i can see nothing wrong with progress
in the same that you grow with the game, shouldnt diablo denizens grow with you
just a thought, but one thats never been implemented or given much thought, especially in roguelikes
so here is the concept
your a young man sent to his fathers grave in search of some sort of answer about the reason he died
youve been suspecting that in the town of tristram there lies a dark cult
so you investigate
and find out that your dad isnt dead but rather undead, and so are you but only after calling upon the dark hero, do you realize something is really wrong
its diablo from the oppisite end of the spectrum
just a thought
1 adom was created in like a couple of hours
2 diablo has long been my favorite franchise
and 3 i can see nothing wrong with progress
in the same that you grow with the game, shouldnt diablo denizens grow with you
just a thought, but one thats never been implemented or given much thought, especially in roguelikes
so here is the concept
your a young man sent to his fathers grave in search of some sort of answer about the reason he died
youve been suspecting that in the town of tristram there lies a dark cult
so you investigate
and find out that your dad isnt dead but rather undead, and so are you but only after calling upon the dark hero, do you realize something is really wrong
its diablo from the oppisite end of the spectrum
just a thought
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