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Topics - HenWen

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1
Discussion / Help me decide what mods/ assemblies to build
« on: March 11, 2012, 16:12 »
Hi all, running a HMP Ao100 run with a scavenger technician. 

Currently I am on level 32, with two power mods, two bulk mods, a tech mod and a nano mod.  I need to use them and stop carrying them around but I can't decide what to build.

The original plan was to go for a nano-modded cerebrus armor, but I have gone maybe 15 levels without seeing any agility packs, and have disassembled 3 assemblies without getting any agility packs.  I didn't know how scavenger works and it is weaker than I thought... you only get ONE mod pack from any disassembled item, no matter how many mod packs you spent on it.

A little more context:

My build:  Fin3, Jug, Whz2, EE2, Int2, MScv, Iro, SoB, TaN (can't decide which of the last three to prioritize). 

Weapons available:  hyperblaster (assembled before Whz2 so can't mod it), unmodded plasma rifle, 2x unmodded rocket launcher, unmodded chain gun, B1 chain gun, P1 assault shotgun
Armor available:   Fireproof red armor (pre Whz2 so I can't mod it), Duelist armor (T) (hoped to make a ballistic armor, but no A mods), PT red armor, plasma shield, green armor, A1 steel boots, unmodded plasteel boots.

Huge amounts of 10mm ammo sitting on ground.  About 120 each of plasma cells and shotgun shells.  23 rockets.  1x small medpack, 3x large medpacks, 1x homing phase.

Of course I couldn't carry this much at once, I dropped a lot of it on the ground.

My ideas: (MIGHT BE SPOILERS HERE)
Nanoshrapnel assault shotgun - according to the wiki this would deal only 4d3 damage, but would never run out of ammo and be armor piercing.  I find assault / tactical shotguns plenty useful all game long.  However, I have enough ammo that I am not desperate for this upgrade. 

Cerebrus armor (not sure whether to pick red or blue) - can't build this yet, but I have been hoarding mods for this beauty.  Need an agility mod, then I can slap a nano on it to make it self-repairing. 

Nanomanufacture plasma - I could build this right away if I disassemble the chain gun.  Free, infinite ammo is a good thing.  However, this weapon is still not too terribly exciting. 

Slap a nano mod on my plasma gun or rocket launcher - I believe with the way scavenger works, I can do this and then disassemble it, as long as there are no other mods I should have a 100% chance to get my nano pack back.  just realized I can do this and disassemble it later when I want that nano mod back.  I feel like an idiot. 

Tactical rocket launcher - I barely use rockets because I hate exploding lava barrels and destroying valuable items.  Still, I could really use some form of crowd control, it is unlikely I will get a BFG.

Other options that are less attractive:  Nanofiber skin armor, burst cannon,environmental boots, cerebrus boots.   

Any advice or suggestions would be appreciated.  I can't continue to carry so many mods around.

2
Discussion / A few mechanics questions and build discussion
« on: March 04, 2012, 18:43 »
Hi,

I recently started playing again after the .9.9.6 update - it is beautiful!  The combination of mouse and tiles makes things easier.  Great work.

How do ammo chains/boxes in the quickslot work?  They seem to reduce reload time substantially - does anyone have an exact figure?

For armor / traits, which order are flat damage reduction and % reduction applied in?

The assault rifle assembly seems to have been changed to something more akin to the high power weapon schematic - something that works on  any weapon.  Does it set bullet dmg to 2d5 or is it a % increase on the previous bullet damage of the weapon?  Does it reduce the # of shots fired per burst by 50% or a flat number?  And the version I last played, it had a firing speed reduction to .8 - was this intentionally removed?

Some of the more subtle changes in the game I really like.  The new AI that doesn't cluster around the center seems better, less predictable and hence creates greater tension.  I like the MAc nerf and the general increase in ammo from ammo boxes, it makes non MAc non melee YAAM much more practical.  The new assemblies seem pretty balanced and usable.

So far I have just played on HMP with technicians.  I like the class system, but techs just seem much stronger than the other two classes for most purposes.  The tracking maps, whizkid bonuses, and item use bonuses are so powerful.  Of course, I have yet to try the other classes.  I think I want to try scout next, but I am not used to an active defense / dodging style.  Sure, its nice vs barons, but so many enemies fire multiple times per round or have non-dodgeable projectiles in the later levels.  Anyone have some scout or marine class builds they can recommend?

3
--------------------------------------------------------------
 DoomRL (v.0.9.9.2) roguelike post-mortem character dump
--------------------------------------------------------------

 John Romero, level 9 Hell Baron Lt. Colonel, sacrificed himself to kill the Cyberdemon
 on level 25 of the Phobos base.
 He survived 152407 turns and scored 82630 points.
 He played for 2 hours, 3 minutes and 52 seconds.
 He didn't like it too rough.

 He killed 507 out of 526 hellspawn. (96%)
 He held his right to remain violent.
 He was an Angel of Humanity!


-- Special levels --------------------------------------------

  Levels generated : 8
  Levels visited   : 3
  Levels completed : 2

-- Awards ----------------------------------------------------

  UAC Star (silver cluster)
  Untouchable Badge
  Hell Champion Medal
  Hell Arena Key
  Hell Armorer Badge
  Everyman Gold Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #.............................................>............
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #...X......................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/10   Experience 38206/9
  ToHit Ranged +4  ToHit Melee +4  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Finesse          (Level 1)
    Hellrunner       (Level 1)
    Tough as nails   (Level 2)
    Eagle Eye        (Level 2)
    Intuition        (Level 2)
    Badass           (Level 1)

  EE->EE->Int->Int->TaN->TaN->Bad->Fin->HR->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   modified Cybernetic Armor [7/7] (54%) (A)
    [b] [ Weapon     ]   modified plasma rifle (1d7)x6 [22/40] (T1)
    [c] [ Boots      ]   tactical boots [1/1] (100%)
    [d] [ Prepared   ]   napalm launcher (7d7) [1/1]

-- Inventory -------------------------------------------------

    [a] modified combat shotgun (7d3) [5/5] (T1)
    [b] minigun (1d6)x8 [192/200]
    [c] missile launcher (6d6) [4/4]
    [d] 10mm ammo (x100)
    [e] 10mm ammo (x100)
    [f] shotgun shell (x45)
    [g] shotgun shell (x50)
    [h] shotgun shell (x50)
    [i] rocket (x10)
    [j] rocket (x10)
    [k] power cell (x28)
    [l] power cell (x50)
    [m] power cell (x50)
    [n] large med-pack
    [o] large med-pack
    [p] large med-pack
    [q] phase device
    [r] homing phase device
    [s] envirosuit pack
    [t] plasteel boots [4/4] (100%)

-- Kills -----------------------------------------------------

    91 former humans
    81 former sergeants
    26 former captains
    94 imps
    67 demons
    85 lost souls
    13 cacodemons
    10 barons of hell
    1 Cyberdemon
    7 hell knights
    8 arachnotrons
    6 former commandos
    5 pain elementals
    3 arch-viles
    4 mancubi
    3 revenants
    2 bruiser brothers
    1 shambler

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  On level 2 he assembled a high power weapon!
  He left the Arena as a champion!
  On level 6 he assembled a tactical boots!
  On level 9 he entered Hell's Armory.
  On level 9 he found the Cybernetic Armor!
  He destroyed the evil withing and reaped the rewards!
  On level 13 he ventured into the Halls of Carnage.
  On level 15 he encountered the Phobos Hellgate.
  Then at last he found Phobos Arena!
  He nuked level 25!
  On level 25 he finally sacrificed himself to kill the Cyberdemon.

-- Messages --------------------------------------------------

 You see : a Cyberdemon (unhurt) [m]ore | floor
 The missile hits the Cyberdemon. The missile hits the Cyberdemon. The
 missile hits the Cyberdemon. The missile hits the Cyberdemon. The
 missile hits the Cyberdemon. The missile hits the Cyberdemon.
 Fire -- Choose target...
 You see : a Cyberdemon (almost unhurt) [m]ore | floor
 The missile hits the Cyberdemon. The missile hits the Cyberdemon. The
 missile hits the Cyberdemon. The missile hits the Cyberdemon. The
 missile hits the Cyberdemon. The missile hits the Cyberdemon. Warning!
 Explosion in 1 seconds! The Cyberdemon reloads his rocket launcher.
 Fire -- Choose target...
 You see : a Cyberdemon (scratched) [m]ore | floor
 The missile hits the Cyberdemon. The missile hits the Cyberdemon. The
 missile hits the Cyberdemon. The missile hits the Cyberdemon. The
 missile hits the Cyberdemon. You feel relatively safe now.
 Congratulations! You defeated the Cyberdemon! Press <Enter>...

-- General ---------------------------------------------------

 Before him 811 brave souls have ventured into Phobos:
 751 of those were killed.
 3 of those were killed by something unknown.
 2 didn't read the thermonuclear bomb manual.
 And 39 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 16 souls claim to have killed him...
 3 sacrificed itself for the good of mankind.
 9 killed the bastard and survived.
 4 showed that it can outsmart hell itself.

--------------------------------------------------------------

I am posting this mainly because I have not seen many people tackle Angel of Humanity.  This is my first post.   I went for what may be an unusual build - intuition into badass, the points after that were kinda spread out and pointless.  Intuition was tremendously useful in avoiding enemies unless there was a reasonable way to cornershoot or shoot them from out of their vision range. 

I spent my techmod on a combat shotgun for effective knockback from behind cover, power and bulk on the chaingun so I could kill things at range, and agility on boots so that my red armor wouldn't hinder me too much.

Right after Hell's Arena I faced an "arena" layout, the high power chaingun was priceless in mowing down stuff quickly at range. 

I took so little damage that the red armor I started with lasted all the way to Hell's Armory.  This was where I took my greatest risk and the only time I went below 80% HP after I got intuition - I tackled the Shambler.  He managed to zap me once with lightning and teleported into melee range once as well, but I finished him with the plasma gun that helpfully spawned in the Armory.  I was rewarded with the cybernetic armor.  The danger of losing durability is not that noticeable on AoHu, and every point of protection is priceless. 

The rest of the game was quite uneventful.  The napalm launcher might have helped once or twice in keeping things out of visual range, but the hellspawn barely saw in phobos hell.

I didn't have dodgemaster and I didn't want to risk getting instagibbed by Cybie, so I just nuked him. 

This challenge is similar to AoMasochism, but much harder.  I think it took 20 good attempts that made it past phobos base level 2 -I quit another two dozen games there when there was no combat shotgun.

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