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16
Pre-0.9.9 / Re: (M|70%|YAVP] Pistolrun, but no AoMr
« on: August 17, 2009, 07:46 »
Oh okay. Im too lazy to pickup and drop so generally i stop pick-up at 400 rounds. Just done 100% light travel with 300 rounds max so 600 rounds looked a bit excessive to me :P
It sure works well, I'd say a bit too well. Imho, guns are overpowered. I found some nuclear plasma rifle i was like geez what's this crap i want my 6 round thing back.
It sure works well, I'd say a bit too well. Imho, guns are overpowered. I found some nuclear plasma rifle i was like geez what's this crap i want my 6 round thing back.
17
Pre-0.9.9 / Re: (M|70%|YAVP] Pistolrun, but no AoMr
« on: August 17, 2009, 05:31 »
Why so much ammo and why so much armors ?
18
Bug Reports / Re: Linux version issue
« on: August 16, 2009, 15:43 »
I didn't make myself clear enough in OP, i have this bug when I play it natively. I just use virtualisation to fix it, it works perfectly when virtualised but it is kinda sad I guess you agree.
Thanks for the name of the lib, I'll give it a try.
edit : Checked. It's not that.
Any clue of what it could be ?
edit 2 : Realised that it's related to a problem I got with my soundcard drivers that doomrl can't do a damn about.
Thanks for the name of the lib, I'll give it a try.
edit : Checked. It's not that.
Any clue of what it could be ?
edit 2 : Realised that it's related to a problem I got with my soundcard drivers that doomrl can't do a damn about.
19
Bug Reports / Re: Linux version issue
« on: August 16, 2009, 15:13 »
I get no error message, the terminal where the games run freeze and i have to close/kill it so i got no output. I checked the log file but no help from there either. It'd be nice if you could link me to a post talking about that sound lib to make it run natively :>
Btw I'm _NOT_ complaining. I'm just using this section for it's purpose, I have trouble making things werk, I make community aware of it so they can fix it or help people fix it themselves with a readme/forum post-it/whatever bc so far I've read no such thing.
Btw I'm _NOT_ complaining. I'm just using this section for it's purpose, I have trouble making things werk, I make community aware of it so they can fix it or help people fix it themselves with a readme/forum post-it/whatever bc so far I've read no such thing.
20
Bug Reports / Linux version issue
« on: August 16, 2009, 10:31 »
I usualy play DoomRL in my virtualised windows due to some sound-related bug. Basically I have no music plus i can only play 2-3 level before a random game freeze come - can be on various actions (last time : while firing with pistol, level 2).
Is this known, perhaps even beta corrected bug ?
edit : oh and it's 0.9.8.10 version.
Is this known, perhaps even beta corrected bug ?
edit : oh and it's 0.9.8.10 version.
21
Discussion / Re: Help Wanted!
« on: August 16, 2009, 06:27 »
Umh, i'm a newbie programmer, 1st year at uni, got some experience in python and C. Not too much experience on C++ but I can learn syntax in decent time i think.
I'm using ubuntu altho I'm not too experienced in command line either, only know some quite basic stuff. That being said I have much freetime and I'd be glad to help and learn in the same time so if I can help test or fix a few things, just let me know.
I'm using ubuntu altho I'm not too experienced in command line either, only know some quite basic stuff. That being said I have much freetime and I'd be glad to help and learn in the same time so if I can help test or fix a few things, just let me know.
22
DiabloRL / Re: I realy like this idea
« on: August 15, 2009, 14:28 »
Diablo in 17:38. I don't know how many segments (saves/reloads) exactly but that's pretty impressive. No matter how hard a game can be you can still beat it easily with proper training.
http://www.dailymotion.com/video/k6tuw7DJUUpAMs6qkk
Okay, end of useless shit. Just wanted to share the vid :P
http://www.dailymotion.com/video/k6tuw7DJUUpAMs6qkk
Okay, end of useless shit. Just wanted to share the vid :P
23
Requests For Features / Re: Change the color of the double shotgun!
« on: August 15, 2009, 13:30 »
I think that weapons should use different characters. There are not enough colors to make difference between all of them at first glance, a yellow } could be anything.
Quite minor though.
Quite minor though.
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