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31
Bug Reports / Re: Two staircases
« on: March 02, 2007, 05:04 »
okay, now it happened to me too, only one white staircase was there, and it got me to Hell's Armory
interestingly here also a berserk pack was involved (it lay directly next to the stairs so I'm 100% sure they were white)
maybe it's somehow caused by berserk packs
sadly I didn't 'l'ook at the stairs, but they certainly were the only ones on that level :-[
playing 0.9.8.5win-no_sound on windows 2000
interestingly here also a berserk pack was involved (it lay directly next to the stairs so I'm 100% sure they were white)
maybe it's somehow caused by berserk packs
sadly I didn't 'l'ook at the stairs, but they certainly were the only ones on that level :-[
playing 0.9.8.5win-no_sound on windows 2000
32
Bug Reports / Staircases hard to find when using computer map
« on: March 02, 2007, 04:37 »
if there's an item lying on the stairs it's impossible to find it by any means I tried, other than removing every item by trial and error .. meeeh. ..
.) line of sight won't work when you used a computer map
.) 'l'ook command doesn't give a clue, only describes the item lying there
.) neither does the 'X' command (I would consider implementing it there in any case)
maybe the easiest solution would be to make it impossible to drop items on stairs?
or maybe like in some games (ADOM) where you have a command to show the map without items
.) line of sight won't work when you used a computer map
.) 'l'ook command doesn't give a clue, only describes the item lying there
.) neither does the 'X' command (I would consider implementing it there in any case)
maybe the easiest solution would be to make it impossible to drop items on stairs?
or maybe like in some games (ADOM) where you have a command to show the map without items
33
Bug Reports / Re: Crash in Hell's Arena
« on: March 02, 2007, 04:13 »
the latter, immediatley after pressing y it crashed
can't see though how this could be intentional.. :-\
In another older thread on the same topic this guy Gezol wrote this:
"I've gotten this crash a few times, and I'm pretty sure that it happens when the last monster in a wave is a cacodemon who gets killed by the explosion of it's own projectile. "
I'm almost 100% positive that this was the case when I had the crash too!
can't see though how this could be intentional.. :-\
In another older thread on the same topic this guy Gezol wrote this:
"I've gotten this crash a few times, and I'm pretty sure that it happens when the last monster in a wave is a cacodemon who gets killed by the explosion of it's own projectile. "
I'm almost 100% positive that this was the case when I had the crash too!
34
Bug Reports / Prepared Weapons can't be accessed by number-keys
« on: March 02, 2007, 03:49 »
When I put my chaingun as prepared weapon I can't access it via the "6"-key
on second thought this is probably meant to be so, so that you can't accidentally switch prepared weapons the more time-consuming way,
still the message says "You don't have a chaingun!" which is kinda misleading
on second thought this is probably meant to be so, so that you can't accidentally switch prepared weapons the more time-consuming way,
still the message says "You don't have a chaingun!" which is kinda misleading
35
Bug Reports / Re: Crash in Hell's Arena
« on: March 02, 2007, 02:20 »
Got almost exactly the same error, immediately after choosing yes when prompted the second time to continue the fight
version 0.9.8.5 no-sound on Windows 2000
An unhandled exception occurred at $00448555
ERangeError : Range check error
$00448555 TBEING__CALL, line 743 of dfbeing.pas
$0043CFD9 TLEVEL__TICK, line 544 of dflevel.pas
$00403C82 TDOOM__RUN, line 264 of doombase.pas
$00401097 main, line 19 of doomrl.pas
Reloading got the same results as for Michael.
version 0.9.8.5 no-sound on Windows 2000
An unhandled exception occurred at $00448555
ERangeError : Range check error
$00448555 TBEING__CALL, line 743 of dfbeing.pas
$0043CFD9 TLEVEL__TICK, line 544 of dflevel.pas
$00403C82 TDOOM__RUN, line 264 of doombase.pas
$00401097 main, line 19 of doomrl.pas
Reloading got the same results as for Michael.