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Messages - JimmyJ

Pages: 1 2 3 [4] 5 6 ... 22
46
Pre-0.9.9 / I just killed JC
« on: April 15, 2006, 05:10 »
so, you nuked johnny?

47
Pre-0.9.9 / YASD * 3
« on: April 14, 2006, 00:58 »
Oh, i must be crazy or something, i though you mean level 15 as in the GAME LEVEL, not the character level...now i get it :)

48
Requests For Features / lighting and sight
« on: April 14, 2006, 00:43 »
Hmm, well, when you start up DoomRL it says some of what is new in the version, maybe next it can tell you of spectres?

49
Pre-0.9.9 / YASD * 3
« on: April 14, 2006, 00:29 »
Why would we want it to be posted?? If there was something SPECIAL about it, then maybe, but why would we want it? Its just getting to level 15.
Do we really want to start that close to the cyberdemon, without even doing the work?

50
Discussion / D&D, Doom and You
« on: April 14, 2006, 00:24 »
GMT-8 Here

If we do IRC, defenantly count me in! But yes, we will need some bots, what with to pm the commands to, so the game works :)
And to keep the channel from disappearing!

51
Pre-0.9.9 / YASD * 3
« on: April 13, 2006, 01:28 »
yes, just like how DoomII level 30 doesn't spawn spider masterminds or spider demons }:)

52
Discussion / D&D, Doom and You
« on: April 13, 2006, 00:36 »
If you are good at scripting, then yes...i've played a lot of stuff on IRC, its fun...we'd need a server, or at least a channel, though

53
Pre-0.9.9 / YASD * 3
« on: April 12, 2006, 05:58 »
Hehe, make a homemade spiders lair..

What would really SUCK is if it was possible for a cyberdemon to spawn...

54
Requests For Features / lighting and sight
« on: April 12, 2006, 05:17 »
Yes it does, there is a color setting for windowed AND fullscreen ^_^

55
Pre-0.9.9 / YASD * 3
« on: April 12, 2006, 02:34 »
Quoting: Anticheese
You do not need to reinstall DoomRL, I am fairly sure (80%) that by deleting score.dat you will have the effect of a clean installation.

I confirm that, i often delete the score.dat.......but yeah, pulling a lever and getting BoH's on your ass is NOT fun!!!!!!!!

56
Requests For Features / lighting and sight
« on: April 12, 2006, 02:31 »
Quoting: Derek
Regarding the spectre, perhaps it could be handled similarly. The monster could appear for a few steps, and then disappear for a few steps...


Come on.


Have you any idea how confusing it would be to be under attach and have the suspect to be a empty space?

It seems pretty hard to implement the spectre right now......

57
Pre-0.9.9 / YASD * 3
« on: April 12, 2006, 02:26 »
Quoting: Shinji_Ikari_9th
If you find a lever like this, and you have the supplies, I strongly recomend that you try this tactic


I really like using that strategy, although most of the time i am worried by what ELSE may come out of the lever IE: Lava, fire, etc...

58
Requests For Features / lighting and sight
« on: April 11, 2006, 07:21 »
well, when i thought of making the spectre, i always considered making it a SLIGHTLY discolored normal gray dot ie: .  (but slightly different colored from normal dots)

59
Requests For Features / Proposed Feature - Challenge Modes
« on: April 11, 2006, 02:01 »
Although obviously, it wouldn't be CALLED a Hell Knight.

60
Discussion / How do I use the run command?
« on: April 10, 2006, 05:38 »
Also, on the 1st level, you may not be able to run outside because it doesn't let you run on the red phobos surface

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