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Messages - Supernaut

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61
Pre-0.9.9 / [M | AoB| 67%] Piece of cake
« on: March 05, 2007, 03:30 »
--------------------------------------------------------------
 DoomRL (v.0.9.8.5) roguelike post-mortem character dump
--------------------------------------------------------------

 Supernut, level 8 Cacodemon Sergeant, nuked the Cyberdemon.
 on level 26 of the Phobos base.
 He survived 54218 turns and scored 55209 points.
 He didn't like it too rough.

 He killed 282 out of 422 hellspawn. (67%)
 He was an Angel of Berserk!

 He found the Phobos Arena.
 He stormed the Chained Court.
 He ventured into the Halls of Carnage.
 He found the Hell's Armory.
 He wandered into the Unholy Cathedral.
 He defeated the Angel of Death.
 He was caught in the Mortuary!
 And he managed to clear it!
 He killed the Cyberdemon, just to find a greater evil...
 He discovered true Hell!
 He defeated the FINAL EVIL!

-- Statistics ------------------------------------------------

  Health 36/50   Experience 27568/8
  ToHit +0  ToDmg Ranged +0  ToDmg Melee +9

-- Traits ----------------------------------------------------

    Hellrunner     (Level 2)
    Brute          (Level 3)
    Berserker      (Level 3)

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   Longinus Spear (8d8)
    [c] [ Boots      ]   plasteel boots [8/8] (78%)
    [d] [ Prepared   ]   nothing

-- Inventory -------------------------------------------------

    [a] blue armor [2/2] (100%)
    [b] red armor [4/4] (100%)
    [c] red armor [4/4] (100%)
    [d] red armor [4/4] (80%)
    [e] small med-pack
    [f] small med-pack
    [g] phase device
    [h] large med-pack
    [i] phase device
    [j] phase device
    [k] large med-pack
    [l] large med-pack
    [m] phase device
    [n] large med-pack
    [o] large med-pack

-- Kills -----------------------------------------------------

    38 former humans
    10 former sergeants
    10 former captains
    11 imps
    40 demons
    33 lost souls
    25 cacodemons
    6 barons of hell
    12 hell knights
    28 arachnotrons
    1 John Carmack
    2 former commandos
    1 Angel of Death
    4 pain elementals
    5 arch-viles

-- History ---------------------------------------------------

 He started his journey on the suface of Phobos.
 On level 2 he battled through the complex.
 On level 3 he battled through a maze of rooms.
 On level 4 he battled through the complex.
 On level 5 he battled through the complex.
 He then stormed the Chained Court.
 On level 6 he battled through the complex.
 On level 7 he battled through the complex.
 He then found Hell's Armory.
 On level 8 he battled through the complex.
 On level 9 he found hellish caves.
 On level 10 he battled through the complex.
 On level 11 he battled through the complex.
 On level 12 he found a hellish city.
 On level 13 he battled through a maze of rooms.
 He then ventured into the Halls of Carnage.
 On level 14 he found hellish caves.
 On level 15 he battled through the complex.
 On level 16 he battled through a maze of rooms.
 Then he invaded the Unholy Cathedral.
 On level 17 he found hellish caves.
 On level 18 he battled through the complex.
 On level 19 he battled through the complex.
 On level 20 he battled through a maze of rooms.
 On level 21 he found hellish caves.
 On level 22 he battled through a maze of rooms.
 He was foolish enough to enter the Mortuary!
 On level 23 he found a hellish city.
 On level 24 he found a hellish city.
 Then at last he found the Phobos Arena.
 He killed the Cyberdemon, and discovered true Hell!
Then finally in hell itself, he killed the final EVIL.

-- General ---------------------------------------------------

 Before him 76 brave souls have ventured into Phobos:
 74 of those were killed.
 1 didn't read the thermonuclear bomb manual.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 1 souls claim to have killed him...
 1 killed the bastard and survived.

--------------------------------------------------------------
Getting to chained court is hell. But afterwards... just take a look at my inventory.

62
Pre-0.9.9 / Re: [E WIN] WTHF SPIDERS IDIOTS
« on: March 03, 2007, 16:54 »
Still haven't won yet, but I know I'm close, and it irks me that I haven't
Whats your normal char build?

63
Pre-0.9.9 / Re: [E] 96% My very first win :)
« on: March 01, 2007, 10:22 »
Thanks a lot :)

64
Pre-0.9.9 / Re: [E] 96% My very first win :)
« on: March 01, 2007, 04:41 »
I would like to, but I cant see, where it is :( ?

65
Discussion / Re: wtf is wrong with melee?
« on: February 28, 2007, 10:19 »
Thats not what I was asking ;) .

66
Pre-0.9.9 / [E] 96% My very first win :)
« on: February 28, 2007, 09:11 »
--------------------------------------------------------------
 DoomRL (v.0.9.8.5) roguelike post-mortem character dump
--------------------------------------------------------------

 Supernaut, level 8 Imp Corporal, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 70783 turns and scored 19708 points.
 He was too young to die!

 He killed 307 out of 319 hellspawn. (96%)
 He held his right to remain violent.

 He found the Phobos Arena.
 He stormed the Chained Court.
 He fought on Hell's Arena.
 He became a champion of Hell's Arena!
 He witnessed the City of Skulls.
 He faced The Wall.

-- Statistics ------------------------------------------------

  Health 25/60   Experience 25179/8
  ToHit +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Ironman        (Level 1)
    Hellrunner     (Level 3)
    Reloader       (Level 3)
    Shottyman      (Level 1)

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [1/4] (25%)
    [b] [ Weapon     ]   combat shotgun (6d3) [0/5]
    [c] [ Boots      ]   plasteel boots [4/8] (42%)
    [d] [ Prepared   ]   advanced rocket launcher (4d5) [1/1]

-- Inventory -------------------------------------------------

    [a] red armor [1/4] (11%)
    [b] fastload double shotgun (6d3)x2 [0/2]
    [c] BFG 9000 (8d8) [100/100]
    [d] rocket (x10)
    [e] rocket (x10)
    [f] rocket (x10)
    [g] power cell (x40)
    [h] phase device
    [i] phase device
    [j] large med-pack
    [k] large med-pack
    [l] phase device
    [m] large med-pack
    [n] large med-pack
    [o] phase device
    [p] large med-pack

-- Kills -----------------------------------------------------

    62 former humans
    21 former sergeants
    6 former captains
    30 imps
    32 demons
    57 lost souls
    26 cacodemons
    1 baron of hell
    1 Cyberdemon
    18 hell knights
    21 arachnotrons
    6 former commandos
    2 pain elementals
    1 arch-vile

-- History ---------------------------------------------------

 He started his journey on the suface of Phobos.
 On level 2 he battled through the complex.
 Afterwards he fought on Hell's Arena.
 On level 3 he battled through the complex.
 On level 4 he battled through the complex.
 He then stormed the Chained Court.
 On level 5 he battled through the complex.
 On level 6 he found a hellish city.
 On level 7 he found a hellish city.
 On level 8 he battled through the complex.
 On level 9 he battled through the complex.
 On level 10 he battled through the complex.
 On level 11 he battled through the complex.
 On level 12 he battled through the complex.
 Afterwards he witnessed the Wall.
 On level 13 he found hellish caves.
 On level 14 he battled through a maze of rooms.
 On level 15 he battled through the complex.
 Then he found the City of Skulls.
 On level 16 he found hellish caves.
 On level 17 he found hellish caves.
 On level 18 he found hellish caves.
 On level 19 he found hellish caves.
 On level 20 he found a hellish city.
 On level 21 he battled through the complex.
 On level 22 he found a hellish city.
 On level 23 he found a hellish city.
 On level 24 he battled through a maze of rooms.
 Then at last he found the Phobos Arena.
 There he finally defeated the Cyberdemon.

-- General ---------------------------------------------------

 Before him 22 brave souls have ventured into Phobos:
 21 of those were killed.
 1 didn't read the thermonuclear bomb manual.

--------------------------------------------------------------
My first win:) I went for Hr-Hr-Re-Re-Sh-Hr-Re-Im traits. Note the 3 Hellrunner traits making me half invincible. The only real problem was shotty ammo. Couldnt shottykill CB :(

67
Pre-0.9.9 / Re: [E|86%|26] I am a lucky SOB.
« on: February 28, 2007, 08:51 »
How do you nuke CD Without killing yourself? Is there an inv globe nearby or what???

68
Requests For Features / Re: New Traits
« on: February 28, 2007, 07:16 »
I would rather like my RL to have stronger kickback then larger radius.

What about traits unblocking special attack to weapons ;) ?

Thrower (put some requirements here)

Lets you cast knives / ammo at the enemy (posted for fun but idea of throwing my last knife in the head of this Baron Of Hell seems l33t ;p )

Evil Eye - Some monsters occasionally flee from you or stand schocked in fear.

What about being able to stun your targets?

I know Im not the best source of ideas :I


69
Discussion / Re: wtf is wrong with melee?
« on: February 28, 2007, 06:59 »
Here it is. See title under my name? Guess, who is the winner?))
Damn...


 Will it be licking your * if I say that you rule?

70
Requests For Features / Re: Tactics!
« on: February 24, 2007, 15:22 »
Should we also post brainstorm ideas about other tactics???

71
Requests For Features / Re: Tactics!
« on: February 23, 2007, 14:21 »
I love Blades ideas. And I second your opinion, current tactics are unreliable in many cases. 

72
Off Topic / Re: MUDs
« on: February 22, 2007, 00:27 »
Whats a MUCK ???

73
Requests For Features / Re: Trait suggestion: Zen Slayer
« on: February 14, 2007, 13:05 »
A trait in itself (And the whole idea of Master Traits) seems damn nice, though I dont like Equilibrium that much. Didnt catch my interest too much.

74
Discussion / Re: wtf is wrong with melee?
« on: February 14, 2007, 12:59 »
What is Malicious Knives Challenge?

75
Discussion / Re: I get owned.
« on: February 12, 2007, 04:17 »
I usually stick with the chaingun through the whole game. Lately, I haven't even been picking up the plasma rifle. My thinking is that it takes up too much valuable inventory space because the ammo drains so quickly. I usually carry the RL, chaingun, and chainsaw (in case I run out of ammo), 1 or 2 phase devices, and as many large medi packs as I find up to about 4. The rest is 1 or 2 stacks of rockets and the rest 10mm ammo.

I'll carry a double shotgun until I run out of slots, but it is one of the first things to go. It is a great weapon and I always wish I have it if I find the City of Skulls, but the problem is that in order to make the chaingun or plasma rifle the most useful you are taking a different skill tree then the ones you need to make the shotgun useful. It is the dilemma between being mediocre at many weapons or really good at one.

After taking 2 or 3 levels of Ironman, I focus my skills with things like Eagle Eye and SoB (both of which benefit the chaingun but not the shotgun at all). After 1 or 2 EE and SoB, I will take others like Hellrunner or Finesse because speed is pretty important late in the game. I don't take TaN much any more because so many more things are more useful, though 1 level is probably a decent investment. Of course you get fewer levels in the easy difficulty, so you have to budget your skill picks accordingly.

Reloader is a great skill and can save your hide, but I usually don't take it unless I am doing the Shottyman path. My thinking is that I can usually kill most anything with a fully loaded chaingun, SoB to do extra damage, and EE so more of my bullets hit. 1 level of SoB takes the chaingun from 6d6 to 6d6 + 6 which is quite a difference and 3 levels is 6d6 + 18! If I cannot finish something off, I can close a door or duck behind a wall so I can reload in safety. This doesn't always work, of course, but it works enough that I consider picking something besides the reloader skill.

Since I don't have a plasma rifle, I usually use rockets to kill or weaken Arch-viles and Arachnotrons. This may destroy a few items, but that is better than taking tons of damage while trying to kill them with any other weapon.

In terms of general strategy, sound is very important. You can tell which direction a sound is coming from and you can identify the creatures. So I always try to clear a level of AV's first so they do not have anything else to raise. I also head for a corner of the level first off if possible and then methodically work my way around so that I am less likely to get surrounded. Closing doors behind you helps with this. Only certain enemies can open doors and it always makes a sound and shows on the map if a door is opened so you can see if someone is behind you. And the enemies that cannot open doors stay contained where they are.

On levels that are open (the "Twisty caves" levels) you can sometimes have a really difficult time if you cannot quickly get to a side or if you don't have a phase device. If you start the level surrounded by Arachs or Cacos you may just want to stay in coward mode and go downstairs as quickly as possible without trying to fight. Hellrunner helps greatly here. Sometimes it is better to skip a level than to either die or burn through all your medipacks trying to clear it.



Anyway, those are some general tactics that I use. Hope they are helpful.
They are, I always try to clear out levels for xp and items, and I do no exceptions to caves, while it seems that saving ammo and medkits is more important. Another thing is plasma rifle, which I always use and it seems to me not worth it, for the place it takes to stack up ammo, BFG, and medkits. Besides I probably would take 2 plasma rifles and  (possibly) 2 BFG which together with ammo takes way too much space (although they make good secondary weapons If I run out of ammo in one and have no time to reload) I gotta try chaingun only... Thx for advices!

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