Chaosforge Forum

  • June 04, 2024, 02:19
  • Welcome, Guest
Please login or register.



Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Thomas

Pages: 1 ... 41 42 [43] 44 45
631
Discussion / Funny thing at the Wall.
« on: November 07, 2005, 22:30 »
Stuck in the cross fire. If you have a demon in between you and a former captain, chances are the demon will die without you needing to do anything. There was just so many enemies that they all got stuck in other enemies crossfire, you were lucky to find the ONE SPOT that would make that happen.

PS. Using a PD in the wall? SUICIDE!

632
Discussion / What to keep
« on: November 07, 2005, 22:24 »
I think fastload's got a slightly higher damage per 100 turns. But if you're not reloading in combat (you shouldn't...) then advanced is better. It matters on the situation.

633
Pre-0.9.9 / YAVP with no cateye!
« on: November 07, 2005, 07:56 »
Wow... no cateye. Very well done. I'm still trying to figure out how to get past LV 14...

Fastload dbl shotgun? Sweet find, I wish I had luck like that.

634
Requests For Features / Proposed Feature - Challenge Modes
« on: November 07, 2005, 07:22 »
Angel of realism
Challenge: 8/10
Change of tactics required: Moderate

1. You start with green armour on.
2. Many humans drop armour (I mean, what are they doing without it?)
3. Enemies do INCREDIBLE damage if you have no armour on.
4. Enemies do normal damage if you do have armour on.
5. More armour is found randomly.(optional)

635
Requests For Features / Proposed Feature - Challenge Modes
« on: November 01, 2005, 03:37 »
^_^

Angel of plastic

You get knocked back by all weapons.
Pistol: 1 square per 3 shots
Shotgun(s): 1 square per shot
Chaingun: 1 per 5 shots
Rocket launcher: 2 per shot
Plasma gun: 1 per 8 shots
BFG: 3 per shot
Melee: None

Exceptions:

.  .  .  .  .  .  . #
X******@#
.  .  .  .  .  .  . #

.  .  .  .  .  .  .  .
X******@h
.  .  .  .  .  .  .  .

But you will get knocked back like this:
.  .  .  .  .  .  .  .
X******@0
.  .  .  .  .  .  .  .

Unless like this:
.  .  .  .  .  .  .  .#
X*****@0#
.  .  .  .  .  .  .  .#

OR THIS:
.  .  .  .  .  .  .  .  .
X*****@ 0 h
.  .  .  .  .  .  .  .  .

Direction of knockback depends on the first * of your shot

eg. this means knocked back up-right.
.  .  .
.  @ .
*  .  .
X  .  .

Just making sure you know EVERYTHING.

636
I wouldn't mind using a STUNING CHAINSAW! >:)

*Evil laugh*

637
Discussion / What's your favorite traits?
« on: November 01, 2005, 03:20 »
I'm the defencive type. I get:

LV1: TaN 1
LV2: Cateye 1
LV3: Cateye 2
LV4: Ironman 1
LV5: Ironman 2
LV6: Ironman 3

Levels never reached by me:
LV7: TaN 2
LV8: TaN 3
LV9: Hellrunner 1
LV10: Hellrunner 2

I've never tryed hellrunner, the pistol one, and brute.

638
Discussion / Rocket Launcher before The Wall...
« on: November 01, 2005, 03:05 »
I have this problem half the time too. But you don't NEED to do the wall, and it takes up precious medkits you need for level 10+

639
Discussion / Tips
« on: October 31, 2005, 23:22 »
Nearly forgot this one:

When using a gun that can fire more than 1 bullet at a time (plasma gun, chaingun, dbl shotgun) that is also capable of killing an enemy without using all shots, then try this:

.  .  .  .  .  h .
.  .  .  .  .  .  .
.  .  .  .  s  . .
.  .  .  .  .  .  .
.  .  .  .  .  .  .
.  .  @ . .  .  .

Aiming at: Stone wall
#### X#
.  .  .  .  .  * .
.  .  .  .  *  .  .
.  .  .  .  *  .  .
.  .  .  *  .  .  .
.  .  .  *  .  .  .
.  .  @ . .  .  .

BANG BANG BANG BANG BANG!
Both dead.

640
Discussion / Tips
« on: October 31, 2005, 07:48 »
Here as some handy hints of my own (or possibly som1 elses, great minds think alike!)

LV2: If you plan on getting the chaingun, not the dbl shotgun (they're both almost the same anyway) then pick up 60 shells, no more, no less. Hell's arena usualy takes 30-50.

Special levels:

Hell's arena: Always go in. 90% chance of winning.
Chained court: Always go in. Easy XP anyone?
The wall: Don't be a chicken! But don't be stupid either. Go in with a RL, 20+ rockets and a tubload of HP packs.
The halls of carnage: Oftenly go in, 75-80% of games. Reasons to not go in:
1. Low ammo. You need a fair amount (unless u have a dbl shotgun)
2. No health packs. You need a few, maybe 5 max.
The armoury: I've only gone in once out of the 1 game I've seen it. So, always go in :D! Pretty good rewards.

Inventory priority:

MOST IMPORTANT
Your current gun
The first 2 stacks of your current ammo
Health packs
Armor
The BFG9K (only if it's not your current gun)
Future ammo (Unless also curennt ammo)
Future guns
The next 3-5 stacks of your current ammo
Phase devises
Spare armor
The NEXT 3-5 stacks of your current ammo
Melee weapons
Obsolete ammo (Unless also current ammo)
Obsolete guns
Any more current ammo

If you have a small health pack and replacing with a large:
1. Use the small health pack! It's not wasted that way :)
2. Is there anything more useless than the small health pack you could waste instead?

Learn the monsters, if you know how much damage you're gonna take, you know EXACTLY when to use a health pack and who to attack first!

Let the monster's kill themselves.

.  .  .  .  .  .  .  .
.  .  .  .  h .  .  .
.  .  .  .  c .  .  .
.  .  .  .  .  .  .  .
.  .  .  .  .  .  .  .
.  .  .  .  .  .  .  .
.  .  .  . @ .  .  .
.  .  .  .  .  .  .  .

Walk downwards, and watch the demon die. Then take out the Former whatever it is with a strong gun! No damage, only 1 shot done.

That's it for now, my head hurts!

641
But then of course, more melee weapons may be excpected :P
IMO it wouldn't be much use, because by the time we get a melee weapon, we have a ranged one 2X stronger.
If we had stronger melee weapons (one tougher than the chaingun/dbl shotgun or somthing) then people might start using them regularly.

642
Discussion / Forum - Ranks
« on: October 29, 2005, 09:32 »
No, my com is very fast. I just check then because... i dunno, it makes sence.

643
Requests For Features / Proposed Feature - Challenge Modes
« on: October 29, 2005, 06:51 »
*scratches head*

Well I'm outta ideas for the angel o massacare...

644
Requests For Features / Proposed Feature - Challenge Modes
« on: October 29, 2005, 06:08 »
I was scrolling through this discussion when I found this:

Quoting: Aerton
Quote from: Kornel Kisielewicz

* Angel of Massacre - all monsters generated are former humans, there is 2*more of them. (easy challenge)


Bah! This is supposed to be a challenge?

Quote inside a quote, cool.
EDIT: Awwww... quote inside a quote didnt work.

*AHEM*

That is a (no challange), if you want an (easy challange) then:
Angel of massacare:

Only former humans spwan, if replacing a
Former human: Spawn 1.
Former sergeant: Spawn 2.
Imp/Demon/LS: Spawn 3.
Former Captain: Spawn 5.
Cacodemon: Spawn 8.
Hell knight: Spawn 10.
Former Cmd./Baron: Spawn 12.
Arachnotron: Spawn 14.
Whatever comes next: Spawn 17.
Whatever comes after that: Spawn 20.
And so on.

645
Requests For Features / Level Type additions
« on: October 29, 2005, 03:14 »
Hell's maze:

Like maze of rooms but a lot more confusing. No doors, just teleporters.

Pages: 1 ... 41 42 [43] 44 45