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Messages - Blade

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76
Off Topic / Re: Quake Live beta errors
« on: January 23, 2009, 13:19 »
Nope, everything went fine for me. And still fine today.) Can send you invite (have several left). Also, if someone of this forum wants an invite there - PM me your email and name/surname (it is required), i will send as soon as i will get more (they give 5-10 invites from time to time).

77
Pre-0.9.9 / [M|88%|11|YASD] YAFL (Yet Another Fucking Lever)
« on: January 23, 2009, 12:45 »
--------------------------------------------------------------
 DoomRL (v.0.9.8.11 BETA 1C) roguelike post-mortem character dump
--------------------------------------------------------------

 Blade, level 5 Hell Knight General, committed a stupid suicide
 on level 11 of the Phobos base.
 He survived 52796 turns and scored 20259 points.
 He didn't like it too rough.

 He killed 175 out of 197 hellspawn. (88%)
 He was an Angel of Berserk!


 He saved himself once.

-- Graveyard -------------------------------------------------

  ###########################################################
  #......#.=.====.=.=#................&#........|....#=======
  #......#==..=..===.#.................#....|........#=======
  #......#&&.=.===...................}.#.&|....[.&&|.#=======
  #......#=.=.==.X.=.#.......c....0....#.....&......&#=======
  #......#=.==.======#.c.h...........c.+ccc..........#=======
  #......##+####################+#############==######=======
  #......#==================+==+.........0....==.....+=======
  #....0.###+#########################+####+#===+############
  #.....B#.......i..i..........h+..s........=..=.....#.......
  #......#.............i........................s....#.......
  #......#............i......=.......................#.......
  #......#.....h....0.......=.=....[............O...0#.......
  #......#...h............0=.===.....................#.......
  #......#..................=........................+.......
  #......+........hhh..B...>=....................+...#.......
  #......#...........................................#.......
  #......+........................"..................#.......
  #......#...............[...........................#.......
  ###########################################################

-- Statistics ------------------------------------------------

  Health -12/50   Experience 8126/5
  ToHit +2  ToDmg Ranged +0  ToDmg Melee +6

-- Traits ----------------------------------------------------

    Hellrunner     (Level 1)
    Eagle Eye      (Level 1)
    Brute          (Level 2)
    Berserker      (Level 1)

  Bru->Bru->EE->Ber->HR->

-- Equipment -------------------------------------------------

    [] [ Armor      ]   red armor [4/4] (73%)
    [a] [ Weapon     ]   combat knife (2d5)
    [b] [ Boots      ]   protective boots [2/2] (100%)
    [c] [ Prepared   ]   chainsaw (4d6)

-- Inventory -------------------------------------------------

    [a] pistol (2d4) [0/6]
    [b] pistol (2d4) [0/6]
    [c] green armor [1/1] (66%)
    [d] green armor [1/1] (67%)
    [e] green armor [1/1] (88%)
    [f] green armor [1/1] (100%)
    [g] blue armor [1/2] (36%)
    [h] blue armor [1/2] (41%)
    [i] red armor [1/4] (6%)
    [j] combat knife (2d5)
    [k] combat knife (2d5)
    [l] combat knife (2d5)
    [m] combat knife (2d5)
    [n] combat knife (2d5)
    [o] combat knife (2d5)
    [p] combat knife (2d5)
    [q] envirosuit pack
    [r] envirosuit pack

-- Kills -----------------------------------------------------

    67 former humans
    28 former sergeants
    5 former captains
    35 imps
    25 demons
    8 lost souls
    5 cacodemons
    2 hell knights

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 5 he stormed the Chained Court.
  On level 11 he finally committed a stupid suicide.

-- Messages --------------------------------------------------

 There is a pistol (2d4) [5/6] lying here.
 You open the door.
 There are stairs leading downward here.
  
 You enter Phobos Base, level 11. The smell of a massacre... The smell of a
 massacre... The smell of a massacre...
 You start running!
 The former captain fires! The missile hits the demon. Boom! Boom! Boom!
 You use a phase device. LuaError: items[31].OnUse: lua/items.lua:552:
 playsound (n) - argument #1 number expected! The demon misses you.
 You use a phase device. LuaError: items[31].OnUse: lua/items.lua:552:
 playsound (n) - argument #1 number expected! The demon hits you.
 The former captain misses you.
 The former captain fires! Boom! The missile hits the demon.
 There is a lever here.

-- General ---------------------------------------------------

 Before him 285 brave souls have ventured into Phobos:
 249 of those were killed.
 5 of those were killed by something unknown.
 9 didn't read the thermonuclear bomb manual.
 And 3 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 19 souls claim to have killed him...
 2 sacrificed itself for the good of mankind.
 14 killed the bastard and survived.
 3 showed that it can outsmart hell itself.

--------------------------------------------------------------

Not the best game, not the luckiest, but it shows some features from new beta, and also has quite interesting ending.)

Record of that game. It consists of 2 parts because i decided to test how save works (believe me, that test had the reason).


Kornel, also there's a bug with mortems recording. Equipment letters starts not from "a", but from "".

78
Discussion / Re: Screenshots: ASCII and Graphics
« on: January 23, 2009, 11:42 »
There is a lever here.
 You pull the lever... You die!...
         ##############################
        #∙=∙====∙=∙=#∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙#
        #==∙∙=∙∙===∙#∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙#
        #&&∙=∙===∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙#
        #=∙=∙==∙@∙=∙#∙∙∙∙∙∙∙∙∙∙∙∙0∙∙∙∙#
        #=∙==∙======#∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙+
        ##+####################+#######













 Blade                      Armor : red armor [4/4] (73%)
 Health: 14%  Exp:  5/28%   Weapon: combat knife (2d5)
 running                                                     Phobos Base  Lev11

Fucking lever.

79
Requests For Features / Re: New Traits
« on: January 15, 2009, 08:59 »
A trait I'm about to suggest would be a way to make AoB possible. Might seem too overpowered, so I wait for your comments.

Addict

Dynamite !

Requirements : Ironman(3)

You are very vunerable for side-effects of pain medicine. This makes you feel really pissed off and gives you around 33,3% chance of going berserk while using small med-packs and 66,6% for large med-packs. Of course, you won't get a healing effect of a berserk pack. And no, this doesn't apply for power-ups, only stuff.
 
Just thought that idea of berserk-causing by large med-packs in earlier versions AoB wasn't that bad...
Now you'll need to waste four levels to achieve it. Even in regular game, but not always working.

And yes, we'd need another quote. This doesn't fit too well.

I like that. Overpowered, or not - it needs to be tested. Ironman now isn't the most common trait, especially 3-rd level of it, so most players will require to change their strategies to get this trait. And that is the question: worth this trait that change in trait path, or not.

80
Requests For Features / Re: Armor Mod: Armor Regeneration
« on: January 12, 2009, 09:24 »
That was the idea of dropping the nuke down the stairs.  You get experience, but destroy all loot.  And wouldn't it suck to see the message, "He nuked the Necroarmor on Level 23 without ever setting eyes on it!" after dying on 24?  Also, the pertinent challenge games would presumably bar that action.

Levels are generated only when you enter them, not at the start of the game.

And, you know, nuke is not a little rubber ball... All those ideas with throwing it forth and back... i don't like them.

81
Discussion / Re: The Big Jump Poll
« on: January 12, 2009, 09:16 »
I'm not trying to complete any of the challenges required for higher ranks because there's no point in doing so if i know that player.dat won't be compatible in next release. So i was waiting for that complete player.dat change, and after that (when i will know that it won't change again), i will have motivation to go higher.

82
Discussion / Re: Doom maps in DoomRL
« on: January 11, 2009, 06:43 »
Cool! I like this 2!

83
Requests For Features / Re: Badass improvement
« on: January 10, 2009, 05:53 »
It requires to think about exact numbers, to say if it's overpowered, or not. But imho it would be fun, at least as an experiment (in some BETA).

84
Requests For Features / Re: Challenge modes ideas - old and new.
« on: January 09, 2009, 07:04 »
Read the description to plasma cells - the peak of demons frying technology!  They're not human. And I don't like them. And it would make the challenge not so challenging. Maybe deploing BFG9k right on lvl25, and BFG10k on lvl26.

LockeCarnelia is true. If description says that it's a product of demon technology - then it's Kornel fault - in original DooM demons had no technology, and all weapons was developed by UAC. Also, i would like to watch you trying to clear arach's cave on UV with just chaingun...

85
Discussion / Re: Experience cap at level 19
« on: January 09, 2009, 06:22 »
Quote
  $0044DDBF  TPLAYER__ADDEXP,  line 145 of dfplayer.pas those pesky bullets

LOL'd.))

86
Requests For Features / Re: Challenge modes ideas - old and new.
« on: January 08, 2009, 12:55 »
New Idea:
Angel of UAC(what's this?)
You're the last chance of UAC. And they understand this.They do not send you in battle armless, they support you. At the beginning of each level, they drop you cargo, which contains UAC best developments. Demons are jealious to you and so they're mean mean mean. They do not give you a single 10mm ammo from former human,not saying about plasma cell.
Adv: you have endless ammo and weapons suitable for current level.(No advantages in hell, optional)
Disadv: demons do not drop anything, no items on the level.
The drop maybe:
HNTR:5 meds(small or large), Z ammo(for current weapon), weapon from Combat shotgun to Rocket launcher, every 4 levels a unique(optional), armor.
HMP: 3meds,Z*2 ammo, weapon, every 6 levels unique, every 2 lvl armor
UV: 2 small meds, Z*4 ammo, every 12 levels unique, every 4 lvl armor
N!: simular to UV but drop every 2 lvl(not including ammo)
Z is value which I don't know, could be from 100 to 500. 2 10mm = 1 12g = 0,1 rocket

I like it. But i'd rather made it use current item probability system (so large meds would have higher chance to spawn on later levels than small ones). And made ammo spawning level-dependant, so it could generate several types of ammo, but only for weapons that are actual for current level (so more rockets and plasma cells on later levels, but 10mm and shotgun ammo should still be there). And i'd changed some numbers:
HNTR: 2 meds (5 is too much), ammo, weapon, every 5 levels a unique (so 4 unique per game), armor.
HMP: 2 meds, Z*2 ammo, weapon, every 7 levels unique (so 3 unique per game), every 2 lvl armor
UV: 1 med, Z*3 ammo, weapon, every 12 levels unique (2), every 2 lvl armor (armor is vital for higher difficulties)
N!: simular to UV but drop every 2 lvl(not including ammo)

And one more thing: all weapons of doomguy are human creations. Imho plasma rifle/chainsaw/BFG 9K should be generated too (the last one not for all difficulties and on later level only).

87
Discussion / Re: Doom maps in DoomRL
« on: January 08, 2009, 10:03 »
I can't see the image, the site doesn't allow direct links to it...

For me it does. Anyway, here are all maps from DooM and DooM 2.

88
Discussion / Re: Doom maps in DoomRL
« on: January 08, 2009, 04:20 »
Somebody, make this one in ASCII. I think it would be cool.)

89
Requests For Features / Re: Challenge modes ideas - old and new.
« on: January 08, 2009, 04:13 »
Angel of Power.

All experience received is quadrupled.

All enemies move, fire, and reload twice as fast.

The point in this challenge is to allow the player to develop ridiculous firepower / abilities, in exchange for the monsters receiving essentially the same thing.

The various modifiers may have to be tweaked.

Similarly,

Angel of Massacre/Hordes

The amount of enemies spawned per level is quadrupled. This stacks with extra spawning from higher difficulties.

I like both. But maybe in first case it could be double hp + damage instead of faster actions?

90
RNG wanted to show me his hate, and I did not get anything useful this time.

That's not hate when it gives nothing useful. It's just indifference. Hate - it's when you have no medpacks, and/or phases, and there's a large group of Cacos/BoHs/Revenants/Mancubi, and plus several Viles that are dancing around the stairs.)

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