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Messages - Blade

Pages: 1 ... 5 6 [7] 8 9 ... 43
91
Bug Reports / Re: Level 10 stairs unreachable....
« on: December 27, 2008, 00:11 »
Here are my bindings for a laptop. Kornel, you could make 2 configs (or just txt, from which user could copy keybindings for laptop), or just add this lines to the default one, but commented (but if user switches from desktop to laptop, and back, frequently, first way would be better).

Code: [Select]
[Keybindings]
Quit      = "Q";
WalkWest  = "j";
WalkEast  = "l";
WalkNorth = "i";
WalkSouth = "m";
WalkNE    = "o";
WalkSE    = ",";
WalkNW    = "u";
WalkSW    = "n";
Wait      = "k";
Escape    = "ESCAPE";
OK        = "ENTER";
MoreInfo  = "b";
Enter     = ">";
Unload    = "t";
Pickup    = "g";
Drop      = "d";
Inventory = "w";
Equipment = "q";
Open      = "v";
Close     = "c";
Look      = "h";
Fire      = "f";
Reload    = "r";
ReloadSpec= "R";
Use       = "y";
Help      = "?";
Playerinfo= "@";
Save      = "S";
Tactic    = "TAB";
RunMode   = "a";
SwapWeapon = "z";
Screenshot = "F10";
ScreenshotBB ="F9";

// Commands for blind mode:
ExamineNPC   = "x";
ExamineItem  = "X";

QK_Chainsaw  = "0";
QK_Knife     = "1";
QK_Pistol    = "2";
QK_Shotgun   = "3";
QK_AssaultSG = "4";
QK_DoubleSG  = "5";
QK_Chaingun  = "6";
QK_Rocket    = "7";
QK_Plasma    = "8";
QK_BFG9000   = "9";

SoundToggle = "(";
MusicToggle = ")";

Messages     = "M";

92
Discussion / Re: Post all Chaosforge games videos here!
« on: December 25, 2008, 16:08 »
Yep, for Chaosknights it's definitely bigger.

Quote
An Error Has Occurred!
Your file is too large. The maximum attachment size allowed is 192 KB.

93
Discussion / Re: Post all Chaosforge games videos here!
« on: December 24, 2008, 13:41 »
I shared folder and uploaded there Gut Man's 3 demos that i found.

94
That was post of Malek, and and it had an attachment of shotguns chart. Type in "search" something like that.

95
It could kill you in 1 turn? Holy crap, wouldn't that be very frustrating if the RNG doesn't like you for a moment? o_O
Two or three turns maybe, OK...

Instakill is not ok. Spider Mastermind in Original Doom had not so fast attack speed (slightly less than the chaingunner), but he dealt more damage per hit.

Oh and hasn't someone noticed yet that in Original Doom, Spidie wields TWO guns, not only a plasma rifle but also a very rapid shotgun.

He had no plasma gun, nor shotgun. He had only one, but very large chaingun. You can trust me.

96
Requests For Features / Re: 3 new suggestions
« on: December 09, 2008, 07:26 »
At the very least there could be some sort of warning (like in actual Doom) when it's about it's about to wear off...

Seconded

97
Requests For Features / Re: 3 new suggestions
« on: December 08, 2008, 19:32 »
Didn't I suggest that 2 years ago? I forget why it wasn't added though.

1) Because Kornel wanted to add content of DooM and DooM 2 first
2) Because DooM 3 is not a DooM at all

I believe this one's already on the auto-bug-reporter-dealie that there's absolutely no link to on the site so I had to bookmark it.

Here it is.

98
Discussion / Re: Weird crash, need fix
« on: December 02, 2008, 16:02 »
THAT"S MADNESS!!!!111

Anyway, try to redownload the game, and copy there your player.dat file. No one else here is experiencing such bug.

99
Discussion / Re: After months of inactivity...
« on: December 02, 2008, 12:01 »
Yet still it doesn't tell me how to get a full win.

If i would say that - that would be spoiler. Check wiki if you want to be spoiled.))

100
Discussion / Re: After months of inactivity...
« on: December 01, 2008, 17:49 »
Try to delete your player.dat, and the game will start a new one. You have not so much to loose now.)

Full wins are not about getting 100% killcount. And 100% killcount is achievable and very possible, just don't go to the special levels, that you cannot clear. Ordinary levels are all clearable.

101
Discussion / Re: After months of inactivity...
« on: December 01, 2008, 16:03 »
You can select "Show player" in main game menu.

102
Requests For Features / Re: New images in DooMRL
« on: December 01, 2008, 16:02 »
I love all of them except the Arch-Vile. Sorry, but i'm unable to paint them - i have a shitload of work to do.( But next version won't be coming anytime soon, so we have some time.)

About Carmack - why not using this one?

103
Congrats on your victory! HMP win is quite a good achievement!

By the way, what will happen if you use the sweet HPD on Cybie's arena? Will it allow the same thing as using a nuke? =)

On Cybie's level it works as just regular phase device.
Spoiler (click to show/hide)

And is it intended that the Spear can be seen from outside the cathedral, being on a wall? ;)

LOL.))

104
Requests For Features / Re: New Traits
« on: November 24, 2008, 09:32 »
how about a medic trait that makes your medikits heal 25% more? and a advanced one, that for every 2 small medkits you find, they turn into a large medikit?

Small medpacks are only spawned on early levels (as far as i remember), so on later levels second trait would be useless. First won't be of much help too because of health decay.

or a trait that lets you keep powerups saved in a container?

It would be too overpowered.

105
Requests For Features / Re: Challenge modes ideas - old and new.
« on: November 16, 2008, 11:25 »

I like that. But it would be better if such Oracle could sense powerups, in other words, he should possess the full power of the Intuition(3). But imho there should be no chaingun from the start. Maybe EagleEye*2 to help him to hit emenies with pistol.
First, for what do you need to sence power-ups. Second, if he's blind,  it's not the fact he couldn't use shootgun or some better weapon.
PS:Like quoting the quotes?
[/quote]

He's an Oracle, after all. If he senses the presence of monsters, it's likely that he can sense the energy from the powerups. And he could use some better weapon, he just need to find them (messages about what's lying on current floor tile should still appear, of course).

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