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Messages - bernard

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Bug Reports / ESCAPE hardcoded in several places
« on: November 01, 2009, 07:04 »
Under linux, hitting escape puts the terminal in 'wait for control sequence', and to generate an escape event you need to hit escape twice. I tried to bind Escape to "`" from "ESCAPE", but in several places (inventory screen and monster description I know off the top of my head) DoomRL still uses the escape key to back out of these screens instead of what is bound (in this case, backtick).

0.9.9/linux

2
Bug Reports / Re: Game freezes on Linux
« on: October 27, 2009, 08:19 »
I can confirm this issue still remains in 0.9.9. Yes turning off sound and music renders it playable. But that makes the game so much less awesome.* =[

*It is of course, still awesome. Just less.

Edit: Turning off just the music works too. I ran strace. It freezes on a futex syscall. Not much help there.

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