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Messages - Moniker

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1
Discussion / Re: DoomRL LP
« on: May 17, 2010, 17:10 »
The idea is each video brings new progress with the same build. I won't be savescumming (hell no), but I'll edit out repeat stuff unless something really interesting happens. I'm going for 100% kills w/ ammochain, doing most of the special levels.

If people really want me to switch to another build, I'll take requests, since it's still early on.

2
Discussion / DoomRL LP
« on: May 17, 2010, 06:46 »
Hey folks; started (YA) DoomRL LP. Maybe a few folks here would be interested. It uses strong language but in general good times. It's a B-side to an LP of Cave Story I'm doing, so it'll only be updated sporadically. If anyone digs it, post and I'll update this thread with updates.

DoomRL 1a -- Allow me to Explain

DoomRL 1b -- Young Boy, You're Going to Hell

3
Requests For Features / Re: Request: Abandon Challenge
« on: March 31, 2010, 08:16 »
Challenges are called so for a reason: they are an alternative, usually tweaked to make it more difficult. You take a weapon specific challenge knowing full well you could find an awesome weapon during the run, that may or may not be restricted.
Yes. And that's exactly what the challenge modes are: fun alternatives to normal gameplay.
Knowing I'll be unable to use a rare weapon I've never tried before isn't part of the "fun" for me. One of the biggest grievances in .990 was the inflexibility with builds vs. unique finds. Exotics were created in the spirit of adapting the RNG to player builds. This would approach the problem from another angle by allowing the player to adapt himself to the RNG. I've found the railgun exactly once, and I know that people with loads of more gametime than me have never found it at all. I would've killed to abandon my challenge to give it a spin.

Challenges are not so-called because they force you to give up certain classes of uniques. They're so-called because they force you to give up certain classes of weapons, making you explore new tactical avenues with the challenge-specific type. Nearly every roguelike has a wizmode where your scores don't count, but that doesn't prevent it from being a legitimately challenging game. This isn't anywhere near as radical a suggestion as that.

4
Requests For Features / Request: Abandon Challenge
« on: March 30, 2010, 15:15 »
Most have had that moment during an Angel of Berserk, Marksmanship, Shotgunnery when we find a railgun, Pancor Jackhammer, &c. that we couldn't use. So why not let the player abandon his challenge and start playing a normal game?

If it works for just these three challenges, I don't really see much potential for abuse, save maybe shotgunnery since you start with a shotgun. In which case, you could make it a "cheat" mode, and your score won't be listed, post-mortem won't be saved, &c.

5
I have to agree that while clearing the Vaults should be a difficult Achievement (tm) notwithstanding, forcing the player to phase into one of them is a rather inelegant way of doing it. You have to spoil yourself to figure it out; it vaguely reminds me of the rogue quest in NetHack. Much better to have to just rocket your way in, or walk through lava to find a hidden door, or something. Not like it'll make it any easier.

My 2c.

6
Discussion / Re: Melee weapons and mods, an inquiry into
« on: January 20, 2010, 23:33 »
Assuming chainsaws work the same as combat knives (and why wouldn't they?), yes & yes.

7
0.9.9 / [M|AoMr|98%|YAVP] Badass build
« on: December 13, 2009, 17:51 »
Second win ever, first on HNTR. Tried beating Marksmanship w/ Gunkata build, but either I don't know how to use it properly, or it's bloody useless when it comes to defeating endgame enemies. So instead I did a dualgun/badass/reloader build. The turning point was getting Onyx Armor, which, combined with Badass makes you pretty much invincible until archviles start appearing. Trigun was a nice find, but I was already cleaning house beforehand. I don't think I'll ever go back to Gunkata. On Phobos Hell 9, I spawned near both an invulnerability sphere and the down-stairs, and decided to abandon 100% kills and just go for the win.

Code: [Select]
--------------------------------------------------------------
 DoomRL (v.0.9.9) roguelike post-mortem character dump
--------------------------------------------------------------

 Timo Viitanen, level 9 Cacodemon Sergeant, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 106842 turns and scored 82076 points.
 He played for 1 hour, 13 minutes and 45 seconds.
 He didn't like it too rough.

 He killed 416 out of 423 hellspawn. (98%)
 He held his right to remain violent.
 He was an Angel of Marksmanship!


-- Awards ----------------------------------------------------

  Aurora Medallion
  Hell Champion Medal
  Marksman Silver Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ...........................................................
  ...........................................................
  ...........................###........###..................
  ...........................###........###..................
  ...###............###......###........###....###...........
  ...##.............#>#........................###...........
  ..................###........................###...........
  ..................................###......................
  ..................................###......................
  .##...............................###......................
  .###.........###.........................................##
  .###.........###.........................###.............##
  .............###......###................###.............##
  ......................###.....###........###...............
  ......................###.....###..........................
  ............................||###..........................
  ............................}|X............................
  ...........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 64/50   Experience 36500/9
  ToHit Ranged +2  ToHit Melee +2  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Tough as nails   (Level 2)
    Son of a gun     (Level 3)
    Reloader         (Level 1)
    Eagle Eye        (Level 1)
    Dualgunner       (Level 1)
    Badass           (Level 1)

  SoG->SoG->DG->SoG->TaN->TaN->Bad->EE->Rel->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   modified red armor [4/4] (154%) (B)
    [b] [ Weapon     ]   advanced pistol (2d4) [0/6] (A2T1)
    [c] [ Boots      ]   Phaseshift Boots [4/4] (80%)
    [d] [ Prepared   ]   Trigun (3d6) [0/6]

-- Inventory -------------------------------------------------

    [a] modified red armor [4/4] (200%) (B)
    [b] modified red armor [4/4] (200%) (B)
    [c] modified red armor [4/4] (200%) (B)
    [d] Onyx Armor [2]
    [e] 10mm ammo (x30)
    [f] 10mm ammo (x100)
    [g] 10mm ammo (x100)
    [h] 10mm ammo (x100)
    [i] 10mm ammo (x100)
    [j] 10mm ammo (x100)
    [k] 10mm ammo (x100)
    [l] 10mm ammo (x100)
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] large med-pack
    [q] large med-pack
    [r] large med-pack
    [s] homing phase device
    [t] homing phase device

-- Kills -----------------------------------------------------

    80 former humans
    66 former sergeants
    24 former captains
    57 imps
    40 demons
    73 lost souls
    22 cacodemons
    9 barons of hell
    1 Cyberdemon
    8 hell knights
    11 arachnotrons
    5 former commandos
    4 pain elementals
    4 arch-viles
    2 mancubi
    10 revenants

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he found the Assault Shotgun!
  On level 3 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 8 he found the Onyx Armor!
  On level 11 he found the AdvTech Weapon Pack!
  On level 11 he ventured into the Halls of Carnage.
  On level 13 he found the Trigun!
  On level 17 he found the Phaseshift Boots!
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 Fire -- Choose target...
   The missile hits the Cyberdemon. The missile hits the Cyberdemon.
 Fire -- Choose target...
   The missile hits the Cyberdemon. The missile hits the Cyberdemon. The
 Cyberdemon hits you.
 Fire -- Choose target...
   The missile hits the Cyberdemon. The missile hits the Cyberdemon.
 Fire -- Choose target...
   The missile hits the Cyberdemon. The missile hits the Cyberdemon. The
 Cyberdemon hits you.
 Fire -- Choose target...
   The missile hits the Cyberdemon. The missile hits the Cyberdemon.
 Fire -- Choose target...
   The missile hits the Cyberdemon. The missile hits the Cyberdemon. The
 Cyberdemon dies. You feel relatively safe now. Congratulations!

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