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Nightmare! / (v0.10.8) [N!|19%|YAVP] Speedrunner angelic in 3:50! (with video proof!)
« on: Yesterday at 13:17 »
video:
AT LAST
I BEAT* ONE OF THE IMPOSSIBLE FOUR ANGELICS
*well ok, this was considered impossible in v0.9.9.7/v0.9.9.8 when the game ran a lot slower,
I did briefly play v0.9.9.7, but at the time I couldn't even get past the cyberdemon on ITYTD with my 0 experience in roguelikes,
so I can't really be the judge there...
additionally in the current version, powerups are time-based, so if you have high movement speed and you stack them together they can last for an absurdly long time (I did angelic centurial the other day with an invuln chain from floor 40 to floor 666)
^it's confirmed that this is getting nerfed, which will make this badge a lot more luck based (but still possible I think)
Nonetheless, beating this badge is a triumph!
alright, so much like the other angelics, you have to get lucky.
in this case it's mostly about finding enough invulns for you to stroll right on over to dis
This would normally be extremely tedious to just expect a bunch of invulns on a silver platter, but on the other hand this whole thing only lasts 4 minutes and most of the runs are failed in phobos/early deimos within the first 2 minutes;
that's a lot more chances to get lucky compared to the other diamond+ badges that can take hours in a successful run
(hell a lot of my runs were failed on phobos 1 within seconds due to the zombies playing xcom with their nutty positioning)
obviously you need to be playing fast,
AND I DO MEAN F A S T
most of the other badges expect precise movement and careful planning...
forget about all of that here - you're not playing chess with guns, you're playing 2d superhot
you need to be taking turns pretty much non-stop, especially in the early game when invulns can't spawn yet
for movement, I highly recommend mashing diagonals instead of tapping single keys
for example: if you want to walk right, don't just tap the "move right" key, instead you wanna be tapping move top right and move bottom right;
for whatever reason this is MUCH faster than just moving normally
if you combine the diagonal spam with the regular cardinal direction keys then that's even quicker
When I say "quicker" though, I mean quicker in terms of real time, this does come with a price - you're cycling through frames faster, which means enemies are getting free turns to attack you, do be careful with this technique when you're not invuln
^also the player's sprite moves slower or faster depending on their movement speed, which is why you should be running as much possible so that the sprite doesn't lag behind where you actually are
(it's also why I opened with hellrunner)
(keep this in your mind if you're wearing some heavy ass armor)
(running is good in general since it makes enemies less likely to hit you)
I'd also highly suggest rebinding your keys, the default ones suck for speedrunning since they're all over the place
I rebound mine so that the diagonal movement keys (Q, E, Z, C) are right next to the cardinal ones (W, A, S, D); that way my right hand is always on the mouse in case I'm messing up my inputs
(it's also why my movement looks so drunk, I'm not used to the rebinds lol)
also go into your config.lua and change "MorePrompt" into false
(this stops the game from forcing you to mash enter when there's a lot of things happening at once)
build explanation:
I'm opening with hellrunner, both because it's just a good trait in general, but also because of that player sprite thing I mentioned earlier
next I'm going with int1, powerup chaining is my bread and butter here, it'd be foolish not to take int1
and then I'm rushing towards berserker; there's no guarantee I'll be berserked, so this is a nice guarantee when I'm fighting a boss or just getting blasted by the angry locals in the later floors
if you get more xp, then it really doesn't matter what else you take, it's not gonna save much real-time
(just don't get ironman since it messes with berserker)
here's the plan:
phobos 1 : start running and mashing diagonals immediately
try to kill one of the shotgunners so you can grab their shotgun
if you lose a lot of health and the zombies eat the medikits, just restart
phobos 2-5 : stairdive as quickly as possible
you wanna be using the shotgun at first: it's strong, it doesn't need precise aiming and most importantly - it's single shot - which means you can fire and reload with the same mouse2 button
if you know you're not getting hit (or you think you can take the heat), then you can shoot it like 5 times in a single second if you're using some kind of technique to quickly click your mouse
(eg. I used butterfly tapping)
on phobos 5 you'll be taking a mandatory detour to the chained court, no way this is happening without the chainsaw
unfortunately scout's passive only detects the regular stairs, not the special floor stairs, so finding them might take a bit
(if you get a shitty phobos 5 where you can't find the stairs, just restart in my opinion)
and yes it is possible to find a chainsaw randomly (or a butcher's cleaver even), but even if you're betting on that, the 4 berserk packs are a great buff for getting through the anomaly ambushes
chained court - grab the berserks, swap weapons to your empty hand and grab the chainsaw, shotgun your way to the exit;
you want to be mostly using the chainsaw from this point onward (actually you wanna be running past stuff, but if someones in your way, then you use the chainsaw), but you have a shotgun to swap to just in case
I'd recommend swapping your equipped/prepared slot and using shift+g to instantly grab weapons/items instead of fiddling around with hotkey'ing in your inventory to save some seconds
phobos 6-7 : stairdive
anomaly: grab the medikits, armor, globes and mash your way to the teleporter
(slowdown a bit for when the ambushes trigger though, since you'll probably get ping ponged a bit)
deimos 1-7 : stairdive, you want to be grabbing as many invulns as you can, which is what int1 is for
babel : kill the cybie like in a normal melee game, if you have invuln then just keep clicking on him, if not then slow down and heal if needed
hell 1-7 : more stairdiving/invuln grabbing
dis : ideally you want to find a nuke along the way, but as you can see it is doable even without one
the mastermind doesn't like to stand still, annoyingly, (and her shots slow the game down for some reason),
so a nuke is still the preferred method of winning
(if you do nuke then don't forget to wait out your invuln before hand)
(^I failed one of my runs like this...)
Don't even think about doing the other special floors aside for transit purposes if the regular stairs are really far away
which specials can you transit?
hell's arena - yes, but it's a long walk (and it's early in the game, consider a restart)
toxin refinery/central processing - No!
chained court - yes, it's mandatory
phobos lab/military base - No!
hell's armory/phobos lab - yes
the wall/containment area - yes
city of skulls - yes, but you have to walk across an entire floor pretty much, don't do it if you have an invuln
abyssal plains - No!
halls of carnage - No!
spider's lair - yes, but you'll get some chip damage
the vaults - yes
house of pain - yes (just don't accidentally accept the invite)
unholy cathedral - yes
the mortuary/limbo - if you're invuln and/or you have a rocket launcher to rocket jump then this one could be considered for the guaranteed nuke; if you have neither, then stay away
lava pits/mt erebus - yes
hell fortress:
In this current version, if you get lucky, there is actually enough time to do a full win if you're quick and you have a nuke+invuln,
but um, I think I'll pass...
with all that said, I'm still very much in favor of changing this badge to be 8 minutes instead of 4
4 minutes is pretty ridiculous and it's also probably still very much impossible if you're playing the game in console mode/keyboard only/with a steam deck (through jhc)
post mortem:
Spoiler (click to show/hide)
AT LAST
I BEAT* ONE OF THE IMPOSSIBLE FOUR ANGELICS
*well ok, this was considered impossible in v0.9.9.7/v0.9.9.8 when the game ran a lot slower,
I did briefly play v0.9.9.7, but at the time I couldn't even get past the cyberdemon on ITYTD with my 0 experience in roguelikes,
so I can't really be the judge there...
additionally in the current version, powerups are time-based, so if you have high movement speed and you stack them together they can last for an absurdly long time (I did angelic centurial the other day with an invuln chain from floor 40 to floor 666)
^it's confirmed that this is getting nerfed, which will make this badge a lot more luck based (but still possible I think)
Nonetheless, beating this badge is a triumph!
alright, so much like the other angelics, you have to get lucky.
in this case it's mostly about finding enough invulns for you to stroll right on over to dis
This would normally be extremely tedious to just expect a bunch of invulns on a silver platter, but on the other hand this whole thing only lasts 4 minutes and most of the runs are failed in phobos/early deimos within the first 2 minutes;
that's a lot more chances to get lucky compared to the other diamond+ badges that can take hours in a successful run
(hell a lot of my runs were failed on phobos 1 within seconds due to the zombies playing xcom with their nutty positioning)
obviously you need to be playing fast,
AND I DO MEAN F A S T
most of the other badges expect precise movement and careful planning...
forget about all of that here - you're not playing chess with guns, you're playing 2d superhot
you need to be taking turns pretty much non-stop, especially in the early game when invulns can't spawn yet
for movement, I highly recommend mashing diagonals instead of tapping single keys
for example: if you want to walk right, don't just tap the "move right" key, instead you wanna be tapping move top right and move bottom right;
for whatever reason this is MUCH faster than just moving normally
if you combine the diagonal spam with the regular cardinal direction keys then that's even quicker
When I say "quicker" though, I mean quicker in terms of real time, this does come with a price - you're cycling through frames faster, which means enemies are getting free turns to attack you, do be careful with this technique when you're not invuln
^also the player's sprite moves slower or faster depending on their movement speed, which is why you should be running as much possible so that the sprite doesn't lag behind where you actually are
(it's also why I opened with hellrunner)
(keep this in your mind if you're wearing some heavy ass armor)
(running is good in general since it makes enemies less likely to hit you)
I'd also highly suggest rebinding your keys, the default ones suck for speedrunning since they're all over the place
I rebound mine so that the diagonal movement keys (Q, E, Z, C) are right next to the cardinal ones (W, A, S, D); that way my right hand is always on the mouse in case I'm messing up my inputs
(it's also why my movement looks so drunk, I'm not used to the rebinds lol)
also go into your config.lua and change "MorePrompt" into false
(this stops the game from forcing you to mash enter when there's a lot of things happening at once)
build explanation:
I'm opening with hellrunner, both because it's just a good trait in general, but also because of that player sprite thing I mentioned earlier
next I'm going with int1, powerup chaining is my bread and butter here, it'd be foolish not to take int1
and then I'm rushing towards berserker; there's no guarantee I'll be berserked, so this is a nice guarantee when I'm fighting a boss or just getting blasted by the angry locals in the later floors
if you get more xp, then it really doesn't matter what else you take, it's not gonna save much real-time
(just don't get ironman since it messes with berserker)
here's the plan:
phobos 1 : start running and mashing diagonals immediately
try to kill one of the shotgunners so you can grab their shotgun
if you lose a lot of health and the zombies eat the medikits, just restart
phobos 2-5 : stairdive as quickly as possible
you wanna be using the shotgun at first: it's strong, it doesn't need precise aiming and most importantly - it's single shot - which means you can fire and reload with the same mouse2 button
if you know you're not getting hit (or you think you can take the heat), then you can shoot it like 5 times in a single second if you're using some kind of technique to quickly click your mouse
(eg. I used butterfly tapping)
on phobos 5 you'll be taking a mandatory detour to the chained court, no way this is happening without the chainsaw
unfortunately scout's passive only detects the regular stairs, not the special floor stairs, so finding them might take a bit
(if you get a shitty phobos 5 where you can't find the stairs, just restart in my opinion)
and yes it is possible to find a chainsaw randomly (or a butcher's cleaver even), but even if you're betting on that, the 4 berserk packs are a great buff for getting through the anomaly ambushes
chained court - grab the berserks, swap weapons to your empty hand and grab the chainsaw, shotgun your way to the exit;
you want to be mostly using the chainsaw from this point onward (actually you wanna be running past stuff, but if someones in your way, then you use the chainsaw), but you have a shotgun to swap to just in case
I'd recommend swapping your equipped/prepared slot and using shift+g to instantly grab weapons/items instead of fiddling around with hotkey'ing in your inventory to save some seconds
phobos 6-7 : stairdive
anomaly: grab the medikits, armor, globes and mash your way to the teleporter
(slowdown a bit for when the ambushes trigger though, since you'll probably get ping ponged a bit)
deimos 1-7 : stairdive, you want to be grabbing as many invulns as you can, which is what int1 is for
babel : kill the cybie like in a normal melee game, if you have invuln then just keep clicking on him, if not then slow down and heal if needed
hell 1-7 : more stairdiving/invuln grabbing
dis : ideally you want to find a nuke along the way, but as you can see it is doable even without one
the mastermind doesn't like to stand still, annoyingly, (and her shots slow the game down for some reason),
so a nuke is still the preferred method of winning
(if you do nuke then don't forget to wait out your invuln before hand)
(^I failed one of my runs like this...)
Don't even think about doing the other special floors aside for transit purposes if the regular stairs are really far away
which specials can you transit?
hell's arena - yes, but it's a long walk (and it's early in the game, consider a restart)
toxin refinery/central processing - No!
chained court - yes, it's mandatory
phobos lab/military base - No!
hell's armory/phobos lab - yes
the wall/containment area - yes
city of skulls - yes, but you have to walk across an entire floor pretty much, don't do it if you have an invuln
abyssal plains - No!
halls of carnage - No!
spider's lair - yes, but you'll get some chip damage
the vaults - yes
house of pain - yes (just don't accidentally accept the invite)
unholy cathedral - yes
the mortuary/limbo - if you're invuln and/or you have a rocket launcher to rocket jump then this one could be considered for the guaranteed nuke; if you have neither, then stay away
lava pits/mt erebus - yes
hell fortress:
In this current version, if you get lucky, there is actually enough time to do a full win if you're quick and you have a nuke+invuln,
but um, I think I'll pass...
with all that said, I'm still very much in favor of changing this badge to be 8 minutes instead of 4
4 minutes is pretty ridiculous and it's also probably still very much impossible if you're playing the game in console mode/keyboard only/with a steam deck (through jhc)
post mortem:
--------------------------------------------------------------
DRL (0.10.8) roguelike post-mortem character dump
--------------------------------------------------------------
sanic, level 6 Cyberdemon Chaos Lt. General Scout,
defeated the Mastermind at the City of Dis.
He survived 7512 turns and scored 327769 points.
He played for 3 minutes and 50 seconds.
He opposed the Nightmare!
He killed 162 out of 820 encountered hellspawn. (19%)
He killed 162 out of 823 enemy spawns total.
Who gave him the ticket to Hell, anyway?
-- Special levels --------------------------------------------
Levels generated : 12
Levels visited : 3
Levels completed : 0
-- Awards ----------------------------------------------------
Cyberdemon's Head Killing the Cyberdemon w/o taking damage
Mastermind's Brain Killing the Mastermind w/o taking damage
Major Icarus Cross Won the game in less than 20,000 turns
Compet-n Platinum Cross Won the game in under 10 minutes
Untouchable Pin Won taking less than 500 damage
Speedrunner Angelic Badge Win standard N! game under 4 minutes
-- Graveyard -------------------------------------------------
###########################################################
################................................###########
###############...............####...............##########
##############.......####.....####.....####.......#########
#############........####.....####.....####........########
############.........####.....####.....####.........#######
###########..........####..............####..........######
##########............................................#####
##########....####............................####....#####
##########....####............................####....#####
##########....####............................####&...#####
##########....####.............%..............####....#####
##########....................X.......................#####
###########..........####..............####..........######
############.........####.....####.....####.........#######
#############........####.....####.....####........########
##############.......####.....####.....####.......#########
###############...............####...............##########
################................................###########
###########################################################
-- Statistics ------------------------------------------------
Health 50/50 Experience 13532/6
ToHit Ranged +0 ToHit Melee +6 ToDmg Ranged +0 ToDmg Melee +9
-- Traits ----------------------------------------------------
Class : Scout
Hellrunner (Level 1)
Brute (Level 3)
Berserker (Level 1)
Intuition (Level 1)
HR->Int->Bru->Bru->Ber->Bru->
-- Equipment -------------------------------------------------
[ Armor ] red armor [4/4] (100%)
[ Weapon ] chainsaw (4d6)
[ Boots ] nothing
[ Prepared ] shotgun (8d3) [1/1]
-- Inventory -------------------------------------------------
pistol (2d4) [1/6]
10mm ammo (x14)
shotgun shell (x6)
large med-pack
large med-pack
large med-pack
large med-pack
-- Resistances -----------------------------------------------
bullet - internal 50% torso 50% feet 50%
melee - internal 50% torso 50% feet 50%
shrapnel - internal 50% torso 50% feet 50%
acid - internal 50% torso 50% feet 50%
fire - internal 50% torso 75% feet 50%
plasma - internal 50% torso 50% feet 50%
-- Kills -----------------------------------------------------
36 former humans
29 former sergeants
8 former captains
2 former commandos
39 imps
16 demons
15 lost souls
1 cacodemon
4 hell knights
2 barons of hell
2 arachnotrons
1 mancubus
1 nightmare imp
3 nightmare demons
1 nightmare cacodemon
1 Cyberdemon
1 Spider Mastermind
Melee kills : 12
Pistol kills : 2
Shotgun kills : 66
Unarmed kills : 1
Other kills : 81
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He cowardly fled the Arena.
He left level 3 as soon as possible.
On level 5 he stormed the Chained Court.
He left level 6 as soon as possible.
He arrived at the Phobos Anomaly.
He left level 10 as soon as possible.
On level 11 he witnessed the Wall.
He left level 11 as soon as possible.
Not knowing what to do, he left.
He left level 15 as soon as possible.
He found the Tower of Babel.
Level 19 blasted him with an unholy atmosphere!
He left level 19 as soon as possible.
He left level 21 as soon as possible.
On level 22 he stumbled into a nightmare demon cave!
On level 23 he stumbled into a nightmare demon cave!
He left level 23 as soon as possible.
Then at last he found Dis!
On level 24 he finally defeated the Mastermind.
-- Messages --------------------------------------------------
Mastermind hits you.
You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
taste blood!
You need to taste blood! You are hit!(x6)
You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
taste blood!
You wear/wield : a pistol (2d4) [1/6] You need to taste blood! You are hit!
You are hit!(x5)
You dodge! Boom! You dodge! Boom! You dodge! Boom! You are hit!(x3)
You hit the Spider Mastermind. You need to taste blood!
You hit the Spider Mastermind. You're going berserk! The Spider Mastermind
flinched!
You are hit!(x6) You need to taste blood!
You wear/wield : a chainsaw (4d6) You are hit!(x6)
You hit the Spider Mastermind. The Spider Mastermind dies. Congratulations!
You defeated the Spider Mastermind!
-- General ---------------------------------------------------
1120 brave souls have ventured into Phobos:
952 of those were killed.
2 of those were killed by something unknown.
50 didn't read the thermonuclear bomb manual.
And 32 couldn't handle the stress and committed a stupid suicide.
84 souls destroyed the Mastermind...
10 sacrificed itself for the good of mankind.
49 killed the bitch and survived.
25 showed that it can outsmart Hell itself.
--------------------------------------------------------------
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