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Messages - Moddan

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1
Discussion / Re: Master trait discussion 2: Scavenger
« on: October 23, 2013, 06:02 »
How about adding one possible mod slot to assemblies when selecting this master trait?

2
Nightmare! / [N!|AoSh|64%|YAVP] Gothic Supershotty
« on: April 25, 2013, 07:55 »
My first nigthmare win after several tries. Shotty angel is really fun, especially as marine. I focussed on winning this and thus skipped all special levels apart from getting berserk at the second. I even took shortcuts through Containment area and (by accident) Spiders Lair. Wasn't aware that I probably could have reached the diamond badge for 80% N! Shotty with a bit more care.

One of the biggest obstacles for me on a rocketjumpless Nightmare is the Anomaly. This time I got past the nightmare demons thanks to Chained Court berserk, bulk modding the red armor and a box of shells. The rest was straight forward and the super shotgun I found was a big help. The Cyberdemon got outdanced and the Mastermind outstared when I went full gothic. Was fun.

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Bruce, level 12 Arch-Vile Lt. Colonel Marine,
 defeated the Mastermind at the City of Dis.
 He survived 40580 turns and scored 458796 points.
 He played for 34 minutes and 16 seconds.
 He opposed the Nightmare!

 He killed 682 out of 1056 hellspawn. (64%)
 He was an Angel of Shotgunnery!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 3
  Levels completed : 0

-- Awards ----------------------------------------------------

  UAC Star (silver cluster)
  Shottyman Gold Badge
  Shottyman Platinum Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ####................................#####################>#
  ###...............####...............######################
  ##.......####.....####.....####.......#####################
  #........####.....####.....####........####################
  .........####.....####.....####.........###################
  .........####..............####..........##################
  ..........................................#################
  ..####............................####....#################
  .&####............................####....#################
  ..####............................####....#################
  ..####............................####....#################
  ....................................X.....#################
  .........####..............####.%........##################
  .........####.....####.....####.........###################
  #........####.....####.....####........####################
  ##.......####.....####.....####.......#####################
  ###...............####...............######################
  ####................................#####################>#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 43/100   Experience 64250/12
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +1  ToDmg Melee +1

-- Traits ----------------------------------------------------

  Class : Marine

    Ironman          (Level 4)
    Tough as nails   (Level 2)
    Son of a bitch   (Level 1)
    Reloader         (Level 2)
    Badass           (Level 1)
    Shottyman        (Level 1)
    Army of the Dead (Level 1)

  Rel->Rel->SM->Bad->Iro->MAD->Iro->Iro->TaN->TaN->SoB->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   gothic armor [6/6] (105%)
    [b] [ Weapon     ]   super shotgun (8d4)x2 [0/2]
    [c] [ Boots      ]   gothic boots [10/10] (197%) (T)
    [d] [ Prepared   ]   shell box (x30)

-- Inventory -------------------------------------------------

    [a] shotgun (8d3) [1/1]
    [b] green armor [1/1] (77%)
    [c] duelist armor [2/2] (95%) (B)
    [d] shotgun shell (x50)
    [e] shotgun shell (x50)
    [f] shotgun shell (x50)
    [g] shotgun shell (x50)
    [h] shotgun shell (x50)
    [i] shotgun shell (x50)
    [j] shotgun shell (x50)
    [k] shotgun shell (x9)
    [l] large med-pack
    [m] phase device
    [n] envirosuit pack
    [o] technical mod pack

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 50%   feet 0%   
    Melee      - internal 0%    torso 50%   feet 0%   
    Shrapnel   - internal 0%    torso 50%   feet 0%   

-- Kills -----------------------------------------------------

    73 former humans
    84 former sergeants
    19 former captains
    116 imps
    33 demons
    202 lost souls
    4 cacodemons
    13 hell knights
    19 barons of hell
    28 arachnotrons
    13 former commandos
    20 pain elementals
    13 revenants
    14 mancubi
    13 arch-viles
    4 nightmare imps
    2 nightmare cacodemons
    8 nightmare demons
    2 bruiser brothers
    1 Cyberdemon
    1 Spider Mastermind

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 5 he stormed the Chained Court.
  On level 8 he encountered the Phobos Anomaly.
  He sounded the alarm on level 10!
  On level 11 he arrived at the Containment Area.
  Not knowing what to do, he left.
  On level 14 he ventured into the Spider's Lair.
  He fled the Lair, knowing how to fear Arachnotrons!
  On level 16 he found the Tower of Babel!
  On level 23 he stumbled into a nightmare demon cave!
  He left level 23 as soon as possible.
  Then at last he found Dis!
  On level 24 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 The Spider Mastermind flinched!
 You quickly reload the super shotgun. You are hit! You are hit! You are hit!
 You are hit! You are hit! You are hit!
 Fire -- Choose target...
 You see : a Spider Mastermind (mortally wounded) | floor | [ m ]ore
 The Spider Mastermind flinched!
 You quickly reload the super shotgun.
 Fire -- Choose target...
 You see : a Spider Mastermind (mortally wounded) | pool of blood | [ m ]ore
 The Spider Mastermind flinched! You are hit! You are hit! Boom! You are hit!
 Boom! You are hit!
 You quickly reload the super shotgun.
 Fire -- Choose target...
 You see : a Spider Mastermind (almost dead) | pool of blood | [ m ]ore
 The Spider Mastermind dies. Congratulations! You defeated the Spider
 Mastermind! Press <Enter>...

3
Post Mortem / Re: [U|99%|YAFW] Noped the AoD
« on: April 17, 2013, 12:35 »
I had a lot of luck and I didn't really know what I was doing. I actually planned to take Wizkid after Gunrunner, even took another Finesse, before I learned the hard way that this mastery blocks Wizkid. At some point I had 5(!) power mods(found 3 on one level I think) on me and had plans(VBFG, upgrading my onix red armor) for them.

4
Post Mortem / [U|99%|YAFW] Noped the AoD
« on: April 17, 2013, 12:13 »
My first platinum badge in this version. Some kind of shotgun/rocket gunrunner build that went surprisingly well. Had some close calls though. Learned that berserker interfers quite a bit with run and gun but it's still worth it. Before that I miscalculated the xp gain from the demons in the cathedral so I would have had to fight the AoD without berserker (which I'd taken on next level up). Noped away and thus the missing kill.

Plasmatic shrapnel assault shotgun is really nice, especially when accidently dropping your rocket launcher before entering the Containment Area. Really nice with gunrunner. The railgun on the run is amazing too.

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Runz, level 15 Hell Baron Captain Scout,
 nuked the Mastermind at the Hell Fortress.
 He survived 118581 turns and scored 398416 points.
 He played for 2 hours, 9 minutes and 40 seconds.
 He was a man of Ultra-Violence!

 He killed 1237 out of 1238 hellspawn. (99%)
 A natural born killer!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 10
  Levels completed : 9

-- Awards ----------------------------------------------------

  UAC Star (silver cluster)
  Aurora Medallion
  Hell Armorer Badge
  Hell Champion Medal
  UAC Gold Badge
  Veteran Platinum Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ..........................................................#
  ....................................................|.|...#
  ..................................................X..}....#
  .....................................................|....#
  .......................................................%..#
  ..........................................................#
  ......................................................%%%.#
  ..........................................................#
  .......................................................%%.#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 70/50   Experience 119359/15
  ToHit Ranged +0  ToHit Melee +4  ToDmg Ranged +0  ToDmg Melee +6

-- Traits ----------------------------------------------------

  Class : Scout

    Finesse          (Level 2)
    Hellrunner       (Level 2)
    Reloader         (Level 2)
    Brute            (Level 2)
    Juggler          (Level 1)
    Berserker        (Level 1)
    Dodgemaster      (Level 1)
    Intuition        (Level 2)
    Shottyman        (Level 1)
    Gunrunner        (Level 1)

  Rel->HR->HR->DM->Rel->SM->Fin->Jug->MGr->Fin->Bru->Bru->Ber->Int->Int->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Lava Armor [4/4] (100%)
    [b] [ Weapon     ]   Railgun (8d8) [20/40]
    [c] [ Boots      ]   gothic boots [10/10] (198%) (A)
    [d] [ Prepared   ]   power battery (x40)

-- Inventory -------------------------------------------------

    [a] plasmatic assault shotgun (7d3) [6/6]
    [b] missile launcher (6d6) [5/5] (B1)
    [c] BFG 9000 (11d6) [100/100] (P1)
    [d] Acid Spitter (10d10) [10/10] {a}
    [e] red armor [4] (O)
    [f] piercing chainsaw (4d7)
    [g] shotgun shell (x70)
    [h] rocket (x14)
    [i] rocket (x14)
    [j] power cell (x70)
    [k] power cell (x70)
    [l] power cell (x70)
    [m] power cell (x70)
    [n] large med-pack
    [o] large med-pack
    [p] large med-pack
    [q] phase device
    [r] lava element
    [s] shockwave pack
    [t] shell box (x100)

-- Resistances -----------------------------------------------

    Fire       - internal 0%    torso 75%   feet 0%   
    Plasma     - internal 0%    torso 50%   feet 0%   

-- Kills -----------------------------------------------------

    101 former humans
    87 former sergeants
    45 former captains
    136 imps
    110 demons
    436 lost souls
    29 cacodemons
    31 hell knights
    57 barons of hell
    32 arachnotrons
    17 former commandos
    41 pain elementals
    36 revenants
    25 mancubi
    32 arch-viles
    12 nightmare demons
    2 bruiser brothers
    2 shamblers
    1 lava elemental
    1 agony elemental
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 5 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  Entering level 7 he was almost dead...
  On level 7 he sneaked into the Phobos Lab.
  He broke through the lab.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Deimos Lab.
  On level 9 he found the Acid Spitter!
  On level 9 he assembled a plasmatic shrapnel!
  He destroyed the evil within and reaped the rewards!
  On level 11 he arrived at the Containment Area.
  He emerged from the Containment Area victorious!
  On level 12 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 16 he found the Tower of Babel!
  On level 17 he assembled a piercing blade!
  On level 17 he invaded the Unholy Cathedral!
  He fled the Unholy Cathedral seeing no chance to win.
  On level 19 he found the Shielded Armor!
  On level 19 he entered the Vaults.
  On level 19 he found the Railgun!
  He cracked the Vaults and cleared them out!
  On level 22 he arrived at Mt. Erebus.
  On level 22 he found the Lava Armor!
  He managed to raise Mt. Erebus completely!
  Then at last he found Dis!
  He nuked level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in Hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 The missile hits the hell knight. The missile hits the hell knight. The
 missile hits the hell knight. Boom!
 The missile hits the hell knight. The hell knight dies. The missile hits the
 hell knight. The hell knight dies. The missile hits John Carmack. Boom!
 The missile hits the hell knight. Boom!
 The missile hits the hell knight. Boom! You dodge!
 The missile hits John Carmack. Boom! You dodge! You dodge!
 You quickly reload the Railgun. John Carmack reloads his rocket launcher.
 Your Railgun is already loaded.
 Unknown command. Press "?" for help.
 The missile hits John Carmack. Boom!
 The missile hits John Carmack. Boom! You dodge! You dodge! Boom! You dodge!
 The missile hits John Carmack. Boom! You dodge! Boom!
 The missile hits John Carmack. John Carmack dies. Congratulations! You
 defeated John Carmack! Press <Enter>...
 You feel relatively safe now. Boom!

-- General ---------------------------------------------------

 194 brave souls have ventured into Phobos:
 165 of those were killed.
 3 of those were killed by something unknown.
 2 didn't read the thermonuclear bomb manual.
 And 9 couldn't handle the stress and committed a stupid suicide.

 15 souls destroyed the Mastermind...
 1 sacrificed itself for the good of mankind.
 10 killed the bitch and survived.
 4 showed that it can outsmart Hell itself.

--------------------------------------------------------------

5
Because in some situations you can't dodge because of the wall behind you and AoE damage. Getting other enemies caught in friendly fire while oneself is relatively protected might be desireable too. Taking a mancubus double tripplet without getting knocked around in dangerous terrain and shrugging off part of it actually sounds to be a good idea in some situations.

The marine mastery allows to temporally escape from a fast melee opponent thanks to the slowdown and it also grants protection while reloading, using devices, opening doors or moving cautiously(the last might be op, maybe halved extra protection here). The scout gets his running restarted with the occational defensive wait and he can use the mastery to dish out heightened melee damage while being on the run. The tec... Well, I don't consider the armor/boot damage reductions that powerful because of onix mods kinda making them obsolete.


6
Well, the idea behind is to use the wait function in the right moment to lower the incoming damage and receive other benefits. Just like with dodging timing and positioning are the deciding factors here.

7
Oh well, changed the suggestion a bit.

8
Requests For Features / Badly thought out trait suggestion
« on: April 11, 2013, 13:53 »
It always kinda bugged me that Ironman doesnt have any follow up traits. Also all this pussy dodging or shooting before they shoot feels kinda lame. Why not take it like a man and then pay the favour back? So here is my bad attempt on IM based traits.


Die-hard(max. 2 in standard game, up to 3 for higher levels)

You can shrug off a tremendous amount punishment - if you see it coming. For each level of Die-hard you get +3 protection, -25% knockback and +15% to all resistances when receiving damage during wait turn. If it doesn't knock you off your feet you receive a free action afterwards.

Requires Ironman (2)

---

Duck and Cover(Marine)

The years of combat experience finally pay off! The combined efford of your reflexes and scar-tissue keep you safe from most serious injury. Now you always receive the Die-hard protection(but no free action) unless you attack or move while running/being tired. Furthermore all damage is halved during a wait turn and enemies doing a melee attack are slightly slowed down.

Requires: Die-hard(1), Intuition(1)
Blocks: Hellrunner, Brute, Shottyman

--

Freight Train(Scout)

For each tile(maximum equals your Die-hard level) you run before attacking you receive a +50% melee damage bonus. Furthermore you don't receive any damage penalty when executing a melee attack while running. Finally getting hit during a wait turn while being tired has a chance to switch you back into running mode. Just the ass-kick you need to get your engine restarted.

Requires: Hellrunner(2), Brute(1), Die-hard(1)
Blocks: Finesse, Dodgemaster, Berserker

--

Quartermaster(Technician)

Even under the heaviest fire you were in charge of keeping your company's gear in top shape and you were good at it. Really good. Now you use your skills for own equipment and all damage to your armor and boots is halved. You also always receive full protection and resistances if your stuff is above 0%. As an extra your expertise not only allows you to add one more pack when modding armor or boots, you can also use sniper and firestorm mods with interesting results.

Requires: Die-hard(1), Wizkid(1), Level 6
Blocks:  Hellrunner, Reloader, Triggerhappy

Firestorm on armor -> small Berserk chance(when not tired) depending on received damage(before Die-hard kicks in)
Firestorm on boots -> +50% fire resistance, to maximum of 95%

Sniper on armor -> shortened Light-Amp Goggles effect when using Large Health Globe or Large Medipack
Sniper on boots -> +25% dodge chance

------

Changed it a bit.

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