Chaosforge Forum

  • August 30, 2025, 06:50
  • Welcome, Guest
Please login or register.



Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - wheals

Pages: [1] 2
1
Bug Reports / Re: Gun Kata - enemies don't cause an auto reload
« on: October 13, 2013, 12:44 »
AFAIK not as of now, but thelaptop has mentioned that a bug with attributing kills to an AoPc wielding a weapon has been fixed in 0.9.9.8. Depending on how it gets fixed, it's possible that there will be in the next version.

2
Nice Jackhammer on AoMr find.

3
Post Mortem / Re: [UV|100%|YAFW] Elite Platinum & minor bug
« on: October 08, 2013, 08:16 »
I don't remember where I saw this, but in the next version apparently you'll have to deal all of the damage to her with the GCB to get the medal. So this bug has probably been fixed / has become irrelevant as part of the change.

4
Discussion / Re: Assemblies
« on: September 15, 2013, 16:22 »
Another is the Cybernano armor (Armor + PPON, Original Protection + 4, infinite dura). Requiring not just 1, but 2 rare mod packs, and is cursed. The effect of this assembly could be mimiced by simply PPO, as Whizkid 2 will allow that for you. It also doesn't make it cursed. The only benefit that the Cybernano armor holds over Armor + PPO then, is the ability to have the finished assembly modded once more with a modpack - Meaning to get the benefits of the cybernano armor, which arn't really that great compared to PPO or even a nanofibre armor (Armor + PPN, Original + 25% all resistances, Cursed, indestructable, regenerates), you have to use a whopping 5 modpacks. That's not practical outside of Ao666, and even then there's better options.

Double Chainsaw (Chainsaw + PPB, Chainsaw becomes 8d6, loses two accuracy) shouldn't lose two accuracy. Might be a moot point since Brute gives melee tohit, but it just doesn't seem right. You should also have a small chance, one every 20 hits, to go berserk with it equipped because YOU'RE A MAN AND A HALF WITH 2 CHAINSAWS

Environmental boots (Boots + PBT, +75% lava/acid, Caps at 90%) should be buffed a little bit, if you're applying something that's not A to boots you should reap the rewards. Make it 95/99% or something like that, or remove the -25% speed penalty. Also, this could use some tweaking:

Apparently this changed since you were around, but PPO is impossible.You can only apply one mod of each type to an armour. I think that cybernano is kind of for when you've found an onyx mod and applied it, but you want to make a useful assembly out of it later. PO red armour is good enough on its own, I'm sure that P Cybernano red is worth the packs.

Maybe environmental boots should just set the resistances to 80%. It might be too similar to cerberus, then, though. Also, the wiki thing you quoted was a bug and is fixed in 0.997.

5
Discussion / Re: Assemblies
« on: September 15, 2013, 11:02 »
But it is. From the focused double shotgun page:

This weapon fires two shots. Note that the shots are sequential, so knockback and terrain damage from the first blast are applied before the second blast occurs.

The difference is slight, but it's there.

I'm pretty sure they're sequential on a super shotty as well, but if they aren't (haven't really used one in a while) then that's OK.

6
Discussion / Re: Assemblies
« on: September 15, 2013, 08:45 »
A few thoughts from a relative newb (1st lieutenant Hell Knight):
I like that advanced/master assemblies are not so powerful that WK 2 is a must, but at the same time they can really make a game much easier.
Specific assemblies:
Gatling gun: I feel like this might almost be too good. I assemble it almost every rapid-fire run, unless I find lots of energy cells before a second bulk mod.
Tactical shotgun: Same, but even moreso. I'm not really sure what to do about it, though. I mean, I wouldn't say it's overpowered, but it sometimes comes close to required.
Tactical rocket launcher: Not really sure what the point of this is? Is it better in any way than a missile launcher?
Burst cannon: so inaccurate that it requires lots of EE, such a huge use of bullets it requires MAc. Therefore, only useful in AoMC, as far as I can tell.
Assault rifle: like the tactical rocket launcher, I'm not really sure what situation this is useful in. Could someone help me out?
Focused Double Shotgun: lots of fun, but it's very dumb that it is LITERALLY the same as a super shotgun. It doesn't have to be better or worse, I jut feel like I'd prefer it being different somehow.

7
Interesting. I guess it is possible to get a Gambler's Shield without exploits or doing incredibly dangerous things.

8
Discussion / Re: Respawning monsters on HNTR (M)
« on: September 09, 2013, 09:03 »
AoMC + AoD sounds like a terrible idea fun.

Of course, I'm sure it's lots of fun!

9
AoSG is indeed quite easy challenge, although you get shotgun on lvl 1 and then you can play similarly to AoSG in normal game as well.  Anyway, very nice win, congratulations and welcome to the forums :)

Maybe he was referring to the fact that you get a guaranteed double shotty in Hell's Arena? That is enough of a help that I think my first victory above ITYTD was AoSh.

10
He might mean that it would give you such a huge move speed penalty that the extra "resistance to formers" would not be worth it, especially since enemies using shrapnel and bullets are pretty rare later on. Remember, Cybernetic Armor has a base -30% move speed and cerberus makes that worse.

11
Post Mortem / Re: [M|100%|YAAM] First win, shotguns ahoy!
« on: July 16, 2013, 16:10 »
Spoiler (click to show/hide)

12
Post Mortem / Re: [M|100%|YAAM] First win, shotguns ahoy!
« on: July 14, 2013, 07:39 »
Huh, I always thought that DS was required for BA, but apparently not. Either that, or the game marks BA as seen even if you don't pick it up (possible, given that it's not in your inventory)?

Also, grats on having your first win both YAAM and Conqueror; Conqueror especially isn't anything to be sneezed at.

No, you can definitely pick up BA without having Dragonslayer. Otherwise it would kind of suck if you found Berserker Armor first and couldn't again, even after you found DS?

13
Post Mortem / Re: [M|100%|YAAM] First win, shotguns ahoy!
« on: July 13, 2013, 21:34 »
Out of curiosity, how did you handle the Cathedral? I've never done it with anything but a pure melee build, and I saw you didn't even have Brute.

14
Century Lounge / Re: [M|Ao100|YAAM] My first Ao100 win
« on: July 05, 2013, 12:29 »
Re: the bug, I meant specifically the fact that there were empty squares directly next to me. I would expect it to fall in if the lava were the only empty square adjacent, but allowing it to fall in otherwise is kind of annoying, although avoidable.

About the BFG, I could have sworn that last time I finished Spider's Lair it didn't appear. Maybe it appeared inside a lava pool (Lair with a napalam launcher is just so much fun :) ). You made a good point about the nuke BFG; I've only ever cleared Mortuary on AoB so I didn't think about that.

15
Century Lounge / Re: [M|Ao100|YAAM] My first Ao100 win
« on: July 05, 2013, 09:38 »
Yeah, except for a few times when I quickly switched to the railgun and (on the last few levels, to take out boss enemies) the BFG 10K. That reminds me, though -- I actually found a laser rifle. I was thinking of using it, but only if I found another sniper mod or firestorm mod, which ended up not happening. I lost it a few levels later. when I dropped it while standing next to lava, even though there were plenty of clear squares without items on them surrounding me. Unless I actually was standing on lava (the item underneath me might have been a unique), that was probably a bug, but it's pretty well known.

It's true that it really was a good game. I just need to remember that nothing is guaranteed, even in Ao100.

Pages: [1] 2