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Pre-0.9.9 / Re: My first Angel of Marksmanship game...
« on: December 02, 2006, 16:33 »
jimmyj, you put your postmortem in between [mortem] tags.
And yes, arachnotrons suck (Not as bad as in .98 though =P)
And yes, arachnotrons suck (Not as bad as in .98 though =P)
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Discussion / Re: DoomRL in Linux with wine(wineconsole)
« on: November 27, 2006, 19:18 »
0.9.8.5 runs fairly well, music (even mp3) doesn't work (it won't run if I have it enabled in doomrl.ini), but sound does. The new stuff is awesome. I'ma just.. wait ... patiently for the native version.
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Discussion / Re: DoomRL in Linux with wine(wineconsole)
« on: November 25, 2006, 15:35 »
My vertical refresh rate is 75hz (But I have an LCD)
and the sound does get choppy or staticy sometimes, so native linux support with SDL will definitely be nice
After I turned HIGHASCII off:
and the sound does get choppy or staticy sometimes, so native linux support with SDL will definitely be nice
After I turned HIGHASCII off:

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Discussion / DoomRL in Linux with wine(wineconsole)
« on: November 25, 2006, 13:50 »
I never knew about wineconsole before, maybe it's a feature of newer wine, but now I can run DoomRL in linux pretty much perfectly.

MIDI doesn't work for me though, so if you have trouble, comment out any MIDI music in doomrl.ini. I'm using mp3s and it's working great.
To run it I use
WINEDEBUG="-all" wineconsole doomrl.exe

MIDI doesn't work for me though, so if you have trouble, comment out any MIDI music in doomrl.ini. I'm using mp3s and it's working great.
To run it I use
WINEDEBUG="-all" wineconsole doomrl.exe
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