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Messages - Delcan

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Post Mortem / Re: [U|AoMC|90%|YAVP] No More Mister Face-Melt
« on: November 22, 2013, 13:20 »
As someone who's had to move up to UV to keep earning badges... yeah, HNTR almost feels kinda lonely and incomplete now.  It feels weird going through a level and seeing just about a dozen creatures, instead of 30-40.  Congratulations!

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Discussion / UV Halls of Carnage - holy crap! (also new poster)
« on: October 20, 2013, 14:38 »
So I have no idea where to put a first introductory post on these forums - I couldn't spy any new forum-goer topics or specific boards, and I missed any blaringly obvious messages about "This is where you introduce yourself".  So instead, I'll ask a question about a problem that just utterly destroyed me - Halls of Carnage on UV.  Specifically, the amount of time required to survive this ordeal.

I've done a full win on HNTR twice, and HMP once, so I've now jumped into UV in a vaguely half-competent sort of way, but holy damn is UV rough.  Halls of Carnage is even worse.  I was running a MSc build (which seems to have been my first mistake) with a plasmatic shotgun and a tricked-out plasma rifle (and an onyx'd fireproof red armor which was glorious) but that was clearly not enough to get through the grand horde of Bs blocking the path to the BFG and the exit.  I had the lava surge nipping at my feet right up to the end, where it washed over the exit room and I just mad-dashed for it, headed downstairs at about 12% health... and met a pack of revenants and Arch-Viles who laughed at me and gave me the atomic fire wedgie.  Figuratively speaking.

So short of an all-in rapid fire build with a plasma gun, Army of the Dead, or something similar to just blaze through at top speed, how the hell do you grab that BFG and survive the trip, or at least get there before the lava does?

Oh, and hello everyone.  I'm not all that great at this game, but my taste in games runs to the ultrahard anyway (this game, DC:SS and other roguelikes, Touhou Project) so the masochism is just part of the appeal.

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