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Messages - dpeg

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No problem :P


Now all I need is a response from the Crawl! crew - is this idea in any way useful?

I am in the Crawl devteam. IMO, the idea is good. It has two obvious drawbacks:
1) It forces players to have a Crawl at their local machine.
2) The changes to dgamelaunch (not Crawl!) will be nontrivial :)

I consider 1) to be very important. Having the possibility to play Crawl without downloads is very valuable. Hence we'd need two versions of dgamelaunch (one for players with local Crawl and another one for those without). For 2), I think the folks running akrasiac are rather happy everything works as-is. So the whole idea is more of a long shot. BTW, your idea could be applied to all similar online games (e.g. Nethack, that's why it's dgamelaunch to be patched rather than Crawl).

The benefits would be obvious as well. Since everything is running smoothly on akrasiac, I suggest to patiently wait until the Crawl server becomes really big. There will be a time when decreasing bandwidth is worth the trouble.

David

TFoN, did you get a non-debug version by now?

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Off Topic / Re: Crawl
« on: February 02, 2007, 07:38 »
The problem with Crawl are the early levels, although this is being corrected step by step by their development team with Stone Soup variant. It's much easier to survive (for me, at least) in SS than in "normal" Crawl.

This process will be continued a bit, but note that survivability is rather high now... The OOD monsters are not a bug.

Hey, when i started SS i have chosen a ghoul fighter and the first things i noticed were :
1. All the dice rolls, to hit, and damage were shown, which greatly destroyed the whole pseudo realism in game
2. I played with some "Wizard mode" on but i cant configure it. When i "die" the game asks me "Do you want to die" or something like that...and man it is really annoying.

Anyone encountered those "problems"?

You have probably downloaded the debug version. Choose the ordinary one. (debug is not playable without brainrots :)

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