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Messages - RoneKyakone

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Requests For Features / Re: Comments from a New Player
« on: March 28, 2007, 19:47 »
-Enemy projectiles destroy walls?  Barrels and rockets I can live with, but little fireballs seem silly destroying chunks of the walls big enough for a human to step through.
This is... DoomRLish. And people usually like it.
Fair enough.

Music will be revised. Also I will probably use the MP3 bindings for Classic Doom 3 as default. They kick ass!
Meaning the midis will still be in the game, just not on by default?  I prefer midis, probably just because of nostalgia.

-Are there any plans for new enemies?...
Maybe. But I'm really careful here, we don't want to do a everything-and-the-kitchen-sink kind of game :P.
I agree completely.

As for your second post -- yes, all that will be handled once I get my hands on the dungen again xD
Awesome.

Thanks for the responses.

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Requests For Features / Re: Comments from a New Player
« on: March 28, 2007, 12:51 »
A few more things...

-Windows -- would be cool for occasional parts of the walls to have windows in them.  You'd be able to see and shoot through them, but not walk into them.

-Am I right that there are only three kinds of maps -- caves, complexes, and cities?  Is it possible to make a type of map like the caves, but that aren't so wide open?  I think it would be really interesting to have winding, narrow tunnels occasionally rather than the one big area.  And on that same note, it seems that the cave levels always have only one type of enemy.  What's the reason for that?

-I don't know if this would be too difficult for the game to generate, but is it possible to do rooms that aren't just rectangles?  I'm not asking for anything really complicated, but what about L-shaped rooms, cross-shaped rooms, or U-shaped rooms, for example?  And in the cities, are multi-room buildings possible?

3
Requests For Features / Comments from a New Player
« on: March 27, 2007, 12:56 »
I think a long time ago, I heard about the Doom Roguelike and never bothered to check it out, but after getting into Rogue and Angband recently, I heard about it again and this time decided to give it a download.  Long story short, it's awesome and I'm hooked.

Having played a fair amount, there are some things that have been bothing me.  So I'll bring them all up here.  I know some have been discussed, but I want to be thorough, so I'm going to list everything that comes to mind.  Some are features I'd like to see added, some are things I would have expected and I'm wondering what the deal is, and others are just comments on features already in the game.  Sorry for the post the size of a novel.

-Sound effects.  This isn't a huge issue, but as someone who's been playing Doom since it came out, I hear sounds and automatically assume one thing, when in DoomRL, it's probably wrong.  Imp death sounds for shooting a former human, demon death sounds for killing former sergeants, spider mastermind death sounds for arachnotrons being shot, etc.  It's just frustrating.  If these changes are because you feel they fit better, I'd request perhaps an option to switch between original sound effects (emulating Doom's behavior), and your modified ones(current DoomRL sounds).

-Enemy projectiles destroy walls?  Barrels and rockets I can live with, but little fireballs seem silly destroying chunks of the walls big enough for a human to step through.

-Some symbols don't make any sense.  Why c for demon?  d or D would have made more sense to me.  B for hell knights had me confused for a minute as well.  I get why you did it, but I'm not sure H wouldn't have been better.  And all the globes, I would have made color coded o's, but that's just me.

-On the topic of symbols, after clearing out a level, it takes me a second to find the stairs again on the map because it blends in with everything else.  I don't know if there's something that would stand out more.

-I think you're already planning on fixing this, but the exit after dying is annoying.

-Simple typos.  "Really" is often spelled "realy", for example.

-Is it just me or are chainguns better than plasma rifles?

-With Lev1-9 of Phobos, you use the midis from E1M1-M9, which was cool, but after that, you start skipping midis.  E2M1 and E2M3 are gone, for example.  Is there any reason why they are missing?  I'd like to see all the midis from Doom.  (Ignore this if they are used later, as I haven't gotten that far.)

-The blood and corpse effects -- awesome.  It's really satisfying to see a room almost entirely red after slaughtering all the hellspawn in it.

-I found the nods to the Doom Comic to be quite amusing.

-Are there any plans for new enemies?  I know revenants and mancs will probably be in at some point, but it would be interesting to see a few new monsters like the former commando.  Personally, I would suggest some variation on the imps and demons.  Tougher or faster versions, maybe.

If you read through all of this, thanks.  And fantastic work on the game.

EDIT: Added some stuff.

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