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Messages - Burrito Al Pastor

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Requests For Features / Re: Numpad control with numlock on
« on: April 08, 2011, 21:17 »
...Wouldn't that also make the number keys above my QUERTY keyboard also function as movement keys? A glance at the keybindings.lua suggests to me that DoomRL is just reading the numpad as arrow keys and insert/delete/home/whatever, as opposed to recognizing the numpad number keys as being discrete keys. Which seems odd.

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Requests For Features / Numpad control with numlock on
« on: April 08, 2011, 18:46 »
I use Windows, I play using the numpad, and I'd really like it if I didn't have to turn off numlock to use the numpad to move.

It's not that it's an enormous hassle to turn off numpad when I start playing DoomRL - the issue is remembering to turn it back on afterwards. (Especially an issue when I'm, say, multitasking DoomRL with Access homework, where I'm using the numpad to enter numeric values in a spreadsheet...)

That's all there is to it! Is this plausible? Am I the only person who cares about it?

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