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Bug Reports / Re: [0.9.9.3 AoH] Two entries to The Vaults
« on: June 03, 2011, 02:42 »
I tried to recall when I saved, but I don't know. I saved the second time before entering the second Vaults, but I really don't recall when I saved the first time.
For what it's worth, the timestamp on the last player.wad backup before loading the second save is ~30 minutes before the timestamp on the "save" file (attached, I missed it the first time but it may still be useful). I'm usually fast enough that I shouldn't have seen the first Vaults at that point yet, but I honestly don't know - I may have been distracted.
Thanks for the tip, I'll use [ mortem ] next time.
For what it's worth, the timestamp on the last player.wad backup before loading the second save is ~30 minutes before the timestamp on the "save" file (attached, I missed it the first time but it may still be useful). I'm usually fast enough that I shouldn't have seen the first Vaults at that point yet, but I honestly don't know - I may have been distracted.
Thanks for the tip, I'll use [ mortem ] next time.
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Bug Reports / Re: [0.9.9.3 Win] Awarded Badge doesn't show up in "Show Player" pages
« on: June 02, 2011, 11:19 »
I just spent some time looking for an Armorer Gold Badge under the "Medals" section; it is, of course, in the "gold" section. Did you, perhaps, make the same mistake?
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Bug Reports / [0.9.9.3 AoH] Two entries to The Vaults
« on: June 02, 2011, 09:24 »
I found a second entry into the Vaults in my most recent Angel of Haste game; here's the post-suicide[1] mortem log and player.wad before entering the level. I'm on Windows. Is there anything more you'd like me to provide?
This AoH run also seems to give me much more treasure than my normal win in 0.9.9.2: Firestorm mod, Acid Spitter, Railgun(!), napalm launcher, super shotgun. And all the ordinary toys including the BFG from the Halls of Carnage.
[1] Hey, no reason I can't try to take a few with me, right?
This AoH run also seems to give me much more treasure than my normal win in 0.9.9.2: Firestorm mod, Acid Spitter, Railgun(!), napalm launcher, super shotgun. And all the ordinary toys including the BFG from the Halls of Carnage.
[1] Hey, no reason I can't try to take a few with me, right?
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Bug Reports / [0.9.9.3] Repeated use of MediTech at full health grants Gambler's Shield
« on: June 02, 2011, 05:57 »
Unlike in earlier versions, using a MediTech depot at full health does not consume a charge in 0.9.9.3. This is a good thing, but each "use" of the lever still counts for Gambler's Shield (pull 25 levers).
This is obviously a very minor bug; thanks for DoomRL!
This is obviously a very minor bug; thanks for DoomRL!
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