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Requests For Features / Re: Ammo Tweaks
« on: September 10, 2007, 02:40 »
Why not seperate the amo for the bfg and the plasma rifle? It was a feature of doom 3 I felt realy made sense compared to the original doom. I am not sure, but is doom 3 unkosher here or somehting?
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Requests For Features / Re: Alternative Fire modes for weapons
« on: September 10, 2007, 02:10 »
For a pistol, at close range, it seems logical one could tap off a head shot, and possibly with higher stats a double or tripple shot at increased damage with the price being a lsower shot, perhaps not possible on fast targets.
For the shot gun, a point blank face shot for an instant kill chance on certain enemies would be neat, at the cost of having to be within melee range
for the combat shotgun, it might be neat to be able to do a double target shot but only at close ranges and the next shot would fire slower
for the double shotgun, what about a very close range shot that will thow the enemy back and stagger them
for the plasma rifle, why not a shot that deal splash damage but not directly behind the enemy
for the rocket, a melee that shoots the enemy away with the rocket for a certain range before exploding would be cool IMO (fires the enemy) and perhaps with some enemies, it could cause them to deal extra damage to the rocket like a pain elemental. It'd also be cool to do this with explosive barrels (shooting both at once)
for the bfg, why not fire a round that sticks to its target for a few turn, each turn dealing a large amount more damage whatever is at that space (like the bfg from the doom movie)
For the shot gun, a point blank face shot for an instant kill chance on certain enemies would be neat, at the cost of having to be within melee range
for the combat shotgun, it might be neat to be able to do a double target shot but only at close ranges and the next shot would fire slower
for the double shotgun, what about a very close range shot that will thow the enemy back and stagger them
for the plasma rifle, why not a shot that deal splash damage but not directly behind the enemy
for the rocket, a melee that shoots the enemy away with the rocket for a certain range before exploding would be cool IMO (fires the enemy) and perhaps with some enemies, it could cause them to deal extra damage to the rocket like a pain elemental. It'd also be cool to do this with explosive barrels (shooting both at once)
for the bfg, why not fire a round that sticks to its target for a few turn, each turn dealing a large amount more damage whatever is at that space (like the bfg from the doom movie)
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