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1
Requests For Features / Re: A Much Simpler Request Than the Last One
« on: September 27, 2007, 02:49 »
actually, the influence from to-hit throw to damage is quite known in different rpg systems.
and there are two ways to do it. (at least to my knowledge)
first, there's simple additional damage from extra good to-hit rolls.
i'm not familiar with shadowrun, but i know a nice implementation of such rule from fading suns system.
second, some systems actually use hit locations and attack roll determines where the damage goes.
and if you recieve a good shot to the head,
you are done. even if the same shot to the leg would have just made you unable to run and walk fast.
somewhat less know, but very detailed free rpg system called quest used that kind of mechanics.
personally, while i like damage location and detail, the first option would be so much simpler to implement
and smoother to run. for me, gaining something from an extra good attack would be a matter of fairness.
and there are two ways to do it. (at least to my knowledge)
first, there's simple additional damage from extra good to-hit rolls.
i'm not familiar with shadowrun, but i know a nice implementation of such rule from fading suns system.
second, some systems actually use hit locations and attack roll determines where the damage goes.
and if you recieve a good shot to the head,
you are done. even if the same shot to the leg would have just made you unable to run and walk fast.
somewhat less know, but very detailed free rpg system called quest used that kind of mechanics.
personally, while i like damage location and detail, the first option would be so much simpler to implement
and smoother to run. for me, gaining something from an extra good attack would be a matter of fairness.
2
Requests For Features / Re: you killed the cybie - let's have all the fun again
« on: September 18, 2007, 07:14 »
well... yes, it would make subsequent games easier (of course, only if you use it)
some might like it if they just want to have some easy fun, but some might want to try different things.
it would give opportunity to try things, that need a lot of exp and preliminary work,
like different (and interesting) high level combinations of traits and extremely modded superweapons.
most important thing is, that this opportunity to continue must be optional.
when cheats were discussed, many had an oppinoin, that easy life must be earned, one way or other,
and such easiness should not be achieved before it's actually a bit less necessary.
well, my idea id (imho) a lot like that....
some might like it if they just want to have some easy fun, but some might want to try different things.
it would give opportunity to try things, that need a lot of exp and preliminary work,
like different (and interesting) high level combinations of traits and extremely modded superweapons.
most important thing is, that this opportunity to continue must be optional.
when cheats were discussed, many had an oppinoin, that easy life must be earned, one way or other,
and such easiness should not be achieved before it's actually a bit less necessary.
well, my idea id (imho) a lot like that....
3
Requests For Features / you killed the cybie - let's have all the fun again
« on: September 18, 2007, 01:37 »
i do not know, if anyone has ever suggested it, and please forgive me for not digging through
all the old messages (i'm quite new here) but here it is, my latest flash of inspiration:
ok, you were victorious. congratulations, the terrifying cyberdemon is blown to bits.
well, one day i'll figure out, how to get down those stars i see on the map in the game summary,
but still, i have a itch for more. not more as a another beginner marine, i just got my cool weapons
and beefed myself up for the final fight (or more likely, dragged myself here by some miracle)
and now the biggest and baddest monster is dead and there's nothing left to kill.
i'd like to get another go.
perhaps it would be cool, if you could go back to the beginning, with all or most of your gear,
and with all the exp & traits and start a new game with +1 difficulty level.
it could work two ways - after the victorious game you could just be prompted if you want
another game with higher difficulty, or when you start a new game you could just choose
between victorious but retired characters.
personally, i don't think that the +1 difficulty for a new game must be mandatory, but somehow
it just sounds logical. on the other hand, if you just want to have some turkeyhunt fun,
you can send in your 12+ level supermarine and hunt some imps on the easiest skill.
naturally, for those with patience it would end up with characters who have 100+ levels
and no chance to use all the exp as all the skills are maxxed out. well, then either just
start fresh then, but perhaps for such occasions, you can get (for all or for selected) a higher
maximal level for skills for every time you win with the same marine.
example: you max out both the s.o.b. and intuition traits, both at level 3 with your first game.
after you start another, you still can't get higher intuition, because each level of that trait
means something special (and must be implemented), but s.o.b. just gives you this bonus
damage and that can (theoretically) increase without any ceiling. so, with your second game,
intuition will still be left at 3, but s.o.b. could be increased to 6. and then 9 and 12 and.... (ouch)
another formula could be : original max (3), then + (original max - game) that would give us
sequence 3, 5, 6 and that's it. or, 3,5,6,7,8....
another limitation would naturally be a need for monsters to get the exp needed for ridiculously
high levels. you might end up going through a round of entire game just to get from level 99 to 100.
ok, blabbered long enough. hopefully i didn't drown my point into the sea of talkalot again ;)
all the old messages (i'm quite new here) but here it is, my latest flash of inspiration:
ok, you were victorious. congratulations, the terrifying cyberdemon is blown to bits.
well, one day i'll figure out, how to get down those stars i see on the map in the game summary,
but still, i have a itch for more. not more as a another beginner marine, i just got my cool weapons
and beefed myself up for the final fight (or more likely, dragged myself here by some miracle)
and now the biggest and baddest monster is dead and there's nothing left to kill.
i'd like to get another go.
perhaps it would be cool, if you could go back to the beginning, with all or most of your gear,
and with all the exp & traits and start a new game with +1 difficulty level.
it could work two ways - after the victorious game you could just be prompted if you want
another game with higher difficulty, or when you start a new game you could just choose
between victorious but retired characters.
personally, i don't think that the +1 difficulty for a new game must be mandatory, but somehow
it just sounds logical. on the other hand, if you just want to have some turkeyhunt fun,
you can send in your 12+ level supermarine and hunt some imps on the easiest skill.
naturally, for those with patience it would end up with characters who have 100+ levels
and no chance to use all the exp as all the skills are maxxed out. well, then either just
start fresh then, but perhaps for such occasions, you can get (for all or for selected) a higher
maximal level for skills for every time you win with the same marine.
example: you max out both the s.o.b. and intuition traits, both at level 3 with your first game.
after you start another, you still can't get higher intuition, because each level of that trait
means something special (and must be implemented), but s.o.b. just gives you this bonus
damage and that can (theoretically) increase without any ceiling. so, with your second game,
intuition will still be left at 3, but s.o.b. could be increased to 6. and then 9 and 12 and.... (ouch)
another formula could be : original max (3), then + (original max - game) that would give us
sequence 3, 5, 6 and that's it. or, 3,5,6,7,8....
another limitation would naturally be a need for monsters to get the exp needed for ridiculously
high levels. you might end up going through a round of entire game just to get from level 99 to 100.
ok, blabbered long enough. hopefully i didn't drown my point into the sea of talkalot again ;)
4
Requests For Features / Re: Question about difficulty levels and a possible request.
« on: September 11, 2007, 09:14 »
well...
i only came to this forum because i wanted to suggest the same idea.
and now, i only registered, to speak up in support of this idea.
i'm not very proficient in rl type games, so i would be exactly the kind of rookie
that particular feature would be good for.
but perhaps the difficulty settings could be somewhat more flexible.
a custom difficulty setting, where one could taylor a game for every taste.
adjustable parameters could be gained exp (or required exp for levels),
monster strength, amount of monsters, amount of good stuff & powerups
and perhaps strength of powerups.
that could give everyone what the desire.
i, for example, would like to play with lots of exp & powerful weaponry
and against very multiple, but somewhat weaker monsters
i only came to this forum because i wanted to suggest the same idea.
and now, i only registered, to speak up in support of this idea.
i'm not very proficient in rl type games, so i would be exactly the kind of rookie
that particular feature would be good for.
but perhaps the difficulty settings could be somewhat more flexible.
a custom difficulty setting, where one could taylor a game for every taste.
adjustable parameters could be gained exp (or required exp for levels),
monster strength, amount of monsters, amount of good stuff & powerups
and perhaps strength of powerups.
that could give everyone what the desire.
i, for example, would like to play with lots of exp & powerful weaponry
and against very multiple, but somewhat weaker monsters
Pages: [1]