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1
Forum / Re: Avatars
« on: June 22, 2008, 19:10 »
Avatar request:
http://rwxrwxrwx.net/images/Image-resize/bladerunnerRutgerHauer2.jpeg
btw, Why not just allow users to upload their own avatars.
Thank you.
http://rwxrwxrwx.net/images/Image-resize/bladerunnerRutgerHauer2.jpeg
btw, Why not just allow users to upload their own avatars.
Thank you.
2
Requests For Features / Disable ^C
« on: June 22, 2008, 18:55 »
Is it possible to disable the ^C key?
I accidentally pressed ^C, didn't even know it worked in Windows, but it "killed" a character who was rather far in the game.
Even the original rogue disabled ^C ... Is it possible to do this for DoomRL too?
I accidentally pressed ^C, didn't even know it worked in Windows, but it "killed" a character who was rather far in the game.
Even the original rogue disabled ^C ... Is it possible to do this for DoomRL too?
3
Bug Reports / Re: Game bug with empty inventory
« on: June 15, 2008, 15:42 »
I have the same issue, version 0.9.8.10, the game saves and quite when I access the inventory ... I'm using Angel of Beserk mode...
4
Discussion / Re: Next DoomRL version
« on: February 05, 2008, 21:34 »
I would prefer an as stable and bugfree release as possible.
Making a new release every 6 months or every year is fine for me, it's a good game now and will be a good game in a year ... A few minor features/changes really won't change anything about that.
You can, ofcourse, also release devel builds every few weeks orso, and people who want both the latest features and the latest bugs can use those...
Making a new release every 6 months or every year is fine for me, it's a good game now and will be a good game in a year ... A few minor features/changes really won't change anything about that.
You can, ofcourse, also release devel builds every few weeks orso, and people who want both the latest features and the latest bugs can use those...
5
Discussion / Re: Linux + DoomRL 0.9.8.8B
« on: January 14, 2008, 05:03 »
well, 4GB RAM doesn't seem to be enough to run either KDE or GNOME as it is ...
Anyway .. What I was trying to point out was that dynamic linking isn't the best solution in all situations, especially not with closed-source applications.
Both static and dynamic linking have advantages and disadvantages ... And you can always statically link one library and load others dynamically
I would personally prefer to see some more static linking "out there", you can still load big libraries dynamically (Such as QT, Boost, etc).
Anyway .. What I was trying to point out was that dynamic linking isn't the best solution in all situations, especially not with closed-source applications.
Both static and dynamic linking have advantages and disadvantages ... And you can always statically link one library and load others dynamically
I would personally prefer to see some more static linking "out there", you can still load big libraries dynamically (Such as QT, Boost, etc).
6
Discussion / Re: Linux + DoomRL 0.9.8.8B
« on: January 14, 2008, 02:48 »Quote
@Kornel Kisielewicz:
please don't statically link lua into the game. dynamic linking has a great lot of advantages, to name the most obvious binary size and memory saving when there are more apps running using the same lib.
Actually, dynamic linking (Or rather the lack thereof) is one of the few things windows has always done better then UNIX and UNIX-like OS's.
Dynamic linking saves a bit of diskspace and *might* make certain programs slightly faster ... But in a world of 500GB hardisks and quad-cores it's not that important anymore (And hasn't been for 15 years), and only offers a *very slight* advantage in *certain* situations
Static linking on the other hand has the obvious and *HUGE* advantage that the programs will almost always run on any system.
Also remember that libraries change over time and may become incompatible with previous versions, if the application if open-source then it can be modifed by anyone ... But with a closed-source app such as DoomRL this is impossible, and may lead to problems in the future if the program will become unmaintained.
And another reason why shared libs aren't that great is because it can be a pain to update.
Remember the gettext update of a year ago? I (And thousand like me) had to reinstall almost all 3d party applications because it was incompatible with the previous version...
I don't even use gettext, and always turn it off explicitly when compiling, but GNU configure seems to link binaries against gettext anyway if it's present (Thank you Mr. GNU, grrr)
7
Off Topic / Re: Compiler help, please
« on: January 12, 2008, 20:02 »
Dev-C++ is not a compiler, it's GCC with a GUI.
8
Requests For Features / Re: Request: Static builds for FreeBSD And GNU/Linux
« on: January 12, 2008, 07:52 »
VMWare images for GNU/Linux and FreeBSD can be found at:
http://www.thoughtpolice.co.uk/vmware/
http://www.thoughtpolice.co.uk/vmware/
9
Requests For Features / Re: Request: Static builds for FreeBSD And GNU/Linux
« on: January 11, 2008, 15:34 »
-static to gcc
I think you can still include SDL by placing the shared lib in the doomrl directory ... But I'm not 100% sure about this..
I think you can still include SDL by placing the shared lib in the doomrl directory ... But I'm not 100% sure about this..
10
Discussion / Re: Linux + DoomRL 0.9.8.8B
« on: January 11, 2008, 04:45 »
Some random thoughts/things:
- You ARE using a x86/IA32 version of archlinux (amd64, ppc, etc will NOT work)
- Does lua work at all? Try:
- Try deinstalling and reinstalling lua
- Did you try installing lua with ABS?
- Make sure all your packages are up to date, and your OS (ie. Archlinux) is too.
- Maybe you mixed "pacman packages" with "ABS packages"? I never used Archlinux, but this is a bad thing to do on FreeBSD and causes all sorts of weird errors ...
- Other applications run fine?
- You ARE using a x86/IA32 version of archlinux (amd64, ppc, etc will NOT work)
- Does lua work at all? Try:
Code: [Select]
$ lua
> = 'Hello world'
- Try deinstalling and reinstalling lua
- Did you try installing lua with ABS?
- Make sure all your packages are up to date, and your OS (ie. Archlinux) is too.
- Maybe you mixed "pacman packages" with "ABS packages"? I never used Archlinux, but this is a bad thing to do on FreeBSD and causes all sorts of weird errors ...
- Other applications run fine?
11
Requests For Features / Request: Static builds for FreeBSD And GNU/Linux
« on: January 11, 2008, 04:16 »
Is it possible to make static builds for future versions?
Both the FreeBSD and GNU/Linux builds of DoomRL are shared builds (Same for AlienRL).
Unfortunately, neither of them seem to work for me on FreeBSD, the lua5.1 port doesn't seem to install a shared library (ugh?!), and there is no linux-smpeg port (yet).
Both problems can be fixed ... But a better fix is to provide static builds for DoomRL and AlienRL or to include the required shared libraries with the download.
Thank you.
Both the FreeBSD and GNU/Linux builds of DoomRL are shared builds (Same for AlienRL).
Unfortunately, neither of them seem to work for me on FreeBSD, the lua5.1 port doesn't seem to install a shared library (ugh?!), and there is no linux-smpeg port (yet).
Both problems can be fixed ... But a better fix is to provide static builds for DoomRL and AlienRL or to include the required shared libraries with the download.
Thank you.
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