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Messages - aoanla

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1
0.9.9.6 / Re: [M|99%|YAFW] Either I'm getting better, or...
« on: March 04, 2012, 14:58 »
Read the last line of the mortem. I assume that the Arch-Vile it mentions was still around at the time the game completed, otherwise it's odd that it was mentioned.
(It's always possible I missed something somewhere else, but I certainly don't remember exiting a level before the level name went blue.)

2
Requests For Features / Re: Some mostly cosmetic suggestions.
« on: March 04, 2012, 14:54 »
Definitely another vote for a full-screen map, or some other way to make the map overlay useful (I need to squint at it to see anything on it at the moment, as the transparency is a little too high). Perhaps just a button to toggle opacity on the overlay?

3
0.9.9.6 / [M|99%|YAFW] Either I'm getting better, or...
« on: March 04, 2012, 14:22 »
...0.9.9.6 is easier than 0.9.9.5 ;) This is only my second win at DoomRL ever, and as you can see from the bottom of the mortem, the first one was the previous game. I only missed out on 100% thanks to one last pesky JC summon hiding from me. I know it's a bit self indulgent to post in this kind of situation, but it is a bit exciting...

(I suspect it's the former, and 0.9.9.6 is no easier - in fact, Arch-Viles do seem a tiny bit more horrible in this release - but all this means is that I should probably start playing on a "real" difficulty level like HMP now...)
I did have pretty damn good luck in this game, with both a Trigun and a Grammaton Cleric Beretta turning up, and my first ever set of Malek's Armour (even if I did have to wait to the Lava Caves for it).

--------------------------------------------------------------
 DoomRL (v.0.9.9.6G) roguelike post-mortem character dump
--------------------------------------------------------------

 Sam, level 12 Former Human Corporal Technician,
 nuked the Mastermind on level 9 of Hell.
 He survived 206301 turns and scored 128338 points.
 He played for 5 hours, 22 minutes and 23 seconds.
 He didn't like it too rough.

 He killed 691 out of 692 hellspawn. (99%)
 He was a real killing machine...

 He saved himself 4 times.

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 9
  Levels completed : 9

-- Awards ----------------------------------------------------

  UAC Star (silver cluster)
  Aurora Medallion
  Grim Reaper's Badge
  Hell Champion Medal
  Hell Armorer Badge
  Armorer Bronze Badge
  Lava Bronze Badge
  Reaper Bronze Badge
  Reaper Silver Badge
  Reaper Gold Badge
  Scavenger Bronze Badge
  Scavenger Silver Badge
  Scavenger Gold Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ..................................................%.......#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ...............................................|}|........#
  ................................................|.X.......#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 45/45   Experience 63188/12
  ToHit Ranged +6  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Technician

    Hellrunner       (Level 1)
    Son of a gun     (Level 3)
    Eagle Eye        (Level 3)
    Intuition        (Level 2)
    Whizkid          (Level 2)
    Sharpshooter     (Level 1)

  EE->EE->Int->Int->WK->WK->HR->SoG->SoG->EE->SoG->MSs->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Malek's Armor [3/3] (70%)
    [b] [ Weapon     ]   nuclear plasma rifle (1d10)x6 [18/24] (A1P3)
    [c] [ Boots      ]   phaseshift boots [4/4] (100%)
    [d] [ Prepared   ]   BFG 9000 (10d8) [10/220] (B3)

-- Inventory -------------------------------------------------

    [a] missile launcher (6d7) [2/5] (B1P1)
    [b] nuclear BFG 9000 (8d8) [31/88] (B3)
    [c] Trigun (3d6) [6/6]
    [d] Grammaton Cleric Beretta (2d6) [18/18]
    [e] red armor [4/4] (99%) (AT)
    [f] Angelic Armor [7/7] (100%)
    [g] 10mm ammo (x140)
    [h] 10mm ammo (x140)
    [i] 10mm ammo (x140)
    [j] 10mm ammo (x136)
    [k] 10mm ammo (x140)
    [l] 10mm ammo (x140)
    [m] rocket (x12)
    [n] power cell (x20)
    [o] large med-pack
    [p] phase device
    [q] thermonuclear bomb
    [r] thermonuclear bomb
    [s] hatred skull
    [t] cerberus steel boots [0/0] (100%) (A)

-- Resistances -----------------------------------------------

    Acid       - internal 0%    torso 30%   feet 0%   
    Fire       - internal 0%    torso 30%   feet 0%   
    Plasma     - internal 0%    torso 30%   feet 0%   

-- Kills -----------------------------------------------------

    106 former humans
    86 former sergeants
    36 former captains
    100 imps
    78 demons
    88 lost souls
    61 cacodemons
    31 hell knights
    36 barons of hell
    36 arachnotrons
    7 former commandos
    4 pain elementals
    2 revenants
    4 mancubi
    8 arch-viles
    2 bruiser brothers
    1 shambler
    1 lava elemental
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  He defeated the Hell Arena Master!
  On level 5 he found the Arena Master's Staff!
  On level 7 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 8 he encountered the Phobos Anomaly.
  On level 10 he entered Hell's Armory.
  On level 10 he found the Trigun!
  He destroyed the evil within and reaped the rewards!
  On level 12 he assembled a cerberus boots!
  On level 12 he ventured into the Halls of Carnage.
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 16 he found the Tower of Babel!
  On level 18 he found the Hellwave Pack!
  On level 18 he entered the Vaults.
  On level 18 he found the Grammaton Cleric Beretta!
  He cracked the Vaults and cleared them out!
  On level 20 he was foolish enough to enter the Mortuary!
  On level 20 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  On level 22 he entered the Lava Pits.
  On level 22 he found the Malek's Armor!
  He managed to clear the Lava Pits completely!
  Then at last he found Dis!
  He activated the Angel Arm on level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 Unknown command. Press "?" for help.
 You see : out of vision
 The missile hits the hell knight. You hear the scream of a freed soul! You
 hear the scream of a freed soul! You hear the scream of a freed soul! The
 hell knight dies.
 You see : a hell knight (mortally wounded) | pool of blood | [ m ]ore
 The missile hits the hell knight. The hell knight dies. You are hit!
 You use a large med-pack. You feel fully healed.
 You swap your weapons.
 You wear/wield : a nuclear plasma rifle (1d10)x6 [24/24] (A1P3) John Carmack
 reloads his rocket launcher.
 You see : John Carmack (almost dead) | floor | [ m ]ore
 The missile hits John Carmack. The missile hits John Carmack. John Carmack
 dies. Congratulations! You defeated John Carmack! Press <Enter>...
 You feel relatively safe now.
 You see : an arch-vile (heavily wounded) | floor | [ m ]ore

-- General ---------------------------------------------------

 2 brave souls have ventured into Phobos:

 2 souls destroyed the Mastermind...
 1 sacrificed itself for the good of mankind.
 1 showed that it can outsmart hell itself.

--------------------------------------------------------------

4
+1 on this.

The bug seems to affect the persistence of all ranking (and medal?) data; challenges, for example don't seem to unlock when you complete a playthrough that would qualify you for a given rank. This means that you can never attempt any challenges but the "default" unlocked ones in the OSX version.

5
Requests For Features / Re: [Balance] The BFG - Too Awesome to Use
« on: September 11, 2009, 14:28 »
Both BFG 9000 and 10K will be tweaked to increase their awesomeness (Ticket #90). Suggestions still welcome :)

Weeel. Essentially, there are 3 different BFGs in id's ouvre.

The BFG 2704 (and the BFG 10K from Quake 3) are basically plasma-gun-on-steroids. Massively rapid fire high-damage projectiles (which use up your ammo at an alarming rate).

The BFG 9k which we all know and love from Doom. Area effect on impact plus damage cone in direction the firer is pointing at time of impact.

The BFG 10k from Quake 2. Projectile which damages entities close to its trajectory before doing large area effect damage to things visible to both the projectile and the firer on impact.


I can't help thinking that the obvious way to make DoomRL's BFG 9k more awesome would be to introduce some emulation of the 9k "damage cone" from Doom. Perhaps the cone points in the direction you last moved, in addition to the area effect at the impact point?

The 10k in DoomRL is clearly close to the Quake 3 version, with massive rapid fire. Perhaps you could merge it with the Quake 3 version and add a "damage corridor" where entities close to the path taken by the projectile are subject to a certain amount of damage.

6
AliensRL / Re: Predator?
« on: January 20, 2008, 05:45 »
Quote
Actually, of course, the AvP movie started..

I wonder who the hell knows how it did come out ? Only thing you can do is to see the movie, and I think it is pointless to think about origins in this way especialy if they don't seem to have much connection to what we assume may be. Just look at movies alone and what's there. That makes whole picture and makes sense (movie is not about director and why, where things come from -in paper RPG games it is called meta gaming and thinking -you play character as if it knows is playing game and knows the rules.. instead of beeing in game world).

Except, of course, that there's evidence that 20th Century Fox consider at least some of the comics to be canonical, and the makers of the second AvP film (Requiem, out now) have noted in interviews that they consider some of the plot lines to be influenced by the FPS games. So, we should consider canon to be whatever seems to work (an example of why you can't "just look at movies alone" is given by the case of the Highlander films and TV show. Even though Highlander 2 was considered canon when it was released, the subsequent films (and the TV show) have all considered it to not be canon. This suggests that canon is somewhat more complex than you suggest.)
Also, the AvP original film doesn't make much sense in the canon of the Aliens films, although it does somewhat agree with the Predator films...

7
AliensRL / Re: Predator?
« on: January 17, 2008, 05:50 »
Actually, of course, the AvP movie started out (before the FPS games, by the way - but not before the console games which started just after the comics) as an attempt to adapt the generally excellent Aliens vs Predator comic. Along the way, as with all scripts in Hollywood, it went through major changes (the earliest leaked script I've seen had already moved the action to a jungle setting, rather than the desert/prairie of the comic), ending up in the significantly dumbed-down, and totally different AvP film that we actually got. This entire process took something like a decade+ (the comic was released in the early 90s, and the film seems to have entered script writing somewhere in the mid 90s...).

Coming back to the original discussion - I fully support the idea of a randomly occurring Predator (guaranteed in any given game, but randomly located), but it does seem a little unfair to let people use its equipment. (That said, there is at least movie-canon for the throwing disk being human-useable...)

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