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1
Requests For Features / Re: Compilation of fixes, changes, and new ideas for version 0.11
« on: January 06, 2026, 20:50 »
If the Unexplored Star medal is added, I'd personally prefer if it's called the Medal of Chance. "Unexplored Star" makes it sound like you're being rewarded for not doing something that's completely optional, which the special levels are. "Medal of Chance" on the other hand is an ironic name.
As for weapons:
* Thank you for adding the M6D Pistol to the proposal list. I'm glad balance changes make implementing it in its full glory a workable idea.
* I feel like the WSTE-M5 Combat Shotgun could work as a weapon if it was given a damage boost to be better than the tactical/assault shotguns, and if its generation chance was weighted to favor early levels (as early as level 2 I'd say).
* I'm fine with Ammochain working with the Unmaker on its final level, since getting to that point requires significant investment to do so. I think I'm alright with having its final level work with Triggerhappy if it's a rapidfire weapon, as long as it means more rapidfire shots in succession like eg. the chaingun, instead of shooting more than 3 beams at once. Accuracy for the base Unmaker should be fairly high but not perfect, with better accuracy being one of the rewards of upgrading.
* As for upgrading the Unmaker, I'd probably go with demon keys hidden in certain special levels, in spots that aren't totally obvious but fairly easy to find for players who are paying attention. Think of the destructible walls that are in (IIRC) Toxin Refinery, or a switch hidden in a destructible crate. That's how it was in Doom 64, after all. Alternatively they could just be rewards for killing certain boss enemies while having the Unmaker. "You feel the Unmaker calling out to a demonic artifact here/possessed by a powerful demon!" could be the hint text for either situation.
* Two new weapon ideas from me that tie more closely to Doom's history and legacy:
The Wolfenstein 3D pistol, stated in The Official Hint Manual for Wolfenstein 3D™ to be a Walther P38 but should probably be called the Old Pistol. A unique pistol, with firing sound lifted straight from Wolf3D and sprite graphic...probably lifted from some modder who made one for a Doom mod or something. 8 round magazine, faster reload, more accurate and a bit more damaging than the base pistol. Does additional damage damage the closer you are to an enemy. I wish that WolfRL total conversion mod from a while back actually got finished, but this will do.
The grenade launcher from Quake, assuming that programming and implementing grenade projectiles that don't explode on impact (if they don't hit an enemy) is feasible and desirable.
As for weapons:
* Thank you for adding the M6D Pistol to the proposal list. I'm glad balance changes make implementing it in its full glory a workable idea.
* I feel like the WSTE-M5 Combat Shotgun could work as a weapon if it was given a damage boost to be better than the tactical/assault shotguns, and if its generation chance was weighted to favor early levels (as early as level 2 I'd say).
* I'm fine with Ammochain working with the Unmaker on its final level, since getting to that point requires significant investment to do so. I think I'm alright with having its final level work with Triggerhappy if it's a rapidfire weapon, as long as it means more rapidfire shots in succession like eg. the chaingun, instead of shooting more than 3 beams at once. Accuracy for the base Unmaker should be fairly high but not perfect, with better accuracy being one of the rewards of upgrading.
* As for upgrading the Unmaker, I'd probably go with demon keys hidden in certain special levels, in spots that aren't totally obvious but fairly easy to find for players who are paying attention. Think of the destructible walls that are in (IIRC) Toxin Refinery, or a switch hidden in a destructible crate. That's how it was in Doom 64, after all. Alternatively they could just be rewards for killing certain boss enemies while having the Unmaker. "You feel the Unmaker calling out to a demonic artifact here/possessed by a powerful demon!" could be the hint text for either situation.
* Two new weapon ideas from me that tie more closely to Doom's history and legacy:
The Wolfenstein 3D pistol, stated in The Official Hint Manual for Wolfenstein 3D™ to be a Walther P38 but should probably be called the Old Pistol. A unique pistol, with firing sound lifted straight from Wolf3D and sprite graphic...probably lifted from some modder who made one for a Doom mod or something. 8 round magazine, faster reload, more accurate and a bit more damaging than the base pistol. Does additional damage damage the closer you are to an enemy. I wish that WolfRL total conversion mod from a while back actually got finished, but this will do.
The grenade launcher from Quake, assuming that programming and implementing grenade projectiles that don't explode on impact (if they don't hit an enemy) is feasible and desirable.
2
Requests For Features / Re: New unique items
« on: January 06, 2026, 19:58 »So I was considering adding this to the compilation thread of suggestions I just made, as I think a unique pistol that has an Aimed Shot alt-fire that extends visibility while targeting is interesting, which can be especially handy as lategame Pistol builds will frequently knockback enemies out of their vision. My concern however is with how you described it, it'll just completely outclass all other pistols. You didn't give a number on damage, but I'm assuming you're thinking of something as strong as the Trigun's 3d6, or at least no weaker than 3d5, yet has a clip twice the size of the Trigun and Jackal, while also having the aforementioned sniping ability that would be very powerful on just the base Pistol. If it's to have that sort of power, I think it'll have to have a 1.5 second firing speed at base (which will come down to .15 second firing speed with SoG5), in addition to still having the half speed penalty when aim shooting, so that it isn't just the best pistol at everything and broken out of the box (at least not without also having heavy Finesse investment too to hit that minimum firing speed with it). I never played Halo, so I don't know if that slower firing speed is faithful, but some compromise would have to be made and the power + sniping are the defining parts of the weapon, so slow firing speed seems to the best place to compromise on (also reading the Wikipedia page, the pistol even got changed in Halo 3 to fire slower, so there's precedent for that balancing).
Not sure how I missed this, but the firing speed is a fairly integral part of the pistol in Halo CE. You could reduce the firing speed to be more like the Halo 3 pistol, but then it wouldn't be the specific M6D pistol that has its on Wikipedia page. I will probably post more about this in the compilation thread.
3
Requests For Features / Re: Compilation of fixes, changes, and new ideas for version 0.11
« on: August 25, 2025, 15:19 »I remember the former idea before and being concerned it would outclass the Trigun without a big firing speed penalty, but with the SoG change making reaching minimum firing speeds no longer possible, even if it holds the same power as the Trigun it wouldn't outclass thanks to the Trigun's firing speed advantage. Just increased accuracy would be boring though for a Unique, perhaps it could have a special type of aimed shot that has autohit (thus making it guaranteed to always hit against in-vision and out-of-vision targets, at the expense of doubled firing time). A special pistol that does encourage more aimed-shooting would be a niche that's currently unfulfilled.
As for the latter, I would need more information on how it would actually function, but if it's supposed to be firing grenades, that may be something better off proposed for JHC, which has grenade launchers as a separate type of weapon class with its own ammo type (being well, grenades).
And I think more weapons from other Doom games would be neat. I personally would really like the Unmaker and it would be my first choice if I got to choose a new unique, but haven't formally proposed it as I'm unsure how to replicate its progression system in DRL and not just make it a souped up Hyperblaster out of the box.
The Halo pistol encouraging aimed shooting and shooting at enemies outside of the player's vision actually matches one of the ways it's used in CE, which is a neat touch. Of course, it's a powerful weapon at any range.
Maybe instead of the Marathon assault rifle there could be the dual-wielded WSTE-M5 Combat Shotgun from Marathon 2, which each only hold 1 shell (for a total of 2) but reload very quickly. Perhaps in exchange for such a withering rate of fire, you can't switch to an offhand item while they're equipped, since they're dual-wielded.
The dual-ammo idea might fit better with the M41A Pulse Rifle from Aliens, which was itself an inspiration for Doom. A 99-round magazine with 4-round bursts, that can also shoot rockets - I know it shot grenades but honestly I think rockets could fit in this case. It would make a pretty deadly unique.
The only other Doom weapon I can think of to suggest is the SMG from Doom 3, called the MG-88 Enforcer. It could fit as an exotic with a bigger mag than the chaingun and faster reloading but less damage.
4
Requests For Features / Re: Compilation of fixes, changes, and new ideas for version 0.11
« on: August 22, 2025, 13:48 »
New uniques:
* M6D Magnum, from Halo: Combat Evolved. Very powerful, 12 round magazine, has a zoom feature (could be represented as increased accuracy).
* MA-75 Assault Rifle/Grenade Launcher, from Marathon. 52 round mag, can fire grenades (could use rocket ammunition).
I'm not sure if I should suggest uniques from other Doom games like the Unmaker or Crucible, given that DRL's meant to represent the first Doom game, but it does have the super shotgun so idk.
* M6D Magnum, from Halo: Combat Evolved. Very powerful, 12 round magazine, has a zoom feature (could be represented as increased accuracy).
* MA-75 Assault Rifle/Grenade Launcher, from Marathon. 52 round mag, can fire grenades (could use rocket ammunition).
I'm not sure if I should suggest uniques from other Doom games like the Unmaker or Crucible, given that DRL's meant to represent the first Doom game, but it does have the super shotgun so idk.
5
Releases / Re: MOCKRL: CYBERMDEON MADDNES!1!!!11
« on: August 12, 2024, 12:35 »
0.1.2: ok for real htis tiem
6
Releases / Re: MOCKRL: CYBERMDEON MADDNES!1!!!11
« on: August 11, 2024, 06:41 »
0.1.1 update: finally fixed teh bug lollolololololololololololol
7
Requests For Features / Re: New unique items
« on: June 04, 2024, 13:45 »
New decade, new version in beta, new unique idea:
M6D Magnum Pistol
12 round magazine, high accuracy, very high damage, and has a scope that extends visibility when targeting
It's from Halo CE and is so infamous it has its own Wikipedia page: https://en.m.wikipedia.org/wiki/M6D_Pistol
M6D Magnum Pistol
12 round magazine, high accuracy, very high damage, and has a scope that extends visibility when targeting
It's from Halo CE and is so infamous it has its own Wikipedia page: https://en.m.wikipedia.org/wiki/M6D_Pistol
8
Discussion / Re: How Dead is this Game?
« on: July 09, 2021, 22:23 »
DRL has had a long life, and it gave birth to Jupiter Hell. If DRL never being actually finished is the price to pay for that, well...that's a price I can accept. I plan to keep playing this on and off for the foreseeable future, and while I'll never me good enough to get a lot of diamond or angelic badges, I'll be content to reach Brigadier General rank.
9
Post Mortem / [E|YAAM] Decided to get Sunrise Iron Fist
« on: July 09, 2021, 21:39 »--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------
Hovy, level 9 Human Private FC Scout,
defeated the Mastermind at the City of Dis.
He survived 54464 turns and scored 38861 points.
He played for 1 hour, 15 minutes and 20 seconds.
He was too young to die!
He killed 232 out of 232 hellspawn. (100%)
This ass-kicking marine killed all of them!
-- Special levels --------------------------------------------
Levels generated : 7
Levels visited : 0
Levels completed : 0
-- Awards ----------------------------------------------------
Cyberdemon's Head
Medal of Prejudice
Malicious Knives Cross
Sunrise Iron Fist
Gatekeeper Bronze Badge
Gatekeeper Silver Badge
UAC Bronze Badge
Veteran Bronze Badge
Strongman Bronze Badge
Strongman Silver Badge
-- Graveyard -------------------------------------------------
###########################################################
####################................................#######
###################...............####...............######
##################.......####.....####.....####.......#####
#################........####.....####.....####........####
################.........####.....####.....####.........###
###############..........####..............####..........##
##############............................................#
##############....####............................####....#
##############....####........%...................####....#
##############....####........X...................####&...#
##############....####............................####....#
##############............................................#
###############..........####..............####..........##
################.........####.....####.....####.........###
#################........####.....####.....####........####
##################.......####.....####.....####.......#####
###################...............####...............######
####################................................#######
###########################################################
-- Statistics ------------------------------------------------
Health 53/60 Experience 34205/9
ToHit Ranged +0 ToHit Melee +6 ToDmg Ranged +0 ToDmg Melee +9
-- Traits ----------------------------------------------------
Class : Scout
Ironman (Level 1)
Hellrunner (Level 2)
Brute (Level 3)
Berserker (Level 1)
Dodgemaster (Level 1)
Blademaster (Level 1)
Bru->Bru->Ber->HR->Bru->HR->MBm->DM->Iro->
-- Equipment -------------------------------------------------
[a] [ Armor ] red armor [6/6] (72%) (P)
[b] [ Weapon ] nothing
[c] [ Boots ] tactical boots [0/0] (100%)
[d] [ Prepared ] nothing
-- Inventory -------------------------------------------------
[a] tactical armor [0/0] (100%)
[b] blue armor [2/2] (100%)
[c] nanofiber blue armor [1]
[d] blue armor [2/2] (200%) (B)
[e] blue armor [2/2] (100%)
[f] red armor [4/4] (100%)
[g] fireproof red armor [4/4] (100%)
[h] onyx armor [2] (T)
[i] small med-pack
[j] small med-pack
[k] large med-pack
[l] large med-pack
[m] large med-pack
[n] large med-pack
[o] large med-pack
[p] large med-pack
[q] large med-pack
[r] large med-pack
[s] large med-pack
[t] homing phase device
[u] homing phase device
[v] plasteel boots [2/2] (93%)
-- Resistances -----------------------------------------------
Bullet - internal 60% torso 60% feet 60%
Melee - internal 60% torso 60% feet 60%
Shrapnel - internal 60% torso 60% feet 60%
Acid - internal 60% torso 60% feet 60%
Fire - internal 60% torso 85% feet 60%
Plasma - internal 60% torso 60% feet 60%
-- Kills -----------------------------------------------------
39 former humans
24 former sergeants
12 former captains
49 imps
17 demons
35 lost souls
17 cacodemons
4 hell knights
5 barons of hell
1 arachnotron
1 former commando
4 pain elementals
13 revenants
7 arch-viles
2 bruiser brothers
1 Cyberdemon
1 Spider Mastermind
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 8 he encountered the Phobos Anomaly.
On level 9 he assembled a fireproof armor!
On level 12 he assembled a nanofiber armor!
On level 14 he assembled a tactical boots!
On level 16 he found the Tower of Babel!
On level 17 he ran for his life from acid!
On level 23 he assembled a tactical armor!
Then at last he found Dis!
On level 24 he finally defeated the Mastermind.
-- Messages --------------------------------------------------
You are hit! Boom! You are hit! Boom! You are hit! You are hit! You need to
taste blood!
You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
You see : a Spider Mastermind (severely wounded) | pool of blood | [ m ]ore
You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
You see : a Spider Mastermind (severely wounded) | pool of blood | [ m ]ore
You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
taste blood!
You hit the Spider Mastermind. The Spider Mastermind flinched! You're going
berserk! You need to taste blood!
You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
taste blood!
You see : a Spider Mastermind (almost dead) | floor | [ m ]ore
You hit the Spider Mastermind. The Spider Mastermind dies. Congratulations!
You defeated the Spider Mastermind! Press <Enter>...
You feel relatively safe now. Next!
-- General ---------------------------------------------------
2 brave souls have ventured into Phobos:
1 of those was killed.
1 souls destroyed the Mastermind...
1 killed the bitch and survived.
--------------------------------------------------------------
I started a fresh profile for DRL and decided I wanted to get the fists-only badge to start with. This was my second attempt, buoyed by generous health pickups, armor drops, and invuln spheres appearing before the first two boss levels. Next time I'll actually use weapons - as fun as it is to imagine your character beating everything to death with their bare hands, weapon usage is a lot more interesting.
10
General Discussion / Re: Will the Deluxe edition continue to be sold after release?
« on: February 16, 2017, 16:07 »
Yeah, I was looking at preorders. Still don't have the spare cash to place a preorder right now, sadly.
11
General Discussion / Will the Deluxe edition continue to be sold after release?
« on: February 16, 2017, 10:18 »
Title. I didn't have the spare cash to contribute to the Kickstarter, but I would like to grab the Deluxe edition and show my support at some point. I just don't know if that point will come before or after release.
12
Post Mortem / [E|90%|YAVP] Self-imposed challenges FTW
« on: September 07, 2016, 13:42 »--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------
Gebiznik, level 8 Hell Knight 2nd Lieutenant Scout,
defeated the Mastermind at the City of Dis.
He survived 70028 turns and scored 35813 points.
He played for 56 minutes and 38 seconds.
He was too young to die!
He killed 275 out of 305 hellspawn. (90%)
He held his right to remain violent.
-- Special levels --------------------------------------------
Levels generated : 7
Levels visited : 2
Levels completed : 2
-- Awards ----------------------------------------------------
Mastermind's Brain
UAC Star (silver cluster)
Untouchable Badge
Hell Champion Medal
-- Graveyard -------------------------------------------------
###########################################################
####................................#####################>#
###...............####...............######################
##.......####.....####.....####.......#####################
#........####.....####.....####........####################
.........####.....####.....####.........###################
.........####..............####..........##################
.................................X........#################
..####............................####....#################
.&####............................####....#################
..####............................####....#################
..####............................####....#################
...........................%..............#################
.........####..............####..........##################
.........####.....####.....####.........###################
#........####.....####.....####........####################
##.......####.....####.....####.......#####################
###...............####...............######################
####................................#####################>#
###########################################################
-- Statistics ------------------------------------------------
Health 50/50 Experience 29354/8
ToHit Ranged +2 ToHit Melee +2 ToDmg Ranged +2 ToDmg Melee +2
-- Traits ----------------------------------------------------
Class : Scout
Hellrunner (Level 1)
Son of a bitch (Level 2)
Eagle Eye (Level 1)
Intuition (Level 2)
Triggerhappy (Level 1)
Cateye (Level 1)
Int->Int->EE->SoB->SoB->TH->MCe->HR->
-- Equipment -------------------------------------------------
[a] [ Armor ] green armor [1/1] (100%)
[b] [ Weapon ] plasma rifle (1d8)x6 [28/40] (P1)
[c] [ Boots ] steel boots [1/1] (100%) (A)
[d] [ Prepared ] combat shotgun (7d3) [5/5]
-- Inventory -------------------------------------------------
[a] rocket launcher (6d6) [1/1]
[b] gatling gun (1d7)x6 [0/60]
[c] red armor [4/4] (58%)
[d] shotgun shell (x48)
[e] rocket (x7)
[f] power cell (x50)
[g] power cell (x50)
[h] power cell (x50)
[i] power cell (x35)
[j] large med-pack
[k] large med-pack
[l] large med-pack
[m] large med-pack
[n] large med-pack
[o] large med-pack
[p] phase device
[q] phase device
[r] phase device
[s] homing phase device
[t] homing phase device
-- Resistances -----------------------------------------------
Bullet - internal 0% torso 15% feet 0%
Shrapnel - internal 0% torso 15% feet 0%
-- Kills -----------------------------------------------------
53 former humans
55 former sergeants
17 former captains
21 imps
31 demons
55 lost souls
11 cacodemons
6 hell knights
4 barons of hell
6 former commandos
5 pain elementals
1 revenant
3 mancubi
3 arch-viles
2 bruiser brothers
1 Cyberdemon
1 Spider Mastermind
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena as a champion!
On level 7 he marched into the Military Base.
He purified his fellow comrades.
On level 8 he encountered the Phobos Anomaly.
On level 9 he assembled a gatling gun!
Level 14 was a hard nut to crack!
On level 16 he found the Tower of Babel!
Then at last he found Dis!
On level 24 he finally defeated the Mastermind.
-- Messages --------------------------------------------------
Mastermind. The missile hits the Spider Mastermind. Boom! Boom! Boom! Boom!
Boom! You are hit!
Your weapon is empty.
You reload the plasma rifle. Boom! Boom! Boom! Boom! Boom! Boom! Boom! Boom!
Boom! Boom! Boom! Boom! Boom! Boom! Boom! Boom! Boom! Boom!
Chain fire ( initial ) -- Choose target or abort...
You see : a Spider Mastermind (mortally wounded) | floor | [ m ]ore
The missile hits the Spider Mastermind. The missile hits the Spider
Mastermind. The missile hits the Spider Mastermind. The missile hits the
Spider Mastermind. The Spider Mastermind flinched!
Chain fire ( warming ) -- Choose target or abort...
You see : a Spider Mastermind (almost dead) | pool of blood | [ m ]ore
The missile hits the Spider Mastermind. The missile hits the Spider
Mastermind. The missile hits the Spider Mastermind. The Spider Mastermind
dies. Congratulations! You defeated the Spider Mastermind! Press <Enter>...
You feel relatively safe now.
-- General ---------------------------------------------------
89 brave souls have ventured into Phobos:
70 of those were killed.
2 didn't read the thermonuclear bomb manual.
And 2 couldn't handle the stress and committed a stupid suicide.
15 souls destroyed the Mastermind...
12 killed the bitch and survived.
3 showed that it can outsmart Hell itself.
--------------------------------------------------------------
Despite my graduation to HMP, I decided to do some ITYTD runs to grab the UAC Star (silver cluster), which I had in a previous version of the game for some reason and thus really wanted again. Cateye proved even more useful than I thought along with Intuition 2, and to my surprise I also got the Untouchable Badge, probably because of my predilection for grabbing the generous amounts of invulns and eventually just running for the stairs when I got my 50 killstreak. Didn't even need any of those tactical armor whatsits after all.
I'm curious how it's possible to get the gold cluster. I assume it involves something suitably redonkulus like finding out how to use the Dragonslayer+Berserk and then whirlwinding/kiting everything in your way, but maybe I'm wrong.
13
Modding / Re: WolfRL
« on: August 22, 2016, 14:02 »
I've been jonesing for this recently. Hope it's coming along well.
14
Discussion / Re: Call for Uniques/Exotics
« on: August 22, 2016, 13:20 »
I've always wanted to see the M6D from Halo: Combat Evolved as a unique. It could work as a buffed version of the combat pistol, maybe with some sort of scoped altfire. Don't know if it fits Doom exactly; I'm just throwing it out there.
15
General Discussion / Re: Jupiter Hell Status Update - First Screenshots! [image heavy]
« on: April 30, 2016, 18:25 »
While I honestly thought it would look like DoomRL, this seems like an alright alternative. I'm sure the gameplay will be top notch, like in DoomRL. :p
