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1
Bug Reports / Re: Crash
« on: May 23, 2008, 19:14 »
Here's another one:
An unhandled exception occurred at $77BD2237 :
EAccessViolation : Access violation
An unhandled exception occurred at $00000000 :
EAccessViolation : Access violation
$00000000
$0040DE18
$00417D49
$00407A14
$00407CF9
$004019A0
Abnormal program termination! Please write down the above
to help get rid DoomRL of all those bugs! You only need

The DLL loaded at 0x77BD0000 is midimap.dll, so looks like Microsoft's MIDI mapper is crashing. Maybe you could just wrap all code that calls it in try/except blocks and ignore exceptions?
An unhandled exception occurred at $77BD2237 :
EAccessViolation : Access violation
An unhandled exception occurred at $00000000 :
EAccessViolation : Access violation
$00000000
$0040DE18
$00417D49
$00407A14
$00407CF9
$004019A0
Abnormal program termination! Please write down the above
to help get rid DoomRL of all those bugs! You only need

The DLL loaded at 0x77BD0000 is midimap.dll, so looks like Microsoft's MIDI mapper is crashing. Maybe you could just wrap all code that calls it in try/except blocks and ignore exceptions?
2
Bug Reports / Crash
« on: May 23, 2008, 06:37 »
The game was crashing for me time to time, so I added a "pause" at the end of the batch file.
Here's the error text:
An unhandled exception occurred at $77BD2237 :
EAccessViolation : Access violation
An unhandled exception occurred at $00000000 :
EAccessViolation : Access violation
$00000000
$0040DE18
$00417D49
$00407A14
$00407CF9
Screenshot:

Version: Win32 v.0.9.8.10
Platform: Windows XP SP2
I think it has to do something with the music looping (I may have spotted a pattern of it crashing when the music is about to loop).
I hope you keep map files :)
Here's the error text:
An unhandled exception occurred at $77BD2237 :
EAccessViolation : Access violation
An unhandled exception occurred at $00000000 :
EAccessViolation : Access violation
$00000000
$0040DE18
$00417D49
$00407A14
$00407CF9
Screenshot:

Version: Win32 v.0.9.8.10
Platform: Windows XP SP2
I think it has to do something with the music looping (I may have spotted a pattern of it crashing when the music is about to loop).
I hope you keep map files :)
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