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Messages - Klotor

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1
Pre-0.9.9 / [H|AoB|82%|YASD]Acid river
« on: June 12, 2008, 08:07 »
--------------------------------------------------------------
 DoomRL (v.0.9.8.10) roguelike post-mortem character dump
--------------------------------------------------------------

 Klotor, level 2 Imp Corporal, killed by a imp
 on level 2 of the Phobos base.
 He survived 6140 turns and scored 3055 points.
 He didn't like it too rough.

 He killed 23 out of 28 hellspawn. (82%)
 He was an Angel of Berserk!


-- Graveyard -------------------------------------------------

  ###########################################################
  #.#...............#.0.........#......0#=#..0........0.....#
  #.#.######/######./.....0.....#.##/##./=#..........0.....0#
  +.#.#...........#.#.....0.0.../.#...#.#=#.000....0........#
  #.#.#..\....}...#0#..0........#.#...#.#=#.......0.........#
  #.#.#...........#.#...........#.#}..#./=/}................#
  /.#.#...........#.#...........#.#}..#.#=#X|...............#
  #.#.#...&.......#./........>..#.#...#./=#.................#
  ###.#############.#...........#.#####.#=#.h...........^...#
  ==#}..............#........0..#.......#=#.i...........0...#
  #/###.##.%.###########/################=#h................#
  ..}...%%/..}............=.............#=#h..............0.#
  ..#}....#..%.........h.=.===..........#=#.................#
  ..#..................0..===0=.........#=#0..............0.#
  ..+.......................===.........#=#.................#
  ..#........................=..........#=#..........0......#
  ../...................0...............#=#......0.........0#
  ..#.....#.............................#=#.................#
  ..#.....#.................0.0....0....#=#.....0...........#
  ###########################################################

-- Statistics ------------------------------------------------

  Health -5/50   Experience 984/2
  ToHit +0  ToDmg Ranged +0  ToDmg Melee +6

-- Traits ----------------------------------------------------

    Brute          (Level 2)

  Bru->Bru->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   green armor [0/1] (9%)
    [b] [ Weapon     ]   combat knife (2d5)
    [c] [ Boots      ]   nothing
    [d] [ Prepared   ]   nothing

-- Inventory -------------------------------------------------

    [a] 10mm ammo (x100)
    [b] 10mm ammo (x100)
    [c] 10mm ammo (x16)
    [d] shotgun shell (x50)
    [e] shotgun shell (x50)
    [f] shotgun shell (x45)
    [g] small med-pack
    [h] small med-pack

-- Kills -----------------------------------------------------

    7 former humans
    5 former sergeants
    1 imp
    10 lost souls

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he finally was killed by a imp.

-- Messages --------------------------------------------------

 You picked up a small med-pack.
 There is a rocket launcher (6d6) [1/1] lying here.
 There is a rocket launcher (6d6) [1/1] lying here.
 There is a rocket launcher (6d6) [1/1] lying here.
 Screenshot created.
 You open the door.
 You open the door.
 You are hit!
 You open the door.
 You use a large med-pack. You feel fully healed.
 Argh!!! Acid!
 The former sergeant fires! Your green armor is damaged! Argh!!! Acid!
 The former sergeant reloads his shotgun.
 The former human fires! You are hit! The imp fires! You are hit! You are hit!
 You hit the former sergeant. The former sergeant dies. The imp fires! You

-- General ---------------------------------------------------

 Before him 15 brave souls have ventured into Phobos:
 11 of those were killed.
 1 of those was killed by something unknown.
 And 3 couldn't handle the stress and committed a stupid suicide.

--------------------------------------------------------------

1. I'm a beginner

2. I played the AoB and when I opened the door I saw the Acid river, there are no other ways, so i must cross it. Then I have been shoot by former humans and imp. I died.

Can someone tell me how to win such situations in the future?

3. When playing AoB more powerfull weapons appears at earlier levels on my PC. Is it normal?

4. Sorry about my English xD

2
Requests For Features / scrolling wiew
« on: June 01, 2008, 13:23 »
I played the DiabloRL and I realize that scrolling screen can be used in DoomRL as well. It makes possible to build bigger levels and you can't see entire map. It makes the game more interresting.

Sorry for my English :P

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