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Messages - Flynn Taggart

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1
Discussion / Just a few notes on Doom in general
« on: April 22, 2006, 20:00 »
As I was playing DoomRL last night, I started thinking of the damage/health ratios from DooM][, and how oddly precise they were.

I guess it's because I write p/p/d* games in my free time, but when I was playing DooM][ back before I mysteriously lost my CD, using RGDoomEd to make various arena levels, I paid attention to the exact amounts of firepower required to kill given monsters.

Here's a quick summary/listing:

Imp: 1 Shotgun blast at pointblank. Equiv. ? Rocket.

Demon/Spectre: 1 Rocket

Lost Soul: It's either a Shotgun at pointblank, or full rocket.

Revenant: 2 Rockets

Arachnotron: 3 Rockets
 
Cacodemon: 3 Rockets

Hell Knight: 3 Rockets

Pain Elemental: 4 Rockets to pop 'im, IIRC

Mancubus: 4 Rockets

Baron of Hell: 7 Rockets (they're sick, I know.)

Arch-Vile: I cant remember. 5 Rockets, I think.

Spider Mastermind: 35(ish) Rockets

Cyberdemon: 40 Rockets.

I can't remember the exact number required to take down der uberbosses, but I know that my figures are close, and that in a match between SM vs. CD the Spidey dies, but the cyberdemon isn't that much tougher.

The Mancubus is still my favorite demon.

-----

Anyway, I was reading the "Doom: the Movie" thread, and therein Kornel made a great point about the plot.

I've read the novels by the authors mentioned in my sig. file (hence my handle), but trust me, only Knee Deep In The Dead and Hell On Earth really stick with the Doom concept.

After about midway through Infernal Sky, it just isn't DooM anymore.

Ab Hughs/Linaweaver's concept is that the demons are actually vat-borne aliens specifically designed to play on humanity's subconcious fears, and a different, benign alien race is responsible for the soul-spheres.

Eh. Hell or not, it's still better than yet another "failed genetic experiment gone awry. Dum de dum." concept. Dafydd and Brad still did a good job, overall.

I might see the movie, just to say I saw it. Frankly, that whole "inherent good/evil" thing sounds like they took concepts from Hobbes and Locke, and stripped all the brain out of them.

:shrug: Bastards.

Oh, and Kornel's summary of exactly how the movie comprehensively arse-raped the *entire damned point* of DooM hits the nail on the head.

*paper/pencil/dice

2
Pre-0.9.9 / YASD: Dat's me leg!
« on: April 22, 2006, 06:01 »
Hmm? What's the importance of the caves? Higher Monster-Gen?

Note: This isn't my first time at The Wall, but it is the first time I had something to break through the barrier with.

3
Pre-0.9.9 / YASD: Dat's me leg!
« on: April 22, 2006, 05:40 »
Okay. I now know what The Wall is. I went in with five large medpacks, one small; fought like a mutha, and died screaming as the Knights and Barons blew the livin' HELL out of the place.

Rockets kick ass, but they lost their appeal once the minotaurs got too close; it's amazing how desparate you can get once you realize that it (might?) be quicker to switch to a fresh, loaded weapon than to try and reload your combat shotgun.

Kornel, you rock. I just wanted to say that.

--------------------------------------------------------------
 DoomRL (v.0.9.8 (WIN-S)) roguelike post-mortem character dump
--------------------------------------------------------------

 Lothar, level 5 soldier, killed by a hell knight
 on level 8 of the Phobos base.
 He survived 44120 turns and scored 12394 points.

 He killed 192 out of 194 hellspawn. (99%)
 He held his right to remain violent.

 He found the Hell's Armory.
 He fought on Hell's Arena.
 He faced The Wall.

-- Statistics ------------------------------------------------

  Health -5/60   Experience 10112/5
  ToHit +0  ToDmg Ranged +1  ToDmg Melee +1

-- Traits ----------------------------------------------------

    Ironman        (Level 1)
    Tough as nails (Level 3)
    Son of a bitch (Level 1)

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [ Weapon     ]   chaingun (1d6)x5 [35/50]
    [c] [ Boots      ]   steel boots [2/2] (99%)

-- Inventory -------------------------------------------------

    [a] rocket launcher (4d4) [0/1]
    combat shotgun (6d3) [0/5]
    [c] 10mm ammo (x100)
    [d] 10mm ammo (x100)
    [e] shotgun shell (x31)
    [f] shotgun shell (x50)
    [g] shotgun shell (x50)
    [h] shotgun shell (x50)
    rocket (x7)
    [j] rocket (x10)
    [k] rocket (x10)
    [l] rocket (x10)

-- Kills -----------------------------------------------------

    37 former humans
    25 former human sergeants
    20 former human captains
    35 imps
    31 demons
    22 lost souls
    1 cacodemon
    5 barons of hell
    3 hell knights

-- History ---------------------------------------------------

 He started his journey on the suface of Phobos.
 On level 2 he battled through a maze of rooms.
 Afterwards he fought on Hell's Arena.
 On level 3 he found hellish caves.
 On level 4 he battled through a maze of rooms.
 On level 5 he battled through a maze of rooms.
 On level 6 he battled through a maze of rooms.
 On level 7 he found a hellish city.
 He then found Hell's Armory.
 On level 8 he found hellish caves.
 Afterwards he witnessed the Wall.
 There finally he was killed by a hell knight.

4
Discussion / D&D, Doom and You
« on: April 17, 2006, 07:09 »
Point made. I do like what you've done with the weapons in this game, Kornel. We've all got our own gripes with different systems.

Back in '97 I myself rewrote Shadowrun to an entirely different game system because FASA's d6 method made results of 7, 13, 19 etc. utterly pointless. That, and I wanted to make firearms as realistic as I could, within the fairly simple bounds of the rules system. None of that "Go ahead and shoot me with your 10mm Auto. I'll shrug them off all day" bullshit.

5
Discussion / D&D, Doom and You
« on: April 16, 2006, 20:13 »
"...although on the surface DoomRL seems to have levels and ToHit/ToDam, in the inside it's 100% GURPS"

Except that GURPS is a d6-based system, and DRL uses d4s, d8s, etc.

D20 is nowhere near as flexible as people make it out to be, but GURPS ain't the "holy grail", either.

The only Multiverse RPG system that's worse than GURPS is RIFTS.

It's better to just write up a quick system, if you want to run Doom as an RPG. I'd be willing to do it, if anyone was interested.

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