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Requests For Features / Re: Balance tweak - Nerf cacodemon, floor damage
« on: May 31, 2009, 11:47 »
Is there any conceivable reason for the caco projectiles doing as much damage as a Hell Knight's?
I have to stress again that the hurtfloors need to be dialed back a lot. After all, we only take the best aspects of our animes to implement in DoomRL. Shouldn't we do the same with Doom mechanics?
I have to stress again that the hurtfloors need to be dialed back a lot. After all, we only take the best aspects of our animes to implement in DoomRL. Shouldn't we do the same with Doom mechanics?
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