True, stacking power mods is extremely helpful on pistols, and if you get lucky with mods that can definitely let you 1-shot almost anything with a crit. I might try optimizing around crit pistols on my next run, as with 60% crit chance that should reduce chip damage a good bit.
Blind shooting seems to work okay with a plasma pistol with their 4/8 range, but I generally only do that for killing turrets. The third slot is usually reserved for either a rocket launcher or a shotgun, whichever I happen to find a better version of. I went back to play Technician again last night to make sure I'm not imagining things and won on my second run (on hard), same with Marine. I still can't manage a win on a Scout on hard with the current build, but I'll keep trying little tweaks until I do.
If I get some time tonight I'll try to pull up the list of talents for Scouts from DoomRL and see what they're missing, they were definitely loads of fun back then and I wonder what the gap is.
Blind shooting seems to work okay with a plasma pistol with their 4/8 range, but I generally only do that for killing turrets. The third slot is usually reserved for either a rocket launcher or a shotgun, whichever I happen to find a better version of. I went back to play Technician again last night to make sure I'm not imagining things and won on my second run (on hard), same with Marine. I still can't manage a win on a Scout on hard with the current build, but I'll keep trying little tweaks until I do.
If I get some time tonight I'll try to pull up the list of talents for Scouts from DoomRL and see what they're missing, they were definitely loads of fun back then and I wonder what the gap is.
