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Messages - Simon-v

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1
Discussion / Re: The Journey to 100%
« on: November 17, 2017, 05:17 »
What completely blows my mind in this whole story, is how little time it took you to get where you are.

2
Oops.

There was an issue with it, but i think i fixed it now. Try dropping the browser's cache and downloading it again.

Also,

Quote
zombienet.org/simon @ 2017-04-03T10:09:47Z
It seems that i've uploaded a broken file; Now i'm counting the seconds untill i get to fix it, resignedly waiting for someone to point it out to me, and half-hoping and half-fearing that nobody does.

Guess i wasn't fast enough, after all.

3
An updated version of "Dark Secrets" was uploaded to the site, correcting an issue left over from the limitations of the previous music composition software. This version is also slightly shorter, closer to what was originally intended.

You are encouraged to re-download this track to keep your library current. Go get it from the album page. A special notice on this goes to the powers that be bundling the tracks with the DRL download... If there is a policy to post hotfix releases to begin with, or if there is ever going to be a release at all.

4
Thanks. I'm glad to hear that, especially since i can confidently say that i barely know what i'm doing myself.

5
The license that was used for my works so far was ancient. I'm not kidding; I chose it around 2004, when i was just making my first steps in literature, and — i'm guessing, as the rationale for its selection is lost in time by now — for the wrong reasons. Aside from bumping the version a few times, no additional thought was invested in it ever since.

As such, i have updated the license used for all my works to a more permissive license type, as well as updating it to the latest available version. Hopefully, this will make working with my stuff slightly easier for you all. In particular, the new license allows commercial use — something a few of you were complaining about on several occasions before.

The new license can be viewed at https://creativecommons.org/licenses/by-sa/4.0/

If you keep a local copy of any of the files, i recommend re-downloading them to keep their metadata correct. This recommendation is even more appropriate, if you got the files as soon as they became available, as some of them contain subtle fixes and corrections.

The music is, as always, available from http://simonvolpert.com/music/

As always, you're welcome to send me your concerns and/or compliments at any time.

6
This is, probably, the last time i will be updating this topic. Well, maybe not.

With Doom The Roguelike: The Album complete, there is little reason for me to keep this thread going. All new music release notifications will be made through my ad-hoc, in-house newsletter system. Anyone who hasn't yet subscribed to it might want to do so now. To learn how one might do that, simply go to http://simonvolpert.com/music/ and scroll down a bit.

For the sake of, i'll post the complete text of the announcement here.

Quote
Good day, subscribers.

Today is a special day. Today, a new track, one that has been in production forever due to REAL LIFE, finally sees the light of day (or night, if you're in that kind of time zone).

I call it... Dark.

It also signifies the beginning of a new album, the one to follow Doom The Roguelike: The Album, titled simply "Aftermath".

You can get the track from the album page at http://simonvolpert.com/music/am/

Here's the description from the album page:

> Originally, this track was intended for AliensRL, another game made by ChaosForge.
> AliensRL is not DoomRL. It has a different dynamic. In DoomRL you run around guns-a-blazing and can reasonably hope to be able to wipe out everything that is foolish enough to stand in your way. In AliensRL, you are alone, up against overwhelming force that will have no difficulty to wipe the floor with you many times over, a swarm that will utterly demolish you if you attract too much attention. Your main tactics are evasion and stealth, as you try to gather just about enough weapons, ammo and items to survive the next few fights.
> In AliensRL, the game wants you to be paranoid. My idea was to help a little.
> The style of the music reflects this dynamic. It is slow, dark, ambient, with sounds and noises sprinkled here and there. I knew i am doing something right when the following happened:
>
>> http://twitter.com/statuses/306674315036880897/
>> Wed Feb 27 07:57:09 +000>> Prolonged listening to the track i'm working on is giving me auditory hallucinations. Perfect!
>
> Then, life happened, and the project got put on hold. I only returned to it when a switch in the music production software provoked me to examine my drafts again; As it happens, a few tweaks here and there, and the track seemed good enough to me to be released on its own."

Enjoy!

7
Dear Simon,

You're not fooling anyone.

Stop pretending you're going to finish this album "someday". The time has come to just release it and call it done. Sure, it's a bit on the short side, but hey, nobody's perfect. You'll get over it.

Love,

Simon.

8
Discussion / Re: DoomRL Arsenal - Beta 6 out now
« on: February 19, 2014, 09:57 »
One thing that i found slightly jarring is the fact that all the things randomly replaced by the mod are re-rolled every time a map is loaded, so when you die and restart the level, you get a completely different set of modifications. The only solution is manually saving on level start, right after the auto-save kicks in. I realize this might be a design choice, made for the sake of variety, but still...

9
General Discussion / Re: Design Rant : Inventory
« on: January 26, 2014, 22:36 »
Didn't Kornel basically say tinkering with the inventory was against the spirit of the game? Inventory auto-management does for you what you would do with it anyway, freeing you to think about strategy instead.

Please also look at "Emotional Engineering vs. Software Engineering" for some insights.

10
General Discussion / Re: Design Rant : Inventory
« on: January 26, 2014, 12:11 »
How about making the "tetris inventory" purely visual by making it auto-sort intelligently every time an item is picked up or discarded?

11
Discussion / Re: DoomRL Arsenal - Beta 5 out now
« on: January 01, 2014, 14:02 »
Actually played long enough to be able to assemble it.

The fanfare sure is a nice touch.

12
Discussion / Re: DoomRL Arsenal - Beta 5 out now
« on: December 28, 2013, 08:29 »
Gave it a try. Nice work. Combine this with Oblige, the random WAD generator, and you'll actually get a pretty close approximation of the real DoomRL...

13
Discussion / Re: DoomRL Arsenal - Beta 5 out now
« on: December 26, 2013, 13:19 »
The Mother-In-Law?! What-

14
Post Mortem / Re: [U|99%|YAVP] Klear Nukem strikes again!
« on: September 03, 2013, 10:45 »
You make an appearance, and even Simon-v's legendary Mother-In-Law too!

I'm flattered you remember, after all this time.

15
I thought about it. There are enough services out there that specialize on on-demand production of this sort of stuff. However, that's for physical media, which i can't produce in a quality high enough. With digital downloads, the situation is different. Why not just "steal" the tracks, then send me money directly, bypassing all the middle-men?

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