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Messages - singalen

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1
Post Mortem / [0.9.3b|H|AoLt|Te|YAAM]
« on: September 16, 2020, 00:24 »
I built a Sharpshooter. I don't know how people play melee in JH.

Europa was really tough because I was stupid enough to only have a SMG of 9mm weapons. Surely, I lacked ammo BADLY, had to use a random rifle on each level.
I had a .44 SMG that I thought would take me out of dire situations! Well, it wasn't so good.

At Refueling Base, I thought that's the end, b/c by the end of it I only had the ammo for a 7.62 rifle - everything else was out of ammo. I also ate all three of my medpacks.
But I made it through, and got a Backpack - that was the only useful loot there.
Just what an Ao-not-so-LT needs.

Somehow I managed to make it to Io, where I happily grabbed a plasma pistol, and lived happily ever since.

Funny screenshot with exalted blessing attached.

Flynn Taggart, level 15 Technician, defeated
The Summoner against all odds.
He survived for 12714 turns.
The run time was 2h 31m 7s.
He scored 5080 points.
He liked it HARD!
He was an Angel of Light Travel!

CALLISTO L5 - Infestation
EUROPA L3 - Low Power
EUROPA L4 -> Refueling Base
Refueling Base - cleared
IO L4 -> Io Warehouse
Io Warehouse - cleared
IO L5 - Low Power
BEYOND L2 -> Limbo
Limbo - cleared
BEYOND L3 - Exalted Curse

Awards
  Medal of Prejudice (+200)
   * Won with 100% kills
  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage
  JoviSec Silver Badge
   * Win a game
  JoviSec Gold Badge
   * Win a game on at least HARD
  CRI Bronze Badge
   * Win any game with 100% kills
  CRI Silver Badge
   * Win a MEDIUM or higher game with 100% kills
  Lightfoot Bronze Badge
   * Reach Io on Angel of Light Travel
  Lightfoot Silver Badge
   * Complete Angel of Light Travel
  Lightfoot Gold Badge
   * Complete Angel of Light Travel on Hard

He killed 439 out of 439 enemies.

  38 archreavers
  38 fiends
  6 exalted ravagers
  3 plasma ravagers
  18 exalted fiends
  13 rocket turrets
  16 turrets
  3 security sentrys
  4 former CRI grunts
  4 CalSec bots
  10 exalted reavers
  3 former CRI soldiers
  1 Summoner
  3 exalted kerbeross
  3 corrupted sergeants
  43 ravagers
  2 combat drones
  5 former soldiers
  17 former guards
  1 former heavy
  53 fire fiends
  8 siege ravagers
  10 former sergeants
  4 exalted soldiers
  4 cryobeross
  2 corrupted heavys
  19 CRI marines
  1 guardian bot
  3 hellish heavys
  2 former CRI commandos
  8 corrupted soldiers
  2 former CRI heavys
  2 hellish commandos
  4 former grunts
  6 toxic reavers
  3 former CRI sergeants
  12 armored ravagers
  8 CRI bots
  24 reavers
  4 corrupted commandos
  3 cybeross
  6 security drones
  5 cryoreavers
  2 kerbeross
  8 former commandos
  9 CalSec sentrys
  3 toxibeross
  2 security bots

Traits
  Son of a Gun L2
  Whizkid L1
  Hacker L2
  Hunker down
  Juggernaut L2
  Remote Hack
  Headshot
  Incoming!
  SHARPSHOOTER L3

Trait order
  SoG->SoG->Hsh->Hak->Whk->MSS->Hak->RHa->
  MSS->HDw->Inc->MSS->Jgn->Jgn

Equipment
  Slot #1 : CRI plasma pistol P2B
  Slot #2 : JS .44 revolver BA
  Slot #3 : AV1 energy pistol V
  Slot #4 : AV1 rocket launcher
  Body    : AV3 combat armor PA
  Head    : AV1 combat headset A
  Utility : CRI backpack

Inventory
  energy cell (x93)
  .44 ammo (x50)
  CRI phase kit (x1)
  multitool (x5)
  stimpack (x3)

2
General Discussion / Sticky situation
« on: September 16, 2020, 00:12 »
I was lucky to have a phase kit.

3
General Discussion / CRI stuff is supposed to be premium, no?
« on: September 16, 2020, 00:11 »
Now, this...

4
Bug Reports / Re: Plurals in mortem
« on: August 19, 2020, 12:49 »
Shouldn't be that hard. Gettext is pretty awesome and easy to use.

5
I think it only happens when you target a tile. When you stand on the same tile, the string is OK.

6
Bug Reports / Plurals in mortem
« on: August 19, 2020, 00:05 »
"heavys".
"sentrys".
And the best one: "cybeross".

7
Post Mortem / [0.9.2c|H|AoSh|Te|YAAM]
« on: August 19, 2020, 00:05 »
I decided to try shotguns for a change. Felix on Steam forums is so fond of pistols, that I became curious - is everything else worse?

Well, not exactly.

I won on my first run. Only in the middle of it I found out how awesome Smoke Screen is with shotguns - you can shoot and they cannot. And shotguns DON'T MISS.
Did I say my visor had Heatvision, so I could see the enemies even in my smoke?

To have a way to deal with bots, I took my favorite secondary specialization - Remote Hack, and proceeded to Wizard.

I ditched the 3 EMP grenades I got in the beginning on Io 1, in favor of some energy cells for a new shiny shotty.

Summoning bots was unnecessary. Especially given how dumb they are (I submitted multiple bug reports).
Sometimes I forgot to spend my extra Energy and take bots with me to the elevator, but this didn't matter. It wouldn't even if I didn't summon them at all. All I needed is a free Smoke Screen, then shotgun everything in range, repeat.

I walked through the Limbo without a scratch.

"Vampiric 1" on the 1st shotgun made medkits mostly unnecessary as well.

In the ammo stations, I only produces krak grenades. Ended up bombing the Summoner with grenades (it took 5 of them, still had 3)... with a little help of the 4 bots that I spent my energy on. Still, you see how much spare stuff I had.

Time to switch to UW.

Flynn Taggart, level 15 Technician, defeated
The Summoner against all odds.
He survived for 17179 turns.
The run time was 3h 5m 41s.
He scored 5908 points.
He liked it HARD!
He was an Angel of Shotgunnery!

CALLISTO L2 -> Callisto Mines L1
Callisto Mines L3 -> Callisto Anomaly
Callisto Anomaly - cleared
EUROPA L4 -> Refueling Base
Refueling Base - cleared
Refueling Base - cleared
IO L2 -> Io Black Site L1
Io Black Site L2 -> Black Site Vaults
Black Site Vaults - cleared
Black Site Vaults - cleared
Black Site Vaults - cleared
Black Site Vaults - cleared
BEYOND L2 -> Limbo
Limbo - cleared

Awards
  Medal of Prejudice (+200)
   * Won with 100% kills
  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Conqueror Ribbon (+100)
   * Completed all encountered special levels
  Shottyman Bronze Badge
   * Reach Io on Angel of Shotgunnery
  Shottyman Silver Badge
   * Complete Angel of Shotgunnery (AoSh)
  Shottyman Gold Badge
   * Complete AoSh on Hard

He killed 452 out of 452 enemies.

  62 archreavers
  9 plasma ravagers
  35 fiends
  18 exalted fiends
  9 military bots
  18 turrets
  9 rocket turrets
  4 military sentrys
  1 former CRI grunt
  17 security sentrys
  3 exalted reavers
  5 CalSec bots
  1 former CRI soldier
  1 Summoner
  2 corrupted sergeants
  9 exalted kerbeross
  42 ravagers
  13 former soldiers
  6 combat drones
  8 former guards
  10 siege ravagers
  42 fire fiends
  3 former heavys
  6 exalted soldiers
  16 former sergeants
  13 CRI marines
  1 corrupted heavy
  6 cryobeross
  2 hellish soldiers
  2 former CRI commandos
  3 hellish heavys
  2 military drones
  20 corrupted soldiers
  2 toxic reavers
  7 former grunts
  4 hellish commandos
  10 armored ravagers
  3 former CRI sergeants
  13 CRI bots
  11 reavers
  5 corrupted commandos
  8 security drones
  2 cybeross
  12 cryoreavers
  3 kerbeross
  6 CalSec sentrys
  5 former commandos
  3 security bots
  4 toxibeross

Traits
  Skilled L2
  Powerjack
  Juggler
  Hacker L2
  Hunker down
  Juggernaut L2
  Shottyman
  Remote Hack
  WIZARD L3

Trait order
  Jug->Shm->Hak->Hak->RHa->Skl->MWZ->Skl->
  MWZ->Jgn->Jgn->MWZ->Pow->HDw

Equipment
  Slot #1 : AV2 12ga auto-shotgun A
  Slot #2 : AV2 12ga shotgun BA
  Slot #3 : CRI plasma shotgun PBA
  Body    : AV2 combat armor PB
  Head    : AV3 combat headset B
  Utility : CRI shotgun damage amp

Inventory
  energy cell (x100)
  energy cell (x100)
  energy cell (x93)
  12ga shell (x46)
  krak grenade (x3)
  CRI phase kit (x2)
  small medkit (x3)
  small medkit (x3)
  large medkit


8
Post Mortem / [0.9.2c|H|AoMr|Te|YAAM]
« on: August 16, 2020, 15:44 »
Starting from Io, it was like walk in a park. I one-shot mostly anything that I encountered with a revolver (if I felt pressured) or a 7.62 sidearm.
The only thing I was a tiny bit short on were multitools/armors.

I only had to use Smoke Screen three times: once when I opened a door to meet two exalted (I thought so?) Ravagers, one time to take out 4 turrets that you face at the same time in Black Site Vaults, and one other time. I mostly used energy for Dismantle, BECAUSE I HATE TO DROP MY GOOD STUFF! :D

Interestingly, I didn't have enough keycards to open one door in Black Site Vaults. Is it because I used one to disable CalSec?
I remember Kornel mentioned that there should be enough keycards to open everything. Did this mean "everything on a single chosen level"?
I'm quite sure I have cleared and searched every single level.

Flynn Taggart, level 15 Technician, defeated
The Summoner against all odds.
He survived for 18370 turns.
The run time was 3h 4m 39s.
He scored 5395 points.
He liked it HARD!
He was an Angel of Marksmanship!

CALLISTO L3 -> Mimir Habitat L1
Mimir Habitat L2 -> CalSec Central
CalSec Central - cleared
EUROPA L2 -> Conamara Chaos Biolabs L1
Conamara Chaos Biolabs L2 -> Containment Area
Containment Area - cleared
IO L2 -> Io Black Site L1
Io Black Site L2 -> Black Site Vaults
Black Site Vaults - cleared
BEYOND L2 -> Limbo
Limbo - cleared

Awards
  Medal of Prejudice (+200)
   * Won with 100% kills
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Conqueror Ribbon (+100)
   * Completed all encountered special levels
  JoviSec Silver Badge
   * Win a game
  JoviSec Gold Badge
   * Win a game on at least HARD
  CRI Bronze Badge
   * Win any game with 100% kills
  CRI Silver Badge
   * Win a MEDIUM or higher game with 100% kills
  Marksman Bronze Badge
   * Reach Io on Angel of Marksmanship
  Marksman Silver Badge
   * Complete Angel of Marksmanship (AoMr)
  Marksman Gold Badge
   * Complete AoMr on Hard

He killed 466 out of 466 enemies.

  46 archreavers
  29 fiends
  9 plasma ravagers
  18 rocket turrets
  30 turrets
  2 military sentrys
  5 security sentrys
  1 former CRI grunt
  3 CalSec bots
  4 exalted reavers
  3 former CRI soldiers
  2 corrupted guards
  1 Summoner
  5 exalted kerbeross
  2 corrupted sergeants
  47 ravagers
  2 combat drones
  11 former soldiers
  18 former guards
  2 former heavys
  38 fire fiends
  4 siege ravagers
  6 former sergeants
  2 exalted soldiers
  7 cryobeross
  2 corrupted heavys
  12 CRI marines
  6 hellish soldiers
  1 military drone
  2 hellish heavys
  2 former CRI commandos
  14 corrupted soldiers
  1 former CRI heavy
  13 former grunts
  10 toxic reavers
  4 former CRI sergeants
  15 armored ravagers
  8 CRI bots
  18 reavers
  6 corrupted commandos
  6 cybeross
  8 security drones
  16 cryoreavers
  7 kerbeross
  11 former commandos
  21 CalSec sentrys
  1 toxiberos
  2 security bots

Traits
  Juggler
  Packrat L1
  Son of a Gun L2
  Whizkid L1
  Hacker L1
  Hunker down
  Juggernaut L2
  Headshot
  Incoming!
  SHARPSHOOTER L3

Trait order
  SoG->SoG->Hsh->Whk->HDw->MSS->Inc->Jgn->
  MSS->Jgn->Hak->MSS->Jug->Pak

Equipment
  Slot #1 : CRI plasma pistol PBE
  Slot #2 : AV3 7.62 sidearm A
  Slot #3 : AV3 .44 revolver PA
  Body    : combat armor BA
  Head    : AV2 combat visor A
  Utility : CRI pistol power control

Inventory
  energy cell (x100)
  energy cell (x100)
  7.62 ammo (x100)
  7.62 ammo (x100)
  7.62 ammo (x67)
  .44 ammo (x50)
  .44 ammo (x46)
  krak grenade (x1)
  CRI phase kit (x1)
  stimpack (x2)
  small medkit (x3)
  small medkit (x2)
  large medkit

9
Broken turret and energy cell title in targeting mode, after I destroyed the turret.

10
Is this a feature or a bug?

11
Bug Reports / Bad string pointer?
« on: June 25, 2020, 00:43 »
I don't remember how I did this, but this happened when I had a bunch of bots, after a heated battle.

12
I like the analysis. It's well-structured.
I almost never played melee, so cannot speak of it, but I cannot see a statement I would immediately disagree with.
I also like the idea of optimizing for early game, because this is what people get first impression from. JH design should take this idea into account as well.

13
Bug Reports / Graphic glitch: pipe connected to nowhere
« on: June 16, 2020, 11:27 »
Here's a pipe in a pit that is supposed to go into a wall.

14
Forum / I think I see what's the problem with Honeypot
« on: May 30, 2020, 20:44 »
Periodically, when I try to post, Honeypot will reject the post because my cookie is too old (older than 3 days, I think?)

But the login form has an option to log in for a longer time. This effectively doesn't work, because forum thinks you're logged in, and Honeypot overrules it.

Can we either change Honeypot setting or remove the login option to log in for more than 3 days?

It's irritating as hell to try to post or to login and see "Please clear your computer of malware first".

15
Bug Reports / Re: Almost missed the most important part
« on: May 30, 2020, 20:12 »
I'm also thinking of seen turrets.

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