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  • December 12, 2018, 15:14
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Messages - Tavana

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Post Mortem / Re: YAVP AoMC + AoC
« on: December 03, 2018, 20:02 »
Not a bad run at all. AoC and AoOC are great for medals, as is AoMC. How helpful was the GCB at the start?

Would you mind editting your original post to include mortem tags?
Code: [Select]
Mortem text here.

General Discussion / Re: How to get into beta?
« on: October 22, 2018, 08:00 »
I believe that at this point there's no viable way to get involved in the beta testing. Eventually Jupiter Hell will move to Early Access on Steam, and I believe access will be able to be purchased then, but that's still a ways off. This is all hearsay from me, however.

Discussion / Re: We're all still here...
« on: February 08, 2018, 21:20 »
I hope they're all behaving themselves like good members of the Chaosforge.

Discussion / We're all still here...
« on: February 05, 2018, 15:58 »
Hey folks. If you're the sort to pop by now and again (or even if you've been active on here every day) you may have noticed that there's not much going on in the forums. I thought it might be a good idea to let you guys know that this is actually a good thing. Kornel has been hard at work coding away. And if you've got time to read this and want to verify my claim, feel free to check out the Chaosforge Discord Channel where Kornel has been announcing heaps of extra streams of his coding.

We now return to your regularly scheduled lurking.

Off Topic / Re: Music Review Trader
« on: November 27, 2017, 17:58 »
Your mentions of drug trips made me think about having you review the album "New Magnetic Wonder" by The Apples in Stereo, but I'm unable to find any complete album uploaded online. I may have to create my own.

EDIT: If you have any of the following accounts, in theory you should be able to listen to it for free. Otherwise I'll upload files to a private playlist or something.

Deezer (some sort of streaming service?)
Amazon Prime

Discussion / Re: The official ChaosForge Discord channel
« on: November 19, 2017, 20:54 »
The only issue is that now there's so much activity on there that this forum isn't getting much. I blame Malek.

Well, you definitely have some skill. That skill might simply be patience. Lots and lots of patience. Kudos, man.

Nightmare! / Re: [N!|AoLt+AoMC|6|92%|YASD] Pwnage
« on: October 31, 2017, 23:14 »
Not bad at all. I really enjoy max carnage combat shotguns.

DiabloRL / Bug Topic
« on: October 30, 2017, 06:21 »
Everyone loves playing DiabloRL because it's just that awesome. Sadly, bugs exist. So please let us know when you find them.

Useful information to post includes:
Version number
Operating system
What the bug is

Known bugs in DiabloRL 0.5.0:
The hydra spawned by the Guardian spell is not configured properly and will cause a stack overflow that will crash your game. Avoid casting it.
Damage/AC calculation is in need of some TLC.
Mortem text is also in need of some TLC.
Inventory and Quickskills are in need of some TLC.
Town Portal has errors if you avoid using it and walk back...and then use it again.
Also, errors happen if an item is sitting where the town portal appears and you cast it.
Selling an item and having nearly a full stack of gold can make your new gold disappear instead of drop to the ground.
Infravision does not work.
Knockback from weapons is conveyed to spells (and shouldn't be).

I had suggested that you could necro this older post, but instead I wrangled moderator access and set up this post instead. I'll also see about finding/getting a proper trac set up again.

Yeah, as I suspected. About a minute and a half of the hydra trying and failing to do act, and then pages and pages of stack overflow warnings. Woo! Sorry about that. Now I need to set up a FreePascal coding environment again...

Eh, sure I'd take a look. I know a couple of the spells probably aren't working as intended, and there's some missing affixes and suffixes. Rogues weren't quite that overpowered in Diablo, because it wasn't turned based. But yeah, if you could find a door and had knockback you were set for the level pretty much.

Either email the file or set up a file dump and email that to tavana at

I think there's actually still a trac somewhere around for bugs... I'm working on assignments right now, but will get back to you soon.

Forum user 'you' and I are still technically in active development, except that I haven't don't anything for ages, and she hasn't either. I'll have to check what version exists on Sourceforge, since that's where the most up to date code should be.

EDIT: Yeah, I checked up on things and can't find the trac. It's not with the rest of the Chaosforge tracs, so I'll have to bug Kornel or you. I also had forgotten how much extra work Kornel had put into this to get from 0.4.5 to 0.5.0. Sourceforge still has 0.4.5 as the latest build. Might have to get a coding environment going again and work on this again over the holidays.

Oh man. How crappy would it have been if you waited to see the Apostle's colour and then failed your YAAM because of it? I almost don't want to tell you how well you've done, because that might add fuel to the fire of insanity that you obviously have.

Well done.

EDIT: Decided to check out how long it takes to Whirlwind. Looks like it's exactly as the Wiki says...and not. It looks like it takes
Code: [Select]
math.max( ( self.usetime * being.firetime * 8 - 5000 ), 8 * being.speed )which equates to either 8 times your normal swing time minus 5 seconds, OR 8 times your normal speed, whichever is higher.

Final addendum, here's a wonderful note Kornel left in the code in regards to the Dragonslayer:
Code: [Select]
-- XXX Maybe we should allow Barons of Hell to wield it since they are not really human...

Modding / Re: Help w/ level generation crashes
« on: October 17, 2017, 22:19 »
Glad that helped! :)

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