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Messages - mosfet

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Bug Reports / Three green armors in Callisto 1
« on: March 03, 2020, 06:36 »
Callisto 1, seed 6428, has 3 green armors, two of which are in one chest. Minor issue, but this does seem like an excessive amount - maybe RNG should be tweaked here.

Bug Reports / Occasional missing tile
« on: March 03, 2020, 06:34 »
I have a Radeon RX Vega 56 with 19.12.2 driver (so one version old). Occasionally a tile will be missing and drawn black, like here. Seems to happen most often with the "space station" tile set. It is possible to walk on the missing tile without issue.

I believe this issue occurs after this sequence of events:
-a melee monster telegraphs an attack on another monster
-one of the attacker and victim are killed before the attack can be completed
-player is offscreen when this happens

But I'm not sure exactly what causes it. I've seen it happen 2-3 times, Io and Beyond.

The result will be attack telegraph arrows while remain on the map indefinitely.

The AI is a really positive change for the game. It adds difficulty, but it's rewarding because you can generally learn better habits and get better. In particular it encourages you think about positioning.

I don't want to say too much about this unless I have a chance to do more runs, but it seems like the extra weapon drops and experience in UV mode make the game easier than the lower difficulties level, after the character gets established. In UV you have a good chance of 7.62 rifle, chaingun, or rocket, or all three, to deal with the archreavers in Anomaly. Sure, you get more of them, but it doesn't matter when you can kill them at range before they can hit back. In Medium you might have only a standard shotgun and 9mm rifle for Anomaly, especially if you get a "short" Callisto Mines. On average my UV runs go further, ignoring those that die on Callisto 1. But I'm still a little hesitant to say this is the case. On UV you find a wider variety of weapons so you're more likely to find something that works for your build. I find CRI bots particularly tricky in Medium. Again, though, I'd want to do more tests in case it was just luck.

I ahad one case of a fairly healthy character getting instakilled after opening a door on Europa 1. There were two fire fiends I could see, and 1-2 unseen enemies. All fired, all hits landed, and down went a character with 60% health and 50% blue armor. Maybe this is rare but it seems very unavoidable.

Scent is really neat. I think it would be great to have some ways to exploit it to. Grenades and barrel explosions could disperse scent if they don't already. Maybe changing armor or dropping your armor would cause enemies to find the armor instead. Maybe fiends should check out organic corpses too, out of interest in the blood. There's lots of opportunities for emergent gameplay.

Odd graphics bug: on my dual monitor system with GTX970 and Windows 10, full screen mode, the loading screen shows up on both monitors initially, and the game plays only the second monitor. If you alt-tab away, both monitors will be updated to the most recent image, but the game plays on the secondary monitor still. If full screen is disabled this goes away.

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