Chaosforge Forum

  • December 05, 2019, 17:27
  • Welcome, Guest
Please login or register.



Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - fwoop

Pages: [1]
1
Bug Reports / [0.9.9.2] nanofiber green armor is useless
« on: February 22, 2011, 02:45 »
I used [some mods] on a green armour and ended up with nanofiber green armour: 0 armour, -30% movespeed. The nanofiber recipe should probably exclude green armor, hehe.

-Edited to remove spoiler. Tavana

3
DiabloRL / B1h Ironman YAVP
« on: June 11, 2010, 06:54 »
--------------------------------------------------------------
 DiabloRL 7DRL PRERELEASE roguelike postmortem character dump
--------------------------------------------------------------

  fwoop, level 10 warrior, entered Catacombs,
  after 6977 turns.
  He scored 188897 points, killing 379 hellspawn.

  He advanced to level 10 gaining 64957 experience.
  He found 3615 gold coins.
  He killed the Butcher.

-- Statistics ------------------------------------------------

  Strength   50/40
  Magic      20/20
  Dexterity  40/40
  Vitality   30/30

  Life 97/97  Mana 29/29
  Armor 14  ToHit 70

-- Spells ----------------------------------------------------

-- Equipment -------------------------------------------------

  [ Head ]  nothing
  [ Neck ]  nothing
  [ Body ] hard leather armor [14]
  [ Wpn  ] the Butcher's Cleaver (4-24)
  [ Shld ]  nothing
  [ RRng ]  nothing
  [ LRng ]  nothing

-- Quickslots ------------------------------------------------

  [ Slot 1 ] potion of full healing
  [ Slot 2 ] potion of rejuvenation
  [ Slot 3 ] potion of full healing
  [ Slot 4 ] potion of full healing
  [ Slot 5 ] potion of full healing
  [ Slot 6 ] scroll of healing

-- Inventory -------------------------------------------------

  composite staff of Firebolt (5-10) {44/44}
  short staff of Healing (2-4) {31/38}
  hunter's bow (2-5)
  falchion (4-8)
  long sword (2-10)
  axe (4-12)
  composite bow (3-6)
  claymore (1-12)
  3615 gold coins

-- Kills -----------------------------------------------------

  skeleton                 29
  corpse axe               2
  burning dead             19
  horror                   5
  skeleton captain         17
  corpse captain           18
  burning dead captain     2
  horror captain           6
  skeleton archer          5
  corpse bow               3
  burning dead archer      10
  horror archer            8
  scavenger                36
  plague eater             22
  shadow beast             14
  bone gasher              17
  fallen one               42
  carver                   17
  devil kin                6
  dark one                 23
  zombie                   17
  ghoul                    9
  rotting carcass          22
  black death              4
  fiend                    2
  blink                    5
  flesh clan archer        1
  hidden                   12
  overlord                 4

-- Messages --------------------------------------------------


--------------------------------------------------------------

Didn't find any major bugs during this play, the game is really quite stable now.

Gave myself the challenges of "don't go back up any stairs, ever" combined with "clear floors entirely of enemies"; so no town trips or clearing deeper floors prior to Butcher. This didn't turn out to be difficult - there's plentiful amounts of health potions; Butcher and overlords can be cheesed using bows from behind barrels; and repair skill was useful, although I didn't realise I had it until near the end.

Used a buckler[5] for most of the game until I got tired of un/re-equipping it each time I wanted to use a bow or the healing staff.

Never found any rings this version, I presume they are disabled?

Anyway much fun was had; I actually found it more fun than non-ironman actually, since I don't care for the tedium of repeatedly backtracking into town and haggling piles of junk. Would be interesting if a future version had an ironman challenge mode built in, similar to the challenge modes in DoomRL.

4
Modding / Map Painter
« on: May 09, 2010, 15:32 »
Some people expressed interest in the map painting functionality from cellular automata mod, so here is a barebones version. The world cell type tracker and other stuff have been excised.

Bugs related to turning off edge wrapping fixed.

5
Modding / Cellular Automata
« on: May 09, 2010, 07:00 »
This mod lets you play around with cellular automata in doomRL! You can play with any classical 2D cellular automata, just modify the survival/birth/etc rules in the top variable section.

Notes:
1) You'll want to use the Pause staff prior to fiddling with the Maker staff.

2010/05/10 Edition - Now you can paste any arbitrary map mid-game onto the level, with optional transparency!

Bugs related to turning off edge wrapping fixed.

Pages: [1]