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Topics - Nick

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1) At least one Nano melee assembly and at least one Firestorm.
2) Firestorm + any Shield. Shield (F1) can be repaired (recharged) with power cells.
3) Some minor balance changes.
4) Pathfinding bugs fixing (no more stepping into lava after a door).
5) One or two master assemblies for one unique item each. Not just powerful. Interesting rather than powerful.
6) At least one Firestorm armor assembly (probably making a Shield) and at least one Sniper.
7) Minor AI improvement.
8) One or two new Angels and combinations.
9) Using ammo from the ground as well as items now.
10) Better ammo boxes interface, easy switching with a weapon.

Since Jupiter Hell had taken you entirely, I give another innuendo about opening the sources :-b

Requests For Features / Yat another trait request ;)
« on: November 27, 2014, 15:44 »
Pan, dodajcie jeszcze jedną zdolność. "Niepijący", dwa poziomy.
"Wasz organizm na tyle odwyknął od szkodliwych stymulatorów, że oni teraz z braku przyzwyczajenia działają silniej i dłużej".

Zwiększa czas działania powerups, ~15/30%.

Bug Reports / I don't know why did you lock the thread...
« on: November 25, 2014, 07:57 »
>> Why does it feel like I barely deal any damage to an enemy that's directly hit by the BFG9000?
> Currently, knockback is calculated and occurs before damage is taken, so the victim only takes damage based on where it lands after knockback, rather than its original position. This will be fixed in due time.

I want to remind original Doom barrels had a little lag before explosion. So I think you should:
1) Calculate damage to objects and monsters;
2) Calculate and apply knockback and (if someone/something has been thrown into a teleport) teleports;
3) Apply damage (in random order or sorted by negative hit points).

It'll allow to deliver a "teleporting barrel surprise", like original Doom :)

Requests For Features / sokoban
« on: November 24, 2014, 13:23 »
Allow me to pull those damn barrels or make some actual soko-ban special levels. I prefer first.

Requests For Features / What's with Frag Shotgun?
« on: December 01, 2013, 09:57 »
Will you do something with it? Bump from unique 7d3 to exotic 8d3, turn into Dum-Dum shotgun (,6111.150.html ), something else?

Bug Reports / Pathfinding bugs
« on: May 13, 2013, 17:40 »
Arch-viles get stuck in lava.
Player can't find a route in a darkness even if he has a map.
Player CAN find a route in a darkness without a map if you click on a discovered square and he does not feel too shy to walk on dark squares and use doors hidden in the dark, walking to a door as if he knows that door is there.
Player can't reach any far tiles.
Pathfinding algorithm does not take into account you have 100% resistive boots.

With DoomRL maps size, Wave Propagation Algorithm will work in milliseconds. I can write it in one evening after job, without any of the bug mentioned above.
Maybe I should join the dev team?

1) moving a barrel affects floor tiles, exchanging destination and source;
2) using nuke on Arena causes chat with Master and only then causes death. Wonder how they manage to say so many words in the middle of nuclear fire which already killed all monsters there :)

Bug Reports / Can't select Scavenger on AoMark+Ao100
« on: April 16, 2013, 13:57 »
Is this a bug or I don't know something important about master traits?

Requests For Features / English Grammar/Style NAZI thread
« on: February 26, 2013, 02:31 »
"Me fail English? That's unpossible!"
Let's have a dedicated thread for English improvement. This part is important for games with text control, but very few of us are English. Let's have the text message suggestions here. Let's collect all examples of bad style and language misuse here. Add-ons, posts (beginning from this one), maybe the game itself (if any). Can't judge because I have the same trouble so I can't even make add-ons if I'll ever try.

Requests For Features / Balance suggestions
« on: February 20, 2013, 16:25 »
I'm probably wrong but I feel
1) Gatling must require two Tech mods and a Chaingun, not two Bulk mods. Or, at least, T+B.
2) Both single and double Shotguns must have the Elephant calibre.
3) Double and Combat Shotguns must appear a bit earlier. On Normal, they are too late for the party in 95% cases.

Also, why Angel of Light Travel can't have the RL on Arena and beat The Wall to have the Backpack? Is it done on purpose or?..

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