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Topics - singalen

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1
General Discussion / Almost there: YASD Tech/Medium
« on: October 12, 2019, 22:52 »
First time I got that far. Didn't know there won't be any ammo Beyond, so didn't have enough with me, so became reckless.

Technician's Field Medic is really OP, I didn't even use his activated abilities much.
Didn't figure out how to activate Scavenger.
Bringing 6 keycards to Vaults would be really tough; clearing them wasn't. I figured I can shoot beyond range with a Hunter Rifle and take out those pesky turrets. Why isn't Hunter Rifle a Sniper Rifle? Is there a better one?..

Took most of my Saturday. Taking a break from JH for a while now.

The mortem format lacks the armor's percentage.

Flynn Taggart, level 14 Technician, killed on
BEYOND L3 by a archreaver.

He survived for 19590 turns.
The run time was 5h 21m 54s.
He scored 3106 points.
He took MEDIUM risks.

CALLISTO L3 -> Valhalla Terminal L1
Valhalla Terminal L2 -> Valhalla Command
Valhalla Command - cleared
EUROPA L2 -> Conamara Chaos Biolabs L1
Conamara Chaos Biolabs L2 -> Containment Area
Containment Area - cleared
IO L2 -> Io Black Site L1
Io Black Site L2 -> Black Site Vaults
Black Site Vaults - cleared
BEYOND L1 -> The Arena
The Arena - cleared
BEYOND L2 -> Limbo
Limbo - cleared

Awards
  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Conqueror Ribbon (+100)
   * Completed all encountered special levels

He killed 431 out of 448 enemies.

  18 former soldiers
  2 former CRI guards
  47 fire fiends
  4 corrupted sergeants
  3 corrupted grunts
  9 former CRI soldiers
  31 turrets
  14 rocket turrets
  5 corrupted heavys
  7 toxic reavers
  3 former commandos
  16 former grunts
  12 cryoreavers
  15 former guards
  6 siege ravagers
  11 CRI marines
  11 reavers
  2 corrupted guards
  3 military bots
  2 plasma ravagers
  1 former CRI grunt
  24 security bots
  1 former CRI heavy
  1 former heavy
  3 combat drones
  1 corrupted commando
  41 fiends
  22 security drones
  3 exalted soldiers
  34 archreavers
  6 exalted fiends
  20 ravagers
  9 CRI bots
  3 former CRI sergeants
  2 hellish commandos
  30 armored ravagers
  4 corrupted soldiers
  10 former sergeants

Traits
  Ironman L2
  Packrat L1
  Son of a Bitch L2
  Whizkid L3
  Gun hoarder
  Scavenger
  Tinkerer
  Field Medic
  Overkill

Equipment
  Slot #1 : ADV rocket launcher
  Slot #2 : .44 hunter rifle PB
  Slot #3 : ADV 7.62 assault rifle A
  Slot #4 : CRI plasma rifle P2BA
  Body    : red armor PB
  Utility : CRI rifle power control

Inventory
  energy cell (x34)
  rocket (x10)
  rocket (x1)
  7.62 ammo (x32)
  .44 ammo (x31)
  krak grenade (x2)
  smoke grenade (x2)
  CRI phase kit (x1)
  military stimpack
  military stimpack
  stimpack (x1)
  large medkit

2
General Discussion / Listening to Roguelike Radio #154
« on: October 04, 2019, 13:03 »
* Sorry to hear that it took you that insane amount of resources to create a Mac version. It's a huge sacrifice, and I value it tremendously!
I can envision a headline in some press: "Apple's proprietary technology costs $100k to an indie game developer to port a game to Mac and drives them almost broke".
* I believe, RTX will make the missing lighting pre-calculation "problem" go away eventually. Maybe a bit too late, maybe not.
* Can't wait for a Switch version, even though then I'll be completely lost for the society. Will do my best to sell it to all the Switch gamers I know.
* I'm really happy to have pointed out that Zenimax only demands to take down the names :D Don't want to steal the credit for being the first with the idea, but I remember pointing this out.
* Can the game's animations be modded? For some reason, I feel that animation of hunkering down and shooting from behind a cover would feel super-fun. I do understand that it's a way lower priority than the stuff you have on your hands now.

3
General Discussion / Console mode crashes on Mac
« on: September 24, 2019, 23:52 »
Crash log:
Spoiler (click to show/hide)

4
General Discussion / Lighting artifacts on Mac/Iris
« on: September 04, 2019, 12:16 »
on this MacBook: https://support.apple.com/kb/sp703?locale=en_US

Note the rectangular shades on the floor, and the triangular shards in a corner light.
I see these all the time.


5
Discussion / Aww cute.
« on: August 30, 2019, 14:10 »

6
On Discord, Malek suggested that corner-shooting is a vital but not obvious tactic and should be described in "Getting started".

I'm drafting a pull request. I'd love to have a text for it from someone with a writer's bone. For now, here's what I'm thinking of:

Quote
Are you a fan of running head-on into an enemy that shoots at you?
No? Smart recruit. There's a great tactic for you: shooting from behind
the corner. This way, you can see the enemies (and shoot them!), but
they cannot see (and shoot!) you.

On this map, you can shoot the cross location, even if you cannot see it:

   .......X
 @############

Do you think it's a good idea?

7
Modding / I have a working Mac package
« on: December 31, 2017, 21:05 »
Phew.
I got a working Mac package, with diagonal keys too.
Testers welcome.

It's based on tung's fork: https://github.com/tung/doomrl
His changes are:
* better mouse performance
* AnimationSpeed control. Maybe we'll get the console speed?
* Allow targeting beyond visible range
* crash after winning/dying on a continued game
* high ASCII chars for some terrains and a custom text backend (no idea what is it and if it works at all)
* Require Enter when run key fails due to nearby enemies
Spoiler (click to show/hide)
* more minor enhancements that I like.

http://victorsergienko.com/files/DoomRL%200.9.9.71.dmg

8
Discussion / Anyone else on Mac - do diagonal keys work for you?
« on: December 18, 2017, 16:43 »
Thanks to collaborative effort on Github, D**mRL runs on Mac again: https://github.com/ChaosForge/doomrl/issues/4

I only miss diagonal keys, though mouse is OK.

I have an external PC keyboard and Karabiner Elements that translates numpad keys to PgUp/PgDn/Home/End. Does this configuration work for anybody else?

9
Modding / Building D**RL for Mac 10.12
« on: October 05, 2017, 14:15 »
I made about 5th pass at trying to run DoomRL no Mac OS X 10.12.

Does anyone else do it? If yes, let's join forces. If no, you're welcome to follow.

Good news - this time, it built!
Bad news - I still see the yellow progress bar, but then it turns black, exactly the way the existing binary does.

My Lazarus cannot attach to gdb yet, though it might work after reboot.

Now I'm unsure - should I try to debug the graphics errors, or just migrate to SDL2 (if possible).

10
Forum / Bug? Topics falsely marked as unread
« on: January 20, 2017, 12:34 »
Hi,

After not visiting for some time, some forums/topics have the unread icon for me, though there is nothing new there. Clicking "Mark read" helps.
It's been that way ever since I registered.

11
Off Topic / C++ and STL. How portable is JH?
« on: December 15, 2016, 18:58 »
Having found my C++ very rusty, I rationalized that it was not worth it in the first place. Turned to reading up on modern C++ and its downsides...
I found something worth attention -- EASTL - Electronic Arts' version of STL. The whole "Motivation" part is very interesting.
http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2271.html#Motivation

12
FPC Valkyrie / Getting "Error while linking" on makewad stage.
« on: December 14, 2016, 15:30 »
I'm on OS X, I've installed the recent Lazarus and FPC 3.0.0 [2015/11/14] for i386.
The hellish thing doesn't give any further diagnostics.
Did anyone advance further?

13
Post Mortem / [M|AoHu|100%|9|YASD] Death to ONE misstep
« on: December 14, 2014, 07:42 »
It was worth killing everything including 4 arachnotrons on AoHu, just to forget that I swapped Acid-proof boots for Tactical boots.

In my defense I can say that I was distracted by the strongest opponent, my 4-year old daughter.

Not a very remarkable AoHu run otherwise.

I was happily carrying a gift of a Fireproof Red armor and two Enviro-suits for Cybie... an d'oh.

And only now I thought that with Dodgemaster I wouldn't need these. Well, anyway.

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 sogo, level 6 Arch-Vile Lt. Colonel Technician,
 committed a stupid suicide on level 1 of the Deimos base.
 He survived 87804 turns and scored 26348 points.
 He played for 2 hours, 38 minutes and 38 seconds.
 He didn't like it too rough.

 He killed 259 out of 259 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Humanity!

 He saved himself once.

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 4
  Levels completed : 3

-- Awards ----------------------------------------------------

  UAC Star (bronze cluster)
  Hell Champion Medal

-- Graveyard -------------------------------------------------

  ###########################################################
  ...........====########.............######........#........
  ..........====#########..............####....}|...#..|.....
  .........====##########..##########...##........../...|....
  ........====###==================###.......[..#####.....[..
  .......====###====================###........}#!..#########
  .......===###======================###.....}||#...#========
  .......===###=====&..........&=====####..|!...#...#========
  .......===###====..##########..====####..|....##++#==######
  .......===###====..##########..====......||........==/..|}.
  .......===###====..##########..====...|............==/...}}
  .......===###====..##########..====####|......##+}#==######
  .......===###=====&..........&X====####..;....#.|.#========
  .......===###======================###........#...#========
  .......====###====================###.....#...#!?[#########
  ........====###==================###...}....|}#####}....||.
  .........====##########..##########+..##|.........}.|}...!.
  ..........====#########..............####.........#|.......
  ...........====########.............######........#.[......
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/10   Experience 15902/6
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Technician

    Hellrunner       (Level 2)
    Son of a gun     (Level 2)
    Dualgunner       (Level 1)
    Dodgemaster      (Level 1)

  SoG->SoG->DG->HR->HR->DM->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   blue armor [4/4] (83%) (P)
    [b] [ Weapon     ]   shotgun (8d3) [1/1]
    [c] [ Boots      ]   tactical boots [0/0] (88%)
    [d] [ Prepared   ]   pistol (2d4) [6/6] (T1)

-- Inventory -------------------------------------------------

    [a] pistol (2d4) [6/6] (T1)
    [b] rocket launcher (6d6) [1/1]
    [c] minigun (1d6)x8 [200/200]
    [d] red armor [3/6] (49%) (P)
    [e] fireproof red armor [4/4] (81%)
    [f] 10mm ammo (x100)
    [g] 10mm ammo (x53)
    [h] 10mm ammo (x100)
    [i] shotgun shell (x41)
    [j] large med-pack
    [k] large med-pack
    [l] homing phase device
    [m] envirosuit pack
    [n] envirosuit pack
    [o] power mod pack
    [p] power mod pack
    [q] technical mod pack
    [r] agility mod pack
    [s] acid-proof boots [0/0] (100%) (A)
    [t] shell box (x100)

-- Resistances -----------------------------------------------

    Plasma     - internal 0%    torso 20%   feet 0%   

-- Kills -----------------------------------------------------

    75 former humans
    39 former sergeants
    9 former captains
    37 imps
    32 demons
    44 lost souls
    14 cacodemons
    2 hell knights
    4 arachnotrons
    2 bruiser brothers
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  He defeated the Hell Arena Master!
  On level 5 he found the Arena Master's Staff!
  On level 7 he sneaked into the Phobos Lab.
  He broke through the lab.
  On level 8 he encountered the Phobos Anomaly.
  On level 8 he assembled a fireproof armor!
  On level 9 he entered Deimos Lab.
  On level 9 he assembled a tactical boots!
  On level 9 he finally committed a stupid suicide.

-- Messages --------------------------------------------------

 Fire -- Choose target...
 You see : floor
 You reload the shotgun.
 Fire -- Choose target...
 You see : floor
 You are hit! You are hit! You are hit! You are hit! You are hit!
 You reload the shotgun.
 Fire -- Choose target...
 You see : an arachnotron (heavily wounded) | floor | [ m ]ore
 You reload the shotgun.
 Fire -- Choose target...
 You see : an arachnotron (almost dead) | 10mm ammo (x24) | floor | [ m ]ore
 The arachnotron dies.
 You reload the shotgun.
 There is a lever here.
 Argh!!! Acid! You die!... Press <Enter>...

-- General ---------------------------------------------------

 990 brave souls have ventured into Phobos:
 939 of those were killed.
 2 of those were killed by something unknown.
 4 didn't read the thermonuclear bomb manual.
 And 23 couldn't handle the stress and committed a stupid suicide.

 22 souls destroyed the Mastermind...
 1 sacrificed itself for the good of mankind.
 17 killed the bitch and survived.
 4 showed that it can outsmart Hell itself.

--------------------------------------------------------------

14
Like in that joke, "Did you actually try it?".

Building a Vampyre for AoMs is cheating. Well, if you can't win fairly, just win.

Duelist armor [OAP] was insanely good, I didn't even wear Angelic Armor.

Limbo was the only hard piece, I only had 2% health at some point, and an Arch-Vile with Mancubi in front of me, at eastern edge. Luckily, I managed to phase to the center, then to lure and cornershoot the Vile and three Mancubi to "wounded", to jump on them and to EAT THEM. 34% was way better.

Nuked

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 v, level 13 Arch-Vile Lt. Colonel Marine,
 nuked the Mastermind at the Hell Fortress.
 He survived 167197 turns and scored 146898 points.
 He played for 2 hours, 5 minutes and 5 seconds.
 He didn't like it too rough.

 He killed 751 out of 751 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Masochism!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 11
  Levels completed : 11

-- Awards ----------------------------------------------------

  Medal of Prejudice
  Aurora Medallion
  Conqueror Badge
  Fallout Gold Cross
  Grim Reaper's Badge
  Hell Armorer Badge
  Hell Champion Medal
  Masochist Gold Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  .........................................................|#
  .......................................................X}.#
  .......................................................|.|#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 180/90   Experience 75248/13
  ToHit Ranged +0  ToHit Melee +4  ToDmg Ranged +0  ToDmg Melee +6

-- Traits ----------------------------------------------------

  Class : Marine

    Ironman          (Level 3)
    Finesse          (Level 2)
    Brute            (Level 2)
    Berserker        (Level 1)
    Whizkid          (Level 2)
    Badass           (Level 2)
    Vampyre          (Level 1)

  Bad->Bad->Bru->Bru->Ber->MVm->Fin->Fin->WK->WK->Iro->Iro->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Malek's Armor [3/3] (90%)
    [b] [ Weapon     ]   Longinus Spear (8d8)
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   BFG 9000 (10d6) [220/220] (B3)

-- Inventory -------------------------------------------------

    [a] shotgun (8d3) [1/1] (T2)
    [b] missile launcher (6d6) [4/4]
    [c] duelist armor [4] (AOP)
    [d] Angelic Armor [7/7] (100%)
    [e] piercing chainsaw (4d7)
    [f] shotgun shell (x59)
    [g] rocket (x3)
    [h] power cell (x70)
    [i] power cell (x19)
    [j] large med-pack
    [k] phase device
    [l] phase device
    [m] envirosuit pack
    [n] envirosuit pack
    [o] lava element
    [p] steel boots [2/2] (100%) (APT)
    [q] shell box (x100)
    [r] rocket box (x16)
    [s] power battery (x120)

-- Resistances -----------------------------------------------

    Bullet     - internal 60%   torso 60%   feet 60% 
    Melee      - internal 60%   torso 60%   feet 60% 
    Shrapnel   - internal 60%   torso 60%   feet 60% 
    Acid       - internal 85%   torso 95%   feet 85% 
    Fire       - internal 85%   torso 95%   feet 85% 
    Plasma     - internal 60%   torso 90%   feet 60% 

-- Kills -----------------------------------------------------

    102 former humans
    78 former sergeants
    21 former captains
    85 imps
    73 demons
    156 lost souls
    57 cacodemons
    44 hell knights
    41 barons of hell
    26 arachnotrons
    1 former commando
    7 pain elementals
    12 revenants
    16 mancubi
    11 arch-viles
    4 nightmare demons
    5 elite former humans
    2 elite former sergeants
    2 bruiser brothers
    1 shambler
    1 lava elemental
    1 agony elemental
    1 Angel of Death
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 5 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 7 he marched into the Military Base.
  On level 7 he assembled a piercing blade!
  He purified his fellow comrades.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Hell's Armory.
  On level 9 he assembled a tactical boots!
  He destroyed the evil within and reaped the rewards!
  On level 10 he found the Medical Powerarmor!
  On level 11 he arrived at the Containment Area.
  He emerged from the Containment Area victorious!
  On level 12 he romped upon the Abyssal Plains.
  He slaughtered the beasts living there.
  On level 14 he ventured into the Halls of Carnage.
  On level 16 he found the Tower of Babel!
  On level 17 he invaded the Unholy Cathedral!
  On level 17 he found the Longinus Spear!
  He then destroyed the Unholy Cathedral!
  On level 19 he entered the Vaults.
  He cracked the Vaults and cleared them out!
  On level 20 he was foolish enough to enter Limbo!
  On level 20 he found the Angelic Armor!
  He managed to clear Limbo from evil!
  He nuked level 22!
  On level 22 he entered the Lava Pits.
  On level 22 he found the Malek's Armor!
  He managed to clear the Lava Pits completely!
  He overloaded a nuclear BFG 9000 on level 23!
  Then at last he found Dis!
  He overloaded a nuclear plasma rifle on level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in Hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 taste blood!
 The lost soul hits you. The lost soul hits you. You need to taste blood!
 You hit the lost soul. The lost soul dies. The lost soul hits you. You need
 to taste blood!
 You hit the lost soul. The lost soul dies. You're going berserk! John Carmack
 reloads his rocket launcher. The lost soul hits you. You need to taste blood!
 You need to taste blood!
 You hit John Carmack. The lost soul hits you. The lost soul hits you. You
 need to taste blood!
 You hit John Carmack. You're going berserk! The lost soul hits you. You are
 hit! The lost soul dies. The lost soul dies. The lost soul dies. The lost
 soul dies. You need to taste blood!
 You hit John Carmack. The lost soul hits you. You need to taste blood!
 You hit John Carmack. John Carmack dies. Congratulations! You defeated John
 Carmack! Press <Enter>...
 You feel relatively safe now. You're going berserk!

-- General ---------------------------------------------------

 962 brave souls have ventured into Phobos:
 911 of those were killed.
 2 of those were killed by something unknown.
 5 didn't read the thermonuclear bomb manual.
 And 22 couldn't handle the stress and committed a stupid suicide.

 22 souls destroyed the Mastermind...
 1 sacrificed itself for the good of mankind.
 16 killed the bitch and survived.
 5 showed that it can outsmart Hell itself.

--------------------------------------------------------------

15
One in a row of AoHu attempts looked like a dream run.
Somewhy I tend to do them with handguns, though this is probably a bad idea, until you're at SoG4.

Red Armor + Power mod make AoHu so much easier. I managed to win Arena and Court, Phobos Lab was easy, chose not to confront arachnos and Shamblers in a  Deimos Lab, and then I found IT. The Beretta. It looked like a perfect luck.

Invulnerability Sphere + graphics version (and my stupidity in the first place) on level 12 did me a disservice: I eliminated a cluster of daemons in a daemon cave on L13, and descended deeper... only that was a Spider's Lair entry. Didn't see red in black/white, didn't read the name, didn't take time to consider a starting position and recognize the layout.

Somehow I tended to continue shooting not even thinking to escape and that the level layout seemed familiar... and voila, invulnerability eroded, and I'm dead in one turn.

How do you keep a cold head? I find that I die when I become too involved, fall to basic reflexes and lose track of something. This keeps happening to me in DoomRL and every other game.

Probably I should never try gambling.

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 huhu, level 7 Arch-Vile Lt. Colonel Marine,
 let an arachnotron get him on level 6 of the Deimos base.
 He survived 153652 turns and scored 34951 points.
 He played for 3 hours, 28 minutes and 13 seconds.
 He didn't like it too rough.

 He killed 305 out of 313 hellspawn. (97%)
 He held his right to remain violent.
 He was an Angel of Humanity!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 4
  Levels completed : 3

-- Awards ----------------------------------------------------

  Hell Champion Medal

-- Graveyard -------------------------------------------------

  ###########################################################
  ##############.....#####.........#####.....################
  ###...........####......#####>........####...####......####
  ..................####.......###..|.......##.....##........
  #.........#####.......###.......#A..........#......##....#.
  #......###.....####.....A##A.....#..........#........#...#|
  #....##............###.....#.....#.........#..........#..#|
  #...#.................##....*...*........##...........#..#.
  ...#..................................###..............#...
  ..#.................A.A.......X........................#...
  ..#.................###................................#...
  ...#..............##........*...*.....##.A............#....
  #..#............##.........#.....#......###A.........#...#.
  #...#..........#...........#..A...##.......####....##....#|
  #....#........#.............#.......##.........####......#|
  #.....##.....#...............#..|.....###................#.
  ........##...#................###........###...............
  ###.......###.###............>...####.......####.......####
  ##############...######..............#####.################
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/12   Experience 19038/7
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +2  ToDmg Melee +2

-- Traits ----------------------------------------------------

  Class : Marine

    Son of a bitch   (Level 2)
    Son of a gun     (Level 2)
    Dualgunner       (Level 1)
    Triggerhappy     (Level 1)
    Bullet Dance     (Level 1)

  SoG->SoG->DG->SoB->SoB->TH->MBD->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [6/6] (77%) (P)
    [b] [ Weapon     ]   Grammaton Cleric Beretta (2d6) [8/18]
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   pistol (2d4) [0/8] (B1)

-- Inventory -------------------------------------------------

    [a] pistol (2d4) [6/6] (T1)
    [b] high power pistol (2d6) [4/4]
    [c] combat shotgun (7d3) [5/5]
    [d] micro launcher (5d5) [0/1]
    [e] red armor [4/4] (100%)
    [f] red armor [4/4] (88%) (A)
    [g] red armor [6/6] (100%) (P)
    [h] 10mm ammo (x100)
    [i] 10mm ammo (x26)
    [j] 10mm ammo (x100)
    [k] 10mm ammo (x100)
    [l] shotgun shell (x35)
    [m] rocket (x3)
    [n] small med-pack
    [o] small med-pack
    [p] large med-pack
    [q] large med-pack
    [r] large med-pack
    [s] large med-pack
    [t] large med-pack
    [u] phase device
    [v] 10mm ammo chain (x250)

-- Resistances -----------------------------------------------

    Fire       - internal 0%    torso 25%   feet 0%   

-- Kills -----------------------------------------------------

    68 former humans
    34 former sergeants
    13 former captains
    59 imps
    29 demons
    62 lost souls
    20 cacodemons
    8 hell knights
    1 baron of hell
    2 arachnotrons
    2 former commandos
    4 pain elementals
    2 bruiser brothers
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  He defeated the Hell Arena Master!
  On level 5 he found the Arena Master's Staff!
  On level 7 he sneaked into the Phobos Lab.
  On level 7 he assembled a tactical boots!
  On level 7 he assembled a micro launcher!
  He broke through the lab.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he assembled a high power weapon!
  On level 13 he found the Grammaton Cleric Beretta!
  On level 14 he ventured into the Spider's Lair.
  On level 14 he finally let an arachnotron get him.

-- Messages --------------------------------------------------

 Fire -- Choose target...
 You see : an arachnotron (mortally wounded) | blood | [ m ]ore
 The missile hits the arachnotron. The arachnotron dies. You are hit! You are
 hit! You are hit!
 Fire -- Choose target...
 You see : an arachnotron (unhurt) | floor | [ m ]ore
 The missile hits the arachnotron. The missile hits the arachnotron. The
 missile hits the arachnotron. The missile hits the arachnotron. You are hit!
 You are hit! You are hit! You are hit! You are hit! You are hit! You are hit!
 You are hit! You are hit! You are hit! You are hit! You are hit! You are hit!
 You are hit! You are hit! You feel vulnerable again.
 Fire -- Choose target...
 You see : an arachnotron (severely wounded) | floor | [ m ]ore
 The missile hits the arachnotron. The arachnotron dies. You are hit! You are
 hit! You are hit! You are hit! You are hit! You are hit! You are hit! You are
 hit! You are hit! You are hit! You are hit! You die!... Press <Enter>...

-- General ---------------------------------------------------

 907 brave souls have ventured into Phobos:
 863 of those were killed.
 2 of those were killed by something unknown.
 4 didn't read the thermonuclear bomb manual.
 And 20 couldn't handle the stress and committed a stupid suicide.

 18 souls destroyed the Mastermind...
 14 killed the bitch and survived.
 4 showed that it can outsmart Hell itself.

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