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Topics - singalen

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Is this a feature or a bug?

Bug Reports / Bad string pointer?
« on: June 25, 2020, 00:43 »
I don't remember how I did this, but this happened when I had a bunch of bots, after a heated battle.

Bug Reports / Graphic glitch: pipe connected to nowhere
« on: June 16, 2020, 11:27 »
Here's a pipe in a pit that is supposed to go into a wall.

Forum / I think I see what's the problem with Honeypot
« on: May 30, 2020, 20:44 »
Periodically, when I try to post, Honeypot will reject the post because my cookie is too old (older than 3 days, I think?)

But the login form has an option to log in for a longer time. This effectively doesn't work, because forum thinks you're logged in, and Honeypot overrules it.

Can we either change Honeypot setting or remove the login option to log in for more than 3 days?

It's irritating as hell to try to post or to login and see "Please clear your computer of malware first".

Bug Reports / Excess red keycard or did I miss something?
« on: May 27, 2020, 12:23 »
Maybe I missed something? I thought I cleared every level I visited.

And yet, I ditched 1 red keycard in Beyond and never had a use for it.

Code: [Select]
CALLISTO L4 -> Military Barracks
Military Barracks - cleared
EUROPA L4 -> Refueling Base
Refueling Base - cleared
IO L4 -> Io Warehouse
Io Warehouse - cleared
BEYOND L2 -> Limbo
Limbo - cleared

Bug Reports / Almost missed the most important part
« on: May 26, 2020, 21:46 »
Not really a bug, but maybe there's a way to make it more noticeable in this lighting.

Bug Reports / Ghost flashlight
« on: May 17, 2020, 01:15 »
I don't honestly remember how its owner died, but the light stayed there.

The pistol has 4 mod slots, of which only 2 are used.
Am I misreading something?

They should be able to fly above.
This may bring more tactical variety into the game. A bit of 3rd dimension. Especially if the direct control is implemented :D

Even if not, if you hack a drone, this will add a bit of usefulness to them.
They would be even more useful if they extended your field of vision, because what else are war drones good for.

Currently, drones are boring, they don't add a new tactics, they feel just like reskinned weakened grunts. Sure, EMP, but how often do you carry EMP grenades?

That I cannot understand at all. I keep getting confused by it.

Bots now can follow you and fight for you, and that's awesome.

It would be more awesomeness if you could directly control them.

I imagine the mechanic to work this way:
* only done from a terminal. You need to come to a terminal and already have a bot hacked.
* Bump into a terminal and have extra menu items: "Remote control bot c3p0", "Remote control bot r2d2", etc.
* It costs 3-10 sec to start the direct control session, and 1-3 sec to stop it.
* You leave the JHGuy body at the terminal and start controlling the bot's body. JHGuy is too busy (maybe is wearing a VR headset?..) to sense anything around, so the body is completely vulnerable.
* You get back to JHGuy body by pressing Esc, or if the bot is destroyed, or when JHGuy's body is attacked. Maybe the smarter enemies can even track the terminal that's used to control a bot, or maybe Fiends are enough to make it a risky game.
* This feature could also be balanced by reduced bot's speed or field of vision (the controls are clunky).
* This can probably be done with turrets too. I have not idea why, but why not.

Bug Reports / Keypad Enter doesn't work on Mac
« on: April 11, 2020, 13:38 »
I have an external keyboard, so keypad enter still makes sense.

Reloading with Reload Dance should still produce a reload sound. It didn't for me.

Post Mortem / [0.8.10|U|Ma|YASD] Couldn't tank the Armory
« on: March 31, 2020, 19:07 »
My best result so far. While I have bought the game for myself and a friend, and played it since Kickstarter, I'm still horrible at it.
And since Doom II times I don't consider anything below Ultraviolence a worthy challenge, so I almost always play on Hard... and die somewhere at the end of Europa.

This time, I decided to dump all the 9mm auto rifles, not try to stock ammo for later, and go with a chaingun for the everyday use and rocket launcher for weapon #3.
Worked surprisingly well!
I cannot stand having less than 2 stacks of ammo, so sometimes I had to pick up an enemy's chaingun instead of my own, to utilize their ammo on other, lesser enemies. With this tactic, I always had at least 140 of 7.62s.

This took me all the way to the CRI Armory. Flynn was a Field Medic and Ironman with a health pumped up to 150 with a help of a few med stations.
I even left a couple of medkits behind.

Before CRI Armory, I had 2 stimpacks, 3 small med-kits, a full 150 health and 5 multi-tools for a P-modded red armor.
But the damned Armory ate through all of them! Plus, I didn't have too many keycards, and cleared it only for the love of the art. I got an extra A-pack and a multitool from a tech station, and that's all.

I entered Io 5 with 23 health, and was chewed by a trio of exalted reavers.

In DRL, you can outplay your enemies and exterminate them without getting a scratch. I haven't figured out a tactics for this yet in JH, unless you fill the air with rockets, or spend a ton of other ammo shooting into a darkness. Well, you can almost always take the turrets out safely.

Unless I'm mistaken, in JH you have to trade some of your health for theirs, each time or each other time with Hellrunner, even if you always try to shoot from a cover.

Flynn Taggart, level 12 Marine, killed on
IO L5 by a exalted reaver.

He survived for 17916 turns.
The run time was 4h 17m 26s.
He scored 2898 points.
He liked it HARD!

CALLISTO L4 -> Military Barracks
Military Barracks - cleared
EUROPA L4 -> Refueling Base
Refueling Base - cleared
IO L2 -> CRI Laboratory L1
CRI Laboratory L2 -> CRI Armory
CRI Armory - cleared

  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage

He killed 394 out of 404 enemies.

  8 former commandos
  3 former CRI soldiers
  24 fiends
  4 corrupted sergeants
  6 former soldiers
  14 combat drones
  10 former sergeants
  6 corrupted soldiers
  33 CRI marines
  14 cryoreavers
  4 hellish commandos
  4 corrupted heavys
  5 cryobeross
  1 former CRI sergeant
  10 security drones
  5 exalted reavers
  9 exalted fiends
  2 kerbeross
  3 hellish sergeants
  2 armored ravagers
  12 CRI commandos
  16 security bots
  19 turrets
  11 archreavers
  23 CRI bots
  5 corrupted commandos
  16 CRI soldiers
  2 reavers
  1 former CRI grunt
  1 CRI bot MkII
  2 corrupted guards
  1 CRI sergeant
  1 military drone
  26 fire fiends
  16 CRI turrets
  13 former guards
  7 former grunts
  29 ravagers
  7 hellish soldiers
  4 former heavys
  13 rocket turrets
  2 toxic reavers

  Hellrunner L2
  Ironman L2
  Reloader L1
  Sustained fire L2
  Focused fire
  Whizkid L1
  Field Medic

Trait order

  Slot #1 : ADV chaingun P
  Slot #2 : CRI plasma rifle PA
  Slot #3 : ADV rocket launcher
  Body    : red armor PA
  Utility : ADV shotgun damage amp

  energy cell (x100)
  energy cell (x100)
  energy cell (x100)
  energy cell (x51)
  rocket (x10)
  rocket (x8)
  7.62 ammo (x100)
  7.62 ammo (x87)
  EMP grenade (x2)
  krak grenade (x1)

Sounds crazy, but I think I actually see this. JH is running in a window.

Videocards on a Mac: Radeon Pro 460 4 GB, Intel HD Graphics 530 1536 MB.

Chrome was running before JH. After JH was closed, Chrome is fast enough again.

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