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Messages - Magekind

Pages: [1] 2
1
DiabloRL / Re: Welcome to the DiabloRL board!
« on: December 03, 2006, 21:47 »
Lookie there, Kornel has adopted my favorite anime goodguy for his avatar. Go both of ye, Guts of Berserk and Kornel of ChaosForge.

2
Requests For Features / Numpad key 5
« on: July 04, 2006, 12:49 »
Personally, I prefer the period. However, I also play on a laptop, and by turning on the numpad, I lose half my keyboard.

3
Requests For Features / Son of a shotgun
« on: July 04, 2006, 12:47 »
Actually, both. It takes strategy. Son of a gun should remain, IMO, because it brings out a part of the game that few realize: the effectiveness of your issue side-arm.

4
Requests For Features / Rogue Like Doom or Doom Like Rogue?
« on: July 04, 2006, 12:44 »
Sorry - fear/horror? Once, playing Doom 3, I did jump, as a body twitched. Actually slid a ways, but regardless - I would have to say no. Yes, there's a... this evil, demonic overtone that you don't see as well in the DoomRL, but... that's because it's simplified. But as for fear, if Doom 3 were the horror game some said it was, I would never have played past the first level. I don't play for horror, it's the thrill, the action. Just me, but....

5
Discussion / Help with a story?
« on: June 28, 2006, 12:59 »
So, she's fully asexual? Odd.

As for her being a Kattah, they had to start somewhere, and from humans is as good a start as they get. There's obviously an old starting point, this is a new one. Someone has to be able to accept that fact and the probability of it, or forever remain weak. If Jon ever gets his head into philosophy, which is quite possible considering he wasn't always a warrior, not accepting this will weaken him.

I don't know if you can really understand how much weaker a warrior with a closed mind is over an open-minded one. In battles like the one you're talking about, it could easily be the difference between those that are still standing and the rest of your friends.

6
Requests For Features / Decoy bonuses
« on: June 24, 2006, 07:34 »
You are right there, often goodies were made traps in the original Doom as well as later Doom games. And I do agree with this feature, although I also like the levers.

7
Requests For Features / Playing as a demon
« on: June 24, 2006, 05:11 »
Or just add them as a playable race. Sounds fun, and dunno. With the game's Sword of Fargoal-like simplicity, it just might not end up. Still, I'd like to see it happen.

8
Requests For Features / Graphs for DooM Roguelike
« on: June 23, 2006, 12:20 »
Oh, and for your Campbell/Snake episode, play Bard's Tale on the XBox. Where you're heading down, at the very first, to fight the mouse. "Press Y to jump."

"What?"

9
Pre-0.9.9 / YASD - One Level Clear.
« on: June 23, 2006, 12:05 »
A happy bubbly goo in the acid that was the marine is proud of his accomplishment...

--------------------------------------------------------------
 DoomRL (v.0.9.8 (WIN-S)) roguelike post-mortem character dump
--------------------------------------------------------------

 Missile, level 2 soldier, killed by something...
 on level 2 of the Phobos base.
 He survived 6476 turns and scored 1558 points.

 He killed 34 out of 34 hellspawn. (100%)
 This ass-kicking marine killed all of them!


-- Statistics ------------------------------------------------

  Health 0/60   Experience 1189/2
  ToHit +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Ironman        (Level 1)
    Tough as nails (Level 1)

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   green armor [1/1] (100%)
    [ Weapon     ]   shotgun (6d3) [1/1]
    [c] [ Boots      ]   nothing

-- Inventory -------------------------------------------------

    [a] blue armor [2/2] (100%)
    pistol (2d4) [6/6]
    [c] 10mm ammo (x100)
    [d] 10mm ammo (x19)
    [e] shotgun shell (x50)
    [f] shotgun shell (x34)
    [g] rocket (x3)

-- Kills -----------------------------------------------------

    9 former humans
    10 former human sergeants
    6 imps
    7 lost souls

-- History ---------------------------------------------------

 He started his journey on the suface of Phobos.
 On level 2 he battled through a maze of rooms.
 There finally he was killed by something....

-- General ---------------------------------------------------

 Before him 20 brave souls have ventured into Phobos:
 19 of those were killed.
 And 1 couldn't handle the stress and commited a stupid suicide.

--------------------------------------------------------------


This is a copy where I've cheated on no-one. I unpacked the game again in a different directory.

10
Announcements / Forum Changes
« on: June 23, 2006, 12:04 »
Umm... make yourself a cyber-entity. You do not exist on the internet, only the alias. That's what I've done. Damn efficient, too. I do not make that mistake. Oh, and Andrew, it's humorously ironic that your last name is the same as the last name of a most prominent protagonist in a story I've created. I like the name - used it even before I played Half-Life 2.

11
Pre-0.9.9 / Owned, by Hell, for Hell
« on: June 23, 2006, 11:59 »
Nosir, that was a complete accident. I wanted him to stick around until level 12 or fifteen, maybe even twenty. But no, he had to die early, with only six-hundred-threescore and six points.

12
Discussion / Help with a story?
« on: June 17, 2006, 07:57 »
Which means... they'd have to do a lot more damage, stir the waters quite a bit more until the Clan either declared war on them outright, at which point they could bring it to its knees, or the Clan accepted Nicole back in.

But this fails to tell the exact place Jon and Sam will have in that period.

Jon would tend to want to bring the clan to its knees, now that he's a bona-fide warrior. That way, he/they could call the shots; and that's always the best position to be in for a warrior. Nicole, naturally, wants to get back in diplomatically, as her honor resides there. Sam... probably doesn't say but tends toward diplomacy, and I'm not getting a grip on Kathy. She feels like an extra. Not an important factor.

13
Discussion / D&D, Doom and You
« on: June 11, 2006, 07:15 »
Hmmm, yes and no. Even if they've copyrighted the d20 system, that's not going to stop me from getting a set of dice, writing down a handful of "guidelines", and going at a game with a few friends. D&D or not; even if I take the D&D book in hand, I can "house-rule" out everything I don't like.
<br />
<br />As for GURPS - I'd have to look it up. I've actually played d6 games before with a sheet of graph paper and one or two friends.

EDIT: I can also "house-rule" in anything I want. We had a couple of the fellows around here make themselves a Jedi class...

14
Discussion / Help with a story?
« on: June 11, 2006, 06:48 »
I honestly object to the formal training bit; call me weird. The strongest warriors are those who live in it daily, not the ones that get the before-hand preps. I think Jon is a serious and strong enough person to survive the first-hand training.  I also think it would make him a greater hand in the ensuing trials.

Your call, though.

15
It's the stupid suicide. I did that once, with a fairly promising character I called Sir Windley. Shot a barrel, and forgot to check my health first.

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