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Messages - Palmiro Togliatti

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1
Discussion / Re: Quick questions thread!
« on: August 06, 2011, 02:41 »
- do you dodge only while running? or to dodge it's just necessary stepping diagonally up and down?

2
Announcements / Re: DoomRL 0.9.9.2 RELEASED!
« on: February 12, 2011, 13:18 »
YYYEEESSS!!!

3
DiabloRL / Re: How to extract original sounds and music
« on: November 30, 2010, 14:51 »
Worked, thank you very much Super_Bricklayer!

4
DiabloRL / Re: My own DiabloRL 0.1 Beta testing
« on: November 02, 2010, 05:41 »
Cool, I'm in.

5
DiabloRL / How to extract original sounds and music
« on: November 02, 2010, 03:05 »
Sorry, I don't manage to extract the files.
I double-click on mpqx.exe, and then nothing happens. My original diablo cd is in the drive, but I don't get asked the path of diabdat.mpq, why?

6
This sub-forum is filled with Iron (class) YetAnotherVictoryPost threads.. what are those kind of challenges about?

I love this game, the new beta is awesome and I would like to improve its difficulty.

7
DiabloRL / Re: DiabloRL Beta Testers needed!
« on: September 26, 2010, 04:07 »
YEAH!!!!

8
DiabloRL / Re: DiabloRL Beta Testers needed!
« on: September 24, 2010, 10:07 »
Hey I still haven't received the link for the beta version!!

9
DiabloRL / Re: DiabloRL Beta Testers needed!
« on: August 31, 2010, 04:33 »
A bug of the previous version was that if a town portal scroll created a portal on the stairs, coming back from town made them disappear forever with the portal.

10
DiabloRL / Re: DiabloRL Beta Testers needed!
« on: August 31, 2010, 02:25 »
I would like to join the beta team, sign me in!

Can I get the download?

11
Two big suggestion that will help me a lot:

1) When I shoot in a direction, and then I press "f" again, the game remembers my previous direction only if it was in the green shooting points, and not if it was in the green. I think making the game remember even with the red would save a lot of time for intuituin-like strategies (people who shoot to very far monsters out of their view).

2) When in simple but confused situations I just quickly press "f", "f", "f, "f", waiting for all those imps and soldiers to die under my chaingun.
Often I accidentally continue to press "f" when no more monsters are anymore in sight; this result in me getting those message "Find a more constructive way to commit suicide" and "You see: Palmiro Togliatti (not hurt)" alternatevely.

The problem is: in those situation it is very important for me to know if the last message was "Find a more constructive way to commit suicide" or "You see: Palmiro Togliatti (not hurt)".
Because in the first case I have to press "f" and then shoot in the direction I know there are monsters; in the second case I just have to shoot in that direction without having to press "f" before.

And this is annoying because I have to choiches:
A) Reading what was the last message (annoying)
B) (this is what I do very often) Pressing the directional key in the direction I want to shoot.. hoping the last message was "You see: Palmiro Togliatti (not hurt)". If the 50/50 chance goes bad, I can have two results:
b1) I make one or two steps toward the enemies and they shoot a couple of bullets at me; superficial wounds
b2) I make two or more steps toward the enemies and I discover there were also a Baron of Hell and a Searg.. ok, you got my point.

Possible solution: eliminating this 50/50 situation and making only one possible result when the player is "f"erserking.
This means: not accepting shooting on himself as a move; when this happens, you still get the "Find a more constructive way to commit suicide" message, but the game doesn't continue: if you press a directional key, the cursor moves (not Palmiro Togliatti), and if you want to go somewhere you have to press "esc" and exit the aim menu.

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