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Messages - didit

Pages: [1]
1
Requests For Features / Re: chapters
« on: August 15, 2009, 10:05 »
really? damn. i keep doing this don't i?

i keep thinking up of things that are already being done...

so, um... should i lock the thread or something?

2
Requests For Features / chapters
« on: August 15, 2009, 08:35 »
right, I'm sure that everyone remembers how good old doom had chapters, right? well, why doesn't doomrl?

think of the possibility... if this isn't going to be included in vanilla doomrl, then someone has to make a mod for different chapters...
 

3
heh, Angel of Rescue sounds much cooler then angel of surviving comrades.

and yeah, chances are that someone will make a mod containing every half-baked idea or item ever thought of on this site.

4
Discussion / Re: Shotgun strategies
« on: August 14, 2009, 01:31 »
find a combat shotgun, as that thing is surprising good at sniping distant opponents, if you happen to find an advance combat shotgun, slap on some damage and reload mods and your on your way!

that or only use shotguns when you turn tight corners or go though a passage way, keep a chain gun or even plasma gun on you for long distance killing, but that's not really a shotgun strategy......

5
Bug Reports / Re: A Barrel Telefraged me...
« on: August 14, 2009, 01:17 »
OH, i don't do it!

i just know i could and have done it in the past!

chill, i ain't no cheater!

6
Bug Reports / Re: A Barrel Telefraged me...
« on: August 13, 2009, 13:52 »
heh, this might sound nooby, but how do i check what version i have?

here the thing, I'm used to things trying to teleport onto me, such as when I'm camping/waiting for those spider dudes (cant remember their names) in that spiders web level, the thing that scared me is out of all of the squares/space on the map, it chose the one next to it, conveniently, the one where i was standing. now, this was quite late and when I'm screwing around i tend to make movement errors, so maybe i stepped on the porter or something.... BLARG! I'm just trying to just this all behind me, life goes on, you know... lol.


oh, and on a unrelated note, when i save i copy the save file elsewhere, so when doomRL deletes the save file, i can simply replaces it and thus have a perma-save... does this count as cheating?   

7
Bug Reports / Re: A Barrel Telefraged me...
« on: August 13, 2009, 12:00 »
hmm... odd... it doesn't do that to me... then again, i didn't download doomRL from this site. the is interesting....

8
Bug Reports / A Barrel Telefraged me...
« on: August 13, 2009, 11:13 »
I'm not sure if this is a bug or more of a 1 in a million game error. but..

I was playing a nice and easy game of doomrl on ITYTD, you know, just fucking around with it, when I thought "I wonder if pushing barrels into the teleporters works"  and so I did just that... and god was I fucking stupid.

the 'random' teleport dropped the barrel ON TOP OF ME! it promptly exploded and killed me... I lost all my progress, not to mention this kick ass rail-gun... EPIC FAIL!

WTF happened?

9
Requests For Features / Re: New unique items
« on: August 13, 2009, 10:56 »
Damage:    1d10x4
Accuracy:    +0 (its a shotgun... so yeah...)
Base Fire Time:    1.5 second
Base Reload Time:    6.0 seconds
Clip Size:    4
Ammunition:  shotgun shells
Special Reload:    N/A
Quote on pickup:    MOTHER OF GOD! WHO MADE THIS?
Ingame Description:    if you thought the double barrel shotgun was bad...
Code: [Select]
Suggested Unique
Damage dice: 1d10*4
Range:   (1*4) to (10*4) = 4-40
Average: ((1 + 10) / 2) * 4 = 22
Base Fire Time:   1.5 seconds
Base Reload Time: 6.0 seconds
Clip size: 4
Code: [Select]
Double shotgun
Damage dice: 6d3*3
Range:   (6*3) to (18*3) = 18-54
Average: ((6 + 18) / 2) * 3 = 36
Base Fire Time:   1.0 second
Base Reload Time: 2.0 seconds
Clip size: 2
Stock double shotgun wins in every aspect.

LOL, heh. I fail at making weapons, I guess. it was a joke submission anyway's so i didn't think anyone would take it seriously. 

10
angel of surviving comrades.
rank: whatever...

well I'll be damned marine, your some of buddy's actually managed to survive! perhaps their radios crapped out on them or maybe they lost them during combat... what ever the case they'll most likely help you in your crusade to get the fuck out of here, and who cares if they are only packing shotgun and pistols, any helps walking knee deep though the dead is welcome here in the shores of hell!

what if all your buddy's hadn't been turned into mindless zombies, or atleast kept some of their human memorys? eh? well, the idea is that some zombies (former-former-humans) will ignore you (unless you shoot them), be a different colour and attack other monsters. they could give you some fire support or be used as human shields. heh heh heh....

11
Requests For Features / Re: Barrels!
« on: August 13, 2009, 10:04 »
Melon has a point, if DooMRL is trying to mimic doom, then 'barrel-damage-pushing' should be included. but, like in good old doom 1, anything more than an half missed shotgun shot would cause it to detonate. also, while we are on the topic of barrels, perhaps on harder levels (such as the hell one's) we could have some more deviating/powerful ones with a higher splash and damage. just an idea....

12
Requests For Features / Re: New unique items
« on: August 12, 2009, 08:03 »
yes, yes i am.

13
Requests For Features / Re: Trait Requests!
« on: August 12, 2009, 06:10 »
oh, so... yeah. sweet, i guess one of the new traits!

yeah, their is a type of rubber that's used by builders because its relatively acid proof/highly alkaline.

as for man of stone, yeah, I was thinking someone would say that. lol.

14
Requests For Features / Re: New unique items
« on: August 12, 2009, 06:06 »
time for my stupid overpowered weapon!

quad barrel shotgun aka "what in god's name...?"

Damage:    1d10x4 
Accuracy:    +0 (its a shotgun... so yeah...)
Base Fire Time:    1.5 second
Base Reload Time:    6.0 seconds
Clip Size:    4
Ammunition:  shotgun shells
Special Reload:    N/A
Quote on pickup:    MOTHER OF GOD! WHO MADE THIS?
Ingame Description:    if you thought the double barrel shotgun was bad...

yeah, I don't know much about the double shotguns stat's so if this is under/over powered, please tell me.

15
Requests For Features / Re: Trait Requests!
« on: August 12, 2009, 05:45 »
yay for my first post! anyway... down to traits.

OMNOMNOM
requires Brute 2.

"so that's what deep-fried Imp tastes like!"
well, you've finally discovered why zombies eat the dead... its because they taste so damn good! you have gained the ability to heal you self by eating you opponents while your in close combat. .

what this would do is give you, like, 5% of a monsters health when you kill them in close combat
and, come on, wouldn't it be cool for YOU to take a bite out a Demon for a change.

the acid-proof Rubber man
doesn't require anything.

"I'm non-biodegradeable, baby!"
though some way or another, you've gained rubber like properties, making you invulnerable to acid and you take less damage from most source... maybe it was all of those bicycle wheels you ate.



man of stone
doesn't require anything.

"I IZ ROK 'ARD, GOV!"
apparently, being coated with thin layer of lava is not fatal and is in fact a good thing (or though you did lose a few hundred braincells). you are invulnerable to lava and gain a armour bonus at the small cost of speed.


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