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Messages - Brickman

Pages: [1] 2
1
You purposefully let a run end after 600 levels and 13 hours because you wanted to test a bug (that you knew might kill you)? You're clearly a crazy person. (Sad to hear that there was no payoff, that would have been amazing if you somehow revived)

2
Post Mortem / Re: [U|100%|YAFW] Scavenger Diamond
« on: March 17, 2019, 18:37 »
By the way, here's a screenshot people might find fun (I certainly do):


3
4% health while standing next to a revenant. I only survived because I managed to kill him in one volley.

Your video is pretty insane though.

4
This was a fun one. Having recently played almost exclusively on UV and N! recently the jump back to Hurt Me Plenty was weird. For the first 8 levels I could basically play in my sleep, but things changed pretty drastically once the hell knights and barons showed up. There were a couple close calls, but for the worst, well, the following picture speaks a thousand words:



(In hindsight since that was a homing phase device I should have just gone downstairs instead, especially since I'd teleported next to him holding my RPG).

In all, I definitely made the last third of the game way more dangerous than it needed to be by going for 100% kills (I should have just stairdived whenever I got my 200% HP or found a berserk/invincibility pack). But by the time things got tough I had already come so far, you know?

One other highlight of the run was the Cyberdemon fight--the game spawned me berserk but in the very corner tile of the map with Cybie in sight, so there was no possibility of dodging anything. So I just ran up to his face (before he even fired thanks to berserk speed), switched to the Shielded Armor, and leisurely shot him to death while he chipped away at me for 1 damage each turn. I was planning to use a similar strategy on the final boss but I realized when I got there that corner shooting with intuition was safer.

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Dave, level 11 Arch-Vile Mjr General Scout,
 defeated the Mastermind at the City of Dis.
 He survived 105052 turns and scored 163513 points.
 He played for 4 hours, 24 minutes and 25 seconds.
 He wasn't afraid to be hurt plenty.

 He killed 663 out of 663 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Masochism!

 He saved himself once.

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 3
  Levels completed : 3

-- Awards ----------------------------------------------------

  Medal of Prejudice
  UAC Star (gold cluster)
  Untouchable Medal
  Hell Armorer Badge
  Hell Champion Medal
  Masochist Platinum Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #>#####################................................####
  ######################...............####...............###
  #####################.......####.....####.....####.......##
  ####################........####.....####.....####........#
  ###################.........####.....####.....####.........
  ##################.%........####..............####.........
  #################..........................................
  #################....####X...........................####..
  #################....####............................####..
  #################....####............................####&.
  #################....####............................####..
  #################..........................................
  ##################..........####..............####.........
  ###################.........####.....####.....####.........
  ####################........####.....####.....####........#
  #####################.......####.....####.....####.......##
  ######################...............####...............###
  #>#####################................................####
  ###########################################################

-- Statistics ------------------------------------------------

  Health 58/70   Experience 59232/11
  ToHit Ranged +2  ToHit Melee +2  ToDmg Ranged +2  ToDmg Melee +2

-- Traits ----------------------------------------------------

  Class : Scout

    Ironman          (Level 2)
    Hellrunner       (Level 2)
    Son of a bitch   (Level 2)
    Eagle Eye        (Level 1)
    Intuition        (Level 2)
    Triggerhappy     (Level 1)
    Cateye           (Level 1)

  Int->Int->HR->SoB->SoB->TH->MCe->HR->EE->Iro->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [6/6] (90%) (P)
    [b] [ Weapon     ]   plasma rifle (1d7)x6 [26/40] (T1)
    [c] [ Boots      ]   plasteel boots [2/2] (100%) (A)
    [d] [ Prepared   ]   power battery (x96)

-- Inventory -------------------------------------------------

    [a] double shotgun (9d3)x2 [2/2]
    [b] tactical shotgun (8d3) [5/5]
    [c] gatling gun (1d7)x6 [60/60]
    [d] plasmatic assault shotgun (7d3) [6/6]
    [e] missile launcher (6d6) [4/4] (T1)
    [f] fireproof red armor [4/4] (100%)
    [g] Shielded Armor [2]
    [h] shotgun shell (x62)
    [i] rocket (x14)
    [j] rocket (x14)
    [k] power cell (x33)
    [l] power cell (x70)
    [m] homing phase device
    [n] envirosuit pack
    [o] envirosuit pack
    [p] Enviroboots [0]
    [q] 10mm ammo chain (x210)
    [r] 10mm ammo chain (x250)
    [s] shell box (x100)
    [t] power battery (x120)

-- Resistances -----------------------------------------------

    Acid       - internal 0%    torso 0%    feet 50% 
    Fire       - internal 0%    torso 25%   feet 25% 

-- Kills -----------------------------------------------------

    60 former humans
    59 former sergeants
    36 former captains
    149 imps
    32 demons
    171 lost souls
    29 cacodemons
    16 hell knights
    37 barons of hell
    16 arachnotrons
    9 former commandos
    11 pain elementals
    10 revenants
    16 mancubi
    7 arch-viles
    2 bruiser brothers
    1 shambler
    1 Cyberdemon
    1 Spider Mastermind

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Hell's Armory.
  On level 9 he assembled a tactical shotgun!
  On level 9 he assembled a plasmatic shrapnel!
  He destroyed the evil within and reaped the rewards!
  On level 11 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 14 he found the Shielded Armor!
  On level 14 he assembled a gatling gun!
  He sounded the alarm on level 15!
  On level 16 he found the Tower of Babel!
  On level 18 he found the Enviroboots!
  On level 21 he assembled a fireproof armor!
  Then at last he found Dis!
  On level 24 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 Spider Mastermind. The missile hits the Spider Mastermind. The Spider
 Mastermind flinched!
 Fire -- Choose target...
 You see : out of vision
 Fire -- Choose target...
 You see : a Spider Mastermind (almost dead) | floor | [ m ]ore
 Targeting canceled.
 You reload the plasma rifle.
 You wear/wield : a power battery (x96)
 Fire -- Choose target...
 You see : out of vision
 Fire -- Choose target...
 You see : a Spider Mastermind (almost dead) | floor | [ m ]ore
 The missile hits the Spider Mastermind. The Spider Mastermind dies.
 Congratulations! You defeated the Spider Mastermind! Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 124 brave souls have ventured into Phobos:
 80 of those were killed.
 2 didn't read the thermonuclear bomb manual.
 And 3 couldn't handle the stress and committed a stupid suicide.

 39 souls destroyed the Mastermind...
 1 sacrificed itself for the good of mankind.
 30 killed the bitch and survived.
 8 showed that it can outsmart Hell itself.

--------------------------------------------------------------


5
Post Mortem / Re: [U|100%|YAFW] Scavenger Diamond
« on: March 14, 2019, 15:32 »
Maybe, but you can control how many rockets you're carrying a lot easier than you can control the game spawning a stack of phase devices. And a sufficient number of rockets takes up less inventory with the backpack (more than half the rockets I used spawn for free on that level, 2 full stacks plus a rocket box is enough). You can't expect a napalm launcher on any given run, but you can expect to get one eventually and modify the plan for that run accordingly.

edit: Aaaaand I just completed an actual Conqueror run on UV for the platinum badge. It doesn't even feel like enough of an accomplishment to make a thread, I just did the same thing again except with Malicious Blades, Lava Boots and Antigrav Boots. It just takes a long time.

6
Requests For Features / Re: Challenge mode ideas
« on: March 13, 2019, 05:04 »
How's this for a better solution to Opportunism in the late game: Just directly add level/2 extra captains and commandos to every non-special floor. 10 guns good for two clips each should be enough to clear one endgame level. Then add to the description "Fortunately, extra soldiers show up on each level ready to give you their guns."

In the early game, reliance on pistols and on shotguns that you have to throw away after four shots seems in line with the goal of this challenge. Other than pink demons and hell knights, a player conserving ammo can pretty much get a 1-1 ratio of shotgun blasts to kills on the early floors. Pistols CAN kill weak enemies without the specialized skills, they're just an that you try to avoid on most runs. As long as you're guaranteed to find a chaingun before you find a hell knight, you shouldn't be in the position of literally not having enough shots to kill it, though you may be forced to take some damage if you run outta shotguns. So it's definitely possible on HMP, but maybe luck-based on UV.

7
Requests For Features / Re: Challenge mode ideas
« on: March 12, 2019, 20:04 »
Yeah, I went a little overboard on the sloth challenge. The initial idea was just to just ruin the player's walk/run speed, because there's a god in Dungeon Crawl who does that and it makes for interesting gameplay. But then I thought that given the nature of this game, "stand still and shoot things" would be a bit too easy. Maybe the first version of the idea was better.

As for the accuracy buff, that wasn't so much an actual bonus as me realizing "missing a shot with the RPG would be certain death, better make that unlikely".

So revised version of the challenge: Movement speed is x3, all other actions normal speed. Probably reduce the difficulty to "hard". No point in an archangel version that raises movement speed any further, but maybe archangel would be "movement x3, everything else x1.2".

---

As for Opportunism, I'm not convinced that it would be impossible. My vision is that the player is carrying around spare guns instead of spare ammo clips (a plasma rifle in particular has almost as much ammo as a clip without the backpack). Realistically each chainfire gun is good for 2 clips and other guns for 3 before you need to throw it away.

However, I do concede that it would be A: Luck based and B: Harder on the higher difficulty for the wrong reasons, since they affect enemy spawns. Nightmare, ironically, would let you farm any captain/commando you find and thus cheat the system. Maybe if you tweak the item spawns so that all ammo piles are replaced with an equivalent common gun (but enemy drops are unaffected, so arachnotrons and revenants are still not helpful and you'll still see more bullets than guns).

edit: It just occurred to me though that Conqueror as one of the higher tier badges would be impossible since melee is blocked. So scratch that bit.

8
Post Mortem / Re: [U|100%|YAFW] Scavenger Diamond
« on: March 11, 2019, 16:58 »
I'm amused that I'm really the first person to think of this strategy. Because the second I saw a challenge that said "by luck", my first two thoughts were "What are the odds of success?" (quite poor) and "Are there any items that could raise the odds of success?" (yes, two such weapons). I just assumed people were going to say this was the standard way of getting it.

Similarly, I already did Conqueror on HMP a few months ago, using Malicious Blades because it seemed like the "obvious" choice (most of the advantages of a melee build, but you still get a boost when shooting things in the Mortuary, and a hatred skull can take care of the Angel of Death). You can expect a post incoming within the next couple days when I redo that on UV.

edit: Also, it just occurred to me that my solution gets all the loot while the "standard" solution does not. Which I find quite amusing.

9
Post Mortem / Re: [U|100%|YAFW] Scavenger Diamond
« on: March 11, 2019, 04:33 »
I covered every tile outside the center vault with lava, then used a phase device. This forced the phase device to put me in the center vault (the only other valid tile was the exit stairs). Cerebus boots definitely help with this strategy but I guess they're not strictly necessary.

Funny story: The acid spitter, aka the other gun which could have been useful for this strategy, was sitting pretty inside the center vault. It disassembled into a nano mod so I'm not complaining.

10
Requests For Features / Challenge mode ideas
« on: March 10, 2019, 11:21 »
I know the game's not in active development, but I still think crafting theoretical additions to the game is fun. So here's two challenge modes I came up with:

Angel of Opportunism
"They say if you seek, nature shall provide. And what you seek is more guns! Every time you reload a weapon it becomes weaker. Oh, and don't bother with melee, infinite-ammo guns or the ammochain skill, unless you LIKE dealing 1 damage."

Reloading a shotgun, pistol or miscellaneous weapon would lower damage or sides by 1, whichever's higher (like an inverse power mod). Reloading any RPG or burst weapon does this twice (so rocket launcher becomes 5d5, then 4d4). Reloading a BFG does it 3 times since the numbers start so high. This continues until they become 1d1.

To avoid cheating: Weapons with regenerating ammo do this whenever the regen starts. Ammochain causes affected weapons to weaken once every time you shoot, as do infinite-ammo guns. Melee attacks all do 1 damage no matter what.

The idea is that you have to constantly replace your guns with new ones, mostly those dropped by enemies. It would still be an "easy" angel though. The higher tier badges could include 100% kills, conqueror, and combining it with angel of light travel. For balance purposes it should probably guarantee Mortuary and Halls of Carnage, since they include lots of human enemies while their counterparts have none.

Angel of Sloth
"For those who love to play cautiously. All player actions take 2.5 times as long. To compensate, you get +4 accuracy."
Archangel of Sloth
"2.5 times as slow isn't enough for you? How about four times as slow? Here's a protip: Don't miss."

"Very hard" and "blade" level challenges, or maybe even another tier up from that. Any mistake will be punished severely, dodging is useless, and you won't be able to reload fast enough to shotgun cornershoot. I'm not sure how you would even beat this except maybe racing for the Shottyhead trait. So obviously the highest tier badge will ask you to do it without finesse and/or as a Marine (also giving up the technician's quick item use).

11
Another platinum down. Confidence/Overconfidence is extremely luck based, so I'm surprised it only took me two tries to get a ridiculously lucky first floor (and second floor).

First floor included a Gothic Armor, a vault with the Hell Staff and some mod packs, and most importantly a berserk skull. That skull was the only reason I was able to kill two shamblers in Deimos Lab, especially since my only weapons were a normal shotgun and the laser rifle. The reward was TWO nano packs and all the remaining materials to create both a nanoskin gothic armor and an antigrav boots. Once I hit whizkid 2 and crafted those, the only thing left that could kill me was stupidity.

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Dave, level 14 Arch-Vile Mjr General Technician,
 defeated the Mastermind at the City of Dis.
 He survived 86674 turns and scored 252686 points.
 He played for 4 hours, 1 minute and 49 seconds.
 He was a man of Ultra-Violence!

 He killed 1050 out of 1050 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Confidence!

 He saved himself once.

-- Special levels --------------------------------------------

  Levels generated : 8
  Levels visited   : 4
  Levels completed : 4

-- Awards ----------------------------------------------------

  Cyberdemon's Head
  Medal of Prejudice
  UAC Star (gold cluster)
  Hell Armorer Badge
  Daredevil Platinum Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ########................................###################
  #######...............####...............##################
  ######.......####.....###......####.......#################
  #####........####.....#..........##........################
  ####.........####.............X.............###############
  ###..........####............................##############
  ##...........................===..............#############
  ##....####.................======.....####....#############
  ##...&####................=======.....####....#############
  ##....####................========....####....#############
  ##....####................=========...####....#############
  ##.........................========...........#############
  ###..........####............======..........##############
  ####.........####..............===..........###############
  #####........####..........................################
  ######.......####.....#.#.........#.......#################
  #######...............###................##################
  ########................................###################
  ###########################################################

-- Statistics ------------------------------------------------

  Health 89/80   Experience 81223/14
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Technician

    Ironman          (Level 3)
    Finesse          (Level 1)
    Hellrunner       (Level 2)
    Reloader         (Level 2)
    Juggler          (Level 1)
    Dodgemaster      (Level 1)
    Whizkid          (Level 2)
    Shottyman        (Level 1)
    Fireangel        (Level 1)

  Rel->Rel->SM->HR->HR->WK->WK->DM->MFa->Iro->Fin->Jug->Iro->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nanoskin gothic armor [6/6] (187%) (A)
    [b] [ Weapon     ]   napalm launcher (7d7) [0/1]
    [c] [ Boots      ]   antigrav protective boots [2/2] (100%) (A)
    [d] [ Prepared   ]   shell box (x88)

-- Inventory -------------------------------------------------

    [a] tactical shotgun (9d3) [5/5] (P1)
    [b] laser rifle (1d8)x5 [52/52] (A1B1P1)
    [c] missile launcher (6d8) [0/4] (P2T2)
    [d] BFG 9000 (10d6) [20/100]
    [e] shotgun shell (x70)
    [f] shotgun shell (x7)
    [g] rocket (x6)
    [h] power cell (x70)
    [i] power cell (x35)
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] large med-pack
    [q] hatred skull
    [r] hatred skull
    [s] Hell Staff
    [t] shell box (x100)
    [u] rocket box (x16)

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 75%   feet 0%   
    Melee      - internal 0%    torso 75%   feet 0%   
    Shrapnel   - internal 0%    torso 75%   feet 0%   
    Acid       - internal 0%    torso 25%   feet 25% 
    Fire       - internal 0%    torso 25%   feet 0%   
    Plasma     - internal 0%    torso 25%   feet 0%   

-- Kills -----------------------------------------------------

    60 former humans
    107 former sergeants
    36 former captains
    76 imps
    15 demons
    512 lost souls
    19 cacodemons
    11 hell knights
    55 barons of hell
    33 arachnotrons
    25 former commandos
    41 pain elementals
    17 revenants
    16 mancubi
    22 arch-viles
    2 shamblers
    1 agony elemental
    1 Cyberdemon
    1 Spider Mastermind

-- History ---------------------------------------------------

  On level 1 he found the Hell Staff!
  On level 1 he entered Deimos Lab.
  He destroyed the evil within and reaped the rewards!
  On level 3 he arrived at the Containment Area.
  On level 3 he assembled a antigrav boots!
  On level 3 he assembled a nanofiber skin armor!
  He emerged from the Containment Area victorious!
  On level 4 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 6 he ventured into the Halls of Carnage.
  On level 7 he assembled a tactical shotgun!
  On level 8 he found the Tower of Babel!
  Then at last he found Dis!
  On level 16 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 Fire -- Choose target...
 You see : a Spider Mastermind (mortally wounded) | lava | [ m ]ore
 The missile hits the Spider Mastermind. Boom!
 You dodge! You dodge! You dodge! Boom! You are hit!
 Fire -- Choose target...
 You see : a Spider Mastermind (mortally wounded) | lava | [ m ]ore
 The missile hits the Spider Mastermind.
 Boom! You dodge! Boom! Boom! You dodge! Boom! You dodge! Boom! Boom!
 Fire -- Choose target...
 You see : a Spider Mastermind (almost dead) | lava | [ m ]ore
 The missile hits the Spider Mastermind. The Spider Mastermind flinched!
 Fire -- Choose target...
 You see : a Spider Mastermind (almost dead) | lava | [ m ]ore
 The missile hits the Spider Mastermind. The Spider Mastermind dies.
 Congratulations! You defeated the Spider Mastermind! Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 119 brave souls have ventured into Phobos:
 77 of those were killed.
 2 didn't read the thermonuclear bomb manual.
 And 3 couldn't handle the stress and committed a stupid suicide.

 37 souls destroyed the Mastermind...
 1 sacrificed itself for the good of mankind.
 29 killed the bitch and survived.
 7 showed that it can outsmart Hell itself.

--------------------------------------------------------------

12
Post Mortem / [U|100%|YAFW] Scavenger Diamond
« on: March 09, 2019, 16:08 »
I set out trying to get a conqueror win, but I forgot about the cathedral so I threw away my chainsaw. Sad. On the plus side, by the time I realized that I found the napalm launcher, so I decided to dedicate this run to the Scavenger Diamond badge instead.

Strategy was simple: I stocked up on rockets and painted every single tile of the Vaults with lava. I only actually found one non-homing phase device, but it didn't matter because I had a near-100% chance of success (the only non-lava tile outside the center vault was the stairs). It took something around 90 rockets to do so (fortunately the level spawns 48 plus whatever the revenants drop). I popped an envirosuit pack right after the teleport for safety (thank you technician bonus), and only lost ~30% health to the ambush inside. I kept the arena master's staff until then just in case though.

After that, I found a nano mod and tackled limbo just for the guaranteed asssault shotgun+power pack to finish a nano shotgun (finishing another platinum badge--only assembly left is the stupid BFG). In the end, I did every level except the cathedral.

The combination of cerebus boots, napalm launcher and a double-sniper chaingun (with intuition) is loads of fun. All three of those items were surprisingly useful even on their own, I was especially imrpessed by the boots (I probably wouldn't have risked my run on Limbo without them).

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Dave, level 16 Arch-Vile Br. General Technician,
 nuked the Mastermind at the Hell Fortress.
 He survived 223816 turns and scored 410605 points.
 He played for 9 hours, 16 minutes and 31 seconds.
 He was a man of Ultra-Violence!

 He killed 1335 out of 1335 hellspawn. (100%)
 This ass-kicking marine killed all of them!

 He saved himself 3 times.

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 10
  Levels completed : 10

-- Awards ----------------------------------------------------

  Medal of Prejudice
  UAC Star (gold cluster)
  Aurora Medallion
  Grim Reaper's Badge
  Hell Armorer Badge
  Hell Champion Medal
  Technician Platinum Badge
  Scavenger Platinum Badge
  Scavenger Diamond Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ..........................................................#
  ..........................................................#
  ..........................................................#
  .........................................%................#
  ..........................................................#
  ..........................................................#
  .......................................%...|.|..X.........#
  ........................................%.................#
  .......................................%.............===..#
  ....................................................=====.#
  ....................................................=====.#
  ............................................===.....=====%#
  ...........................................=====...=====..#
  .......................................%...=====..=====...#
  ...........................................==.==..====....#
  ............................................===....==.=...#
  ...................................................=.=....#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 52/80   Experience 124579/16
  ToHit Ranged +4  ToHit Melee +4  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Technician

    Ironman          (Level 3)
    Finesse          (Level 1)
    Hellrunner       (Level 2)
    Tough as nails   (Level 1)
    Eagle Eye        (Level 2)
    Juggler          (Level 1)
    Dodgemaster      (Level 1)
    Intuition        (Level 2)
    Whizkid          (Level 2)
    Scavenger        (Level 1)

  EE->EE->Int->Int->WK->WK->HR->MSc->Fin->Jug->HR->DM->Iro->Iro->TaN->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [6/6] (69%) (AP)
    [b] [ Weapon     ]   tactical rocket launcher (6d6) [2/5] (T1)
    [c] [ Boots      ]   protective boots [2/2] (100%) (A)
    [d] [ Prepared   ]   nothing

-- Inventory -------------------------------------------------

    [a] chaingun (1d7)x4 [40/40] (A1P1S2)
    [b] hyperblaster (2d4)x3 [13/40] (T1)
    [c] nano assault shotgun (5d3) (P1)
    [d] napalm launcher (7d7) [1/1] (S2)
    [e] BFG 9000 (10d6) [20/100] (T1)
    [f] Angelic Armor [7/7] (95%)
    [g] rocket (x8)
    [h] power cell (x70)
    [i] power cell (x70)
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] lava element
    [q] cerberus steel boots [0/0] (100%) (A)
    [r] rocket box (x9)

-- Resistances -----------------------------------------------

    Bullet     - internal 60%   torso 60%   feet 60% 
    Melee      - internal 60%   torso 60%   feet 60% 
    Shrapnel   - internal 60%   torso 60%   feet 60% 
    Acid       - internal 60%   torso 60%   feet 85% 
    Fire       - internal 60%   torso 85%   feet 60% 
    Plasma     - internal 60%   torso 60%   feet 60% 

-- Kills -----------------------------------------------------

    97 former humans
    88 former sergeants
    48 former captains
    193 imps
    77 demons
    387 lost souls
    46 cacodemons
    68 hell knights
    89 barons of hell
    68 arachnotrons
    12 former commandos
    32 pain elementals
    28 revenants
    29 mancubi
    33 arch-viles
    3 nightmare imps
    11 nightmare cacodemons
    17 nightmare demons
    2 bruiser brothers
    1 shambler
    1 lava elemental
    1 agony elemental
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 5 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 6 he assembled a tactical shotgun!
  On level 7 he sneaked into the Phobos Lab.
  He broke through the lab.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Hell's Armory.
  On level 9 he found the Revenant's Launcher!
  On level 9 he assembled a cerberus boots!
  He destroyed the evil within and reaped the rewards!
  On level 11 he arrived at the Containment Area.
  He emerged from the Containment Area victorious!
  On level 12 he assembled a tactical rocket launcher!
  On level 12 he assembled a hyperblaster!
  On level 12 he romped upon the Abyssal Plains.
  He slaughtered the beasts living there.
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 16 he found the Tower of Babel!
  On level 19 he found the Mega Buster!
  On level 19 he entered the Vaults.
  On level 19 he found the Acid Spitter!
  He managed to clear the Vaults completely!
  On level 20 he was foolish enough to enter Limbo!
  On level 20 he assembled a nano-shrapnel!
  On level 20 he found the Angelic Armor!
  He managed to clear Limbo from evil!
  On level 22 he arrived at Mt. Erebus.
  On level 22 he found the Medical Powerarmor!
  He managed to raise Mt. Erebus completely!
  Then at last he found Dis!
  He overloaded a nuclear BFG 9000 on level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in Hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 You see : John Carmack (almost dead) | pool of blood | [ m ]ore
 The missile hits John Carmack. John Carmack reloads his rocket launcher.
 You use a hatred skull. You feel like a killing machine! You need to taste
 blood!
 Unknown command. Press "?" for help.
 Fire -- Choose target...
 You see : John Carmack (almost dead) | pool of blood | [ m ]ore
 Targeting canceled.
 You need to taste blood!
 You need to taste blood!
 You dodge! You need to taste blood!
 Fire -- Choose target...
 You see : John Carmack (almost dead) | pool of blood | [ m ]ore
 The missile hits John Carmack. John Carmack dies. Congratulations! You
 defeated John Carmack! Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 116 brave souls have ventured into Phobos:
 75 of those were killed.
 2 didn't read the thermonuclear bomb manual.
 And 3 couldn't handle the stress and committed a stupid suicide.

 36 souls destroyed the Mastermind...
 1 sacrificed itself for the good of mankind.
 28 killed the bitch and survived.
 7 showed that it can outsmart Hell itself.

--------------------------------------------------------------

13
Like I said, I barely even used the focused double shotgun--jackhammer (or super shotgun if you find it instead) renders that gun mostly obsolete. The only reason it saw use at all was because of juggler.

And I wouldn't go so far as to try an "easy" angelic badge, considering I haven't been able to reach level 8 on nightmare since this first run. I must've gotten real lucky.

14
I'm definitely not on the level of pursuing angelic badges yet, but I am curious about them. Are there any badges that nobody has claimed yet? And for that matter, what's the most that any one person has?

(The only one that stands out to me as being likely to be unclaimed is the speedrun badge, but I say that not having tried any).

15
I didn't have 100% before then, no. I never intended to go for 100%, but even if I did level 24 completely kicked my butt and I had to flee with a homing phase device (I know the exact level number because it was a "you're being targeted" level--I ended up with three archviles and a bunch of other strong enemies surrounding me because every time I tried to fall back to a better position I ran into more enemies). I also skipped a few out-of-the-way enemies in some other levels.

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