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Messages - Garlyle

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Discussion / Re: Live stream DoomRL playthroughs?
« on: August 08, 2010, 21:48 »
I would totally be interested.

"The Mother-In-Law" is now my favourite nickname for a weapon ever

Requests For Features / Re: changes to challanges
« on: July 17, 2010, 20:40 »
Yeah, getting energy cells and rockets this early is its own reward, even if you might not necessarily have something to use them with just yet in the former's case.  I've had a few times where I've found plasma weapons well before finding any actual ammo for them, so stocking up on them there and in the Chained Court is something I've taken to doing whenever I can.

Requests For Features / Re: A new challenge idea
« on: July 12, 2010, 10:26 »
Where is it?I tried searching for it but after 10 minutes of my internet trying to load up the page of search results I decided to give up and just post,i'll search again.
Pinned thread, right at the top of this board.

Angel of Peace sounds like it would basically play as Angel of Pacifism: the Easy Mode (: the movie: the game).

Not entirely sure how I feel about Angel of Destruction, but I'm pretty sure I've seen stuff like that suggested a lot before, just leafing through topics around here.  I don't like the idea of "no leaving until everything is dead", because obviously this would make N! runs of it basically impossible, but also if you're constantly having health drained and that one little enemy's running around evading you... yeah.

Requests For Features / Re: New unique items
« on: July 03, 2010, 03:05 »
I don't think a rare, one-use item that acts like a portable Megasphere would be unbalanced. Or even a portable invincibility power-up. Sure, it would make the Cyberdemon a cakewalk, but for every player who successfuly used it on Cybie there would probably be five who died with it in their inventory because they were saving it for later.

A jar that lets you collect powerups would definitely be unbalanced, though.
...All things considered a portable one-use invulneurability might be awesome.  I think I'm all for it - it would definitely help out in a pinch, and yeah, invariably people would die with it in their inventory anyway, just like health kits.
Spoiler (click to show/hide)
Not sure how I feel about a portable Megasphere, but a portable Supercharge would probably be alright (A super medkit of some sort)

Also, the armor repair kit sounds great, but as it currently stands, it would make Ammochain builds even more ridiculous than they currently are, even if the ammo cost was increased.

Requests For Features / Re: New unique items
« on: July 01, 2010, 04:03 »
Well, since megaspheres do not exist, then you wouldn't have a chance to find such MSJar. However, a "jar" to capture spheres...

No, the game would be too easy. Leave it be [;
I wanted to say that a jar to pick up and hold onto a powerup for later would be awesome, but you're right.  Carrying an Invulneurability Globe would make some things way too easy.

I wouldn't mind some sort of consumable unique/exotic that can restore armor somehow, which is the main thing that such an item would allow that could be useful without being broken (I think?)

I think I've found them too. 
Spoiler (click to show/hide)

Discussion / Re: Your favorite weapon?
« on: June 13, 2010, 09:14 »
I've come to realise that I love the Shotgun.  Not the Assault Shotgun or Double Shotgun, but just the standard Shotgun.  It's probably because I'm playing on easier levels, but yeah, for some reason I just like it a whole lot.

...Favourite Exotic at the moment is hands down the Super Shotgun after getting my hands on one during an AoSG attempt.  The only reason I lost that thing was not paying attention to my health while trying to take down ArchViles and not realising I was almost dead until I had moved with only 12% health left, which was enough to be killed. (And I had like ten Large Medkits so really it was just my own stupidity).
Seriously though that thing is wicked powerful 8D

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