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16
Discussion / Re: Nightmare requires a tedious, boring play style
« on: November 06, 2020, 18:38 »Wait, nightmare is actually possible to beat? I cant even reliably beat im too young to die! Hundreds of tries and Ive beaten the game twice I think?
I can confirm that it's very possible. :) Browse through the Nightmare forum sometime, and you'll see quite a lot of Nightmare wins from over the years. (I've got quite a few, myself) :) What do you find is your most common cause of death in the game? Maybe we can help you win more frequently.
17
Post Mortem / [0.9.4|N!|AoMr|SC|YASD] Anomaly Diamond Badge! :D
« on: November 04, 2020, 13:02 »
I got this one a week ago, but wasn't sure if I should post it here, since it was in the beta-testing version, but ultimately decided it's worth sharing for posterity at least. :) I don't even really remember the details of the run, except that I had a pretty good supply of med kits going into Callisto Anomaly, and none going out. :P These days, I usually go into Calsec Central or Valhalla Command, because I like the free experience of shutting down Calsec, so this was my first time in a while going into Callisto Anomaly. I feel like the rewards aren't really worth it.
Tormuse, level 7 Scout, killed on
EUROPA L2 by a corrupted sergeant.
He survived for 3525 turns.
The run time was 1h 23m 15s.
He scored 2050 points.
He opposed the NIGHTMARE!
He was an Angel of Marksmanship!
CALLISTO L2 -> Callisto Mines L1
Callisto Mines L1 - Infestation
Callisto Mines L3 -> Callisto Anomaly
Callisto Anomaly - cleared
EUROPA L2 - Lockdown
Awards
CRI Star (bronze cluster) (+25)
* 25+ kills without taking damage
Anomaly Platinum Badge
* Clear Callisto Anomaly on NIGHTMARE
Anomaly Diamond Badge
* Clear N! Anomaly using only pistols
He killed 200 out of 251 enemies.
2 combat drones
5 CalSec sentrys
1 ravager
4 cryoreavers
27 fiends
2 rocket turrets
7 archreavers
2 former guards
4 former grunts
1 former sergeant
8 security drones
10 CalSec bots
2 turrets
13 exalted soldiers
51 exalted fiends
2 former heavys
30 fire fiends
1 corrupted sergeant
8 military drones
2 corrupted commandos
1 corrupted heavy
1 exalted reaver
8 former soldiers
8 former commandos
Traits
Hellrunner L1
Pinpoint L1
Son of a Gun L2
Dash
Deadly precision
Trait order
SoG->SoG->Hr->PP->Das->DPr
Equipment
Slot #1 : .44 revolver PA
Slot #2 : 9mm pistol P
Body : basic armor
Head : basic helmet
Utility : AV2 pistol AMP
* Pistol speed-loader
* Aim assist
Inventory
.44 ammo (x20)
9mm ammo (x100)
9mm ammo (x100)
9mm ammo (x32)
bulk mod pack
power mod pack
power mod pack
EMP grenade (x1)
red keycard (x1)
18
Post Mortem / Re: [0.9.4|N!|AoD|Sc|YAVP] My first Nightmare win! :D (Doomed Diamond)
« on: October 10, 2020, 01:22 »
With the skill you've demonstrated, I expect you should be able to do this one without too much trouble. It is a very different playstyle, though. Since cover is irrelevant, the key becomes to face one enemy at a time, as much as possible, which means you need speed to control your encounters with them, and weapons that are good at range, so you can take them out quickly as soon as they come into view. I built my arsenal and my traits around that idea. :)
19
Post Mortem / [0.9.4|N!|AoD|Sc|YAVP] My first Nightmare win! :D (Doomed Diamond)
« on: October 09, 2020, 18:19 »
Hey, it's my first time winning in Nightmare! Yay! :D After trying a bunch of different challenge modes, I finally had a winning game in Angel of Doom. :)
Scout with Gunrunner build seemed like the obvious choice, since it maximizes the dodge-convert-to-damage benefit of the challenge. :) I wore basic basic armour for the whole game, because I didn't want anything that would hurt my dodge chance (and therefore my damage bonus) too much. I was pretty pleased with the combination of weapons I found; my primary weapon was a 7.62 sidearm with enhanced damage and range, with occasional use of the rocket launcher if I wanted to kill things faster. :P And when I really wanted to clean up shop, the Jackhammer absolutely wrecked everything, when I had the ammo for it. The auto-reload feature of Gunrunner took away that weapon's biggest drawback, and the AoD damage bonus let it shred even the largest enemies. (Including the Summoner!) :D I also found that when I combined the damage bonus from using stealth with the AoD damage bonus, a rocket was able to gib Exalted Ravagers! :o
I seem to have uncovered a couple of bugs in the mortem, though. It says I cleared CalSec Central and Asterius Breach multiple times, presumably because after I cleared them, some enemies revived and I cleared them again. (It even displayed the "Breach Vault Unlocked" message each time) Also, it isn't showing the trait order, except the last skill I got, I'm guessing because it's trying to take up two lines, but only shows the second line?
Scout with Gunrunner build seemed like the obvious choice, since it maximizes the dodge-convert-to-damage benefit of the challenge. :) I wore basic basic armour for the whole game, because I didn't want anything that would hurt my dodge chance (and therefore my damage bonus) too much. I was pretty pleased with the combination of weapons I found; my primary weapon was a 7.62 sidearm with enhanced damage and range, with occasional use of the rocket launcher if I wanted to kill things faster. :P And when I really wanted to clean up shop, the Jackhammer absolutely wrecked everything, when I had the ammo for it. The auto-reload feature of Gunrunner took away that weapon's biggest drawback, and the AoD damage bonus let it shred even the largest enemies. (Including the Summoner!) :D I also found that when I combined the damage bonus from using stealth with the AoD damage bonus, a rocket was able to gib Exalted Ravagers! :o
I seem to have uncovered a couple of bugs in the mortem, though. It says I cleared CalSec Central and Asterius Breach multiple times, presumably because after I cleared them, some enemies revived and I cleared them again. (It even displayed the "Breach Vault Unlocked" message each time) Also, it isn't showing the trait order, except the last skill I got, I'm guessing because it's trying to take up two lines, but only shows the second line?
Tormuse, level 18 Scout, defeated
The Summoner against all odds.
He survived for 10626 turns.
The run time was 4h 11m 40s.
He scored 9226 points.
He opposed the NIGHTMARE!
He was an Angel of Doom!
CALLISTO L3 -> Mimir Habitat L1
Mimir Habitat L2 -> CalSec Central
CalSec Central - cleared
CalSec Central - cleared
EUROPA L2 -> Asterius Habitat L1
Asterius Habitat L2 -> Asterius Breach
Asterius Breach - cleared
Asterius Breach - cleared
Asterius Breach - cleared
IO L2 -> Io Black Site L1
Io Black Site L1 - Secure Vault
Io Black Site L2 -> Black Site Vaults
BEYOND L2 - The Hunt
BEYOND L2 -> Limbo
Awards
CRI Star (bronze cluster) (+25)
* 25+ kills without taking damage
CRI Star (silver cluster) (+50)
* 50+ kills without taking damage
Explorer Ribbon (+50)
* Visited all encountered special levels
Conqueror Ribbon (+100)
* Completed all encountered special levels
JoviSec Platinum Badge
* Win any game on NIGHTMARE!
Doomed Platinum Badge
* Complete AoD on UV
Doomed Diamond Badge
* Complete AoD on Nightmare!
He killed 788 out of 885 enemies.
32 archreavers
25 fiends
72 exalted ravagers
15 plasma ravagers
2 military bots
53 exalted fiends
11 rocket turrets
40 turrets
1 Summoner
4 military sentrys
22 security sentrys
1 former CRI grunt
12 CalSec bots
69 exalted reavers
1 former CRI soldier
44 exalted kerbeross
3 corrupted sergeants
49 ravagers
6 combat drones
18 former soldiers
5 former guards
2 former heavys
19 fire fiends
16 siege ravagers
3 former sergeants
63 exalted soldiers
12 cryobeross
5 corrupted heavys
9 CRI marines
3 guardian bots
6 hellish soldiers
2 military drones
4 corrupted soldiers
4 former grunts
7 toxic reavers
26 ice fiends
1 former CRI sergeant
14 armored ravagers
11 CRI bots
10 reavers
4 corrupted commandos
5 cybeross
10 security drones
19 cryoreavers
9 kerbeross
14 former commandos
24 CalSec sentrys
7 toxibeross
5 security bots
Traits
Skilled L1
Hellrunner L2
Juggler
Packrat L2
Son of a Gun L2
Gun hoarder
Dash
Eagle Eye
Dodgemaster
Second Wind
Scavenger
GUNRUNNER L3
Trait order
->
Skl
Equipment
Slot #1 : AV2 7.62 sidearm P
Slot #2 : rocket launcher PA
Slot #3 : 12ga jackhammer PA
Body : basic armor PB
Head : AV2 marine helmet
Utility : AV2 pistol AMP
Inventory
rocket (x10)
rocket (x1)
12ga shell (x44)
7.62 ammo (x100)
7.62 ammo (x100)
7.62 ammo (x100)
7.62 ammo (x78)
plasma grenade (x2)
gas grenade (x3)
EMP grenade (x1)
krak grenade (x3)
smoke grenade (x3)
CRI phase kit (x3)
multitool (x2)
large medkit
20
Post Mortem / Re: [0.9.3b|N!|AoMr|Te|YAVP] Anomaly Diamond
« on: October 02, 2020, 21:42 »
Congrats on the Diamond badge! :D I have yet to get one of those. Clearly, I need to play this game more. :)
21
Post Mortem / [0.9.4|N!|Ma|YASD] Bleh... my best Nightmare game so far
« on: October 02, 2020, 15:47 »
I was trying for CRI Diamond, and this was the first time I got as far as Io. (A bit disappointed there's no badge for getting to Io in Nightmare; Oh well...) :P Aside from being a little worryingly low on ammo, I was doing well, with some pretty nice equipment, up until I opened a door to be greeted by a quartet of naturally occurring exalted reavers with fire ability, and I guess all four of them must've hit me at once, because they did a lot more damage than I was expecting. I should've healed or sought cover or something, but they were so perfectly positioned for my cold-enhanced shotgun that I couldn't resist just shooting them. Whoops...
And while I'm here, why are there so many Diamond badges that require you to play masterless? They might as well say you're required to not have fun. :P I sort of wonder... what if the requirement instead said you have to kill everything at least once? (Or a minimum number of first-time kills?) Then you still get the interesting benefits of the master traits, while making for some interesting strategic planning as you figure out what route you take through the level.
And while I'm here, why are there so many Diamond badges that require you to play masterless? They might as well say you're required to not have fun. :P I sort of wonder... what if the requirement instead said you have to kill everything at least once? (Or a minimum number of first-time kills?) Then you still get the interesting benefits of the master traits, while making for some interesting strategic planning as you figure out what route you take through the level.
Tormuse, level 14 Marine, killed on
IO L5 by a exalted reaver.
He survived for 12487 turns.
The run time was 5h 54m 21s.
He scored 5504 points.
He opposed the NIGHTMARE!
CALLISTO L3 -> Mimir Habitat L1
Mimir Habitat L2 -> CalSec Central
CalSec Central - cleared
CalSec Central - cleared
CalSec Central - cleared
EUROPA L2 - Volatile Storage
EUROPA L2 -> Asterius Habitat L1
Asterius Habitat L2 - Infestation
Asterius Habitat L2 -> Asterius Breach
Asterius Breach - cleared
IO L2 -> Io Black Site L1
Io Black Site L2 -> Black Site Vaults
IO L5 - Lockdown
Awards
CRI Star (bronze cluster) (+25)
* 25+ kills without taking damage
Conqueror Ribbon (+100)
* Completed all encountered special levels
He killed 627 out of 723 enemies.
1 former CRI soldier
26 former soldiers
17 reavers
24 ice fiends
2 corrupted soldiers
32 turrets
78 exalted soldiers
31 exalted fiends
10 armored ravagers
6 plasma ravagers
5 siege ravagers
8 security drones
10 CRI bots
3 CRI marines
36 exalted ravagers
17 fiends
16 fire fiends
68 exalted reavers
7 toxic reavers
2 CRI guards
4 former grunts
30 ravagers
5 former guards
19 archreavers
4 former CRI grunts
1 former heavy
6 corrupted commandos
22 CalSec sentrys
5 corrupted sergeants
6 security bots
7 corrupted heavys
14 former commandos
4 kerbeross
11 former sergeants
15 security sentrys
1 military drone
14 CalSec bots
25 exalted kerbeross
1 former CRI sergeant
14 cryobeross
1 toxiberos
14 rocket turrets
6 combat drones
11 cryoreavers
Traits
Skilled L2
Furious L1
Hellrunner L2
Ironman L2
Sustained fire L1
Bloodhound
Field Medic
Angry Motherfucker
Running
Incoming!
Trait order
Iro->Iro->FMc->Ski->Hr->SF->AMf->Hr->
Inc->Ski->Blo->Fur->Run
Equipment
Slot #1 : AV2 7.62 assault rifle P
Slot #2 : AV2 rocket launcher P
Slot #3 : AV2 12ga auto-shotgun P
Body : AV2 combat armor PB
Head : - NONE -
Utility : AV1 auto AMP
Inventory
energy cell (x51)
rocket (x10)
rocket (x8)
12ga shell (x14)
7.62 ammo (x92)
.44 ammo (x24)
EMP grenade (x2)
krak grenade (x3)
smoke grenade (x3)
military stimpack
military stimpack
large medkit
22
Bug Reports / Re: No Accessible Exit Spawned In Level
« on: July 03, 2020, 05:01 »
I frequently break down vault doors. It's often preferable to have control over when the monsters inside come out.
23
Post Mortem / [0.9.1|U|AoB|Sc|YASD] My best scout berserker so far...
« on: June 16, 2020, 23:17 »
I've been trying to win Angel of Berserk for the last little while, alternating between all three character classes. Of the three, I think Marine has the easiest time, thanks to the damage boost from Rip and Tear, which makes it a little confusing to me that the Scout got his abilities nerfed. (Reduced energy from Energy Leech) Still, I really wanted to see if I could play sneaky, sneaky style with a Ghost build. This means wasting a level on Eagle Eye, but I think it would have been fun. (I was so close to getting it!)
Unfortunately, I found the difficulty ramped up faster than my abilities. When I was facing Cryoreavers and Ravagers in Europa, they were able to survive two critical hits each, and I didn't have energy to spare, so all my sneaky tactics weren't enough to prevent me from taking lots of damage and I depleted my resources pretty quickly.
Still, this run was notable for the fact that I was able to conquer Calsec Central, so that was pretty cool. :) And when I played the next level, and faced all the shut down bots, I was still able to leech energy off them, so that was also pretty cool. :)
I did encounter what seemed to be a bug, though. The Av3 Machete I got from Calsec Central had Disrupt 3, so naturally, I used it against mechanical enemies, (even though it took four hits against everything, because of the slash damage) and I discovered that if a Calsec Sentry starts chainfiring, it continues firing, even if it's disrupted. At first, I thought maybe they just mindlessly fire in the same direction, like they're stuck with their finger on the trigger, but when I moved, the supposedly disrupted bot was still able to track me with its weapon as it continued firing.
Unfortunately, I found the difficulty ramped up faster than my abilities. When I was facing Cryoreavers and Ravagers in Europa, they were able to survive two critical hits each, and I didn't have energy to spare, so all my sneaky tactics weren't enough to prevent me from taking lots of damage and I depleted my resources pretty quickly.
Still, this run was notable for the fact that I was able to conquer Calsec Central, so that was pretty cool. :) And when I played the next level, and faced all the shut down bots, I was still able to leech energy off them, so that was also pretty cool. :)
I did encounter what seemed to be a bug, though. The Av3 Machete I got from Calsec Central had Disrupt 3, so naturally, I used it against mechanical enemies, (even though it took four hits against everything, because of the slash damage) and I discovered that if a Calsec Sentry starts chainfiring, it continues firing, even if it's disrupted. At first, I thought maybe they just mindlessly fire in the same direction, like they're stuck with their finger on the trigger, but when I moved, the supposedly disrupted bot was still able to track me with its weapon as it continued firing.
Tormuse, level 6 Scout, killed on
Refueling Base by a archreaver.
He survived for 4547 turns.
The run time was 1h 35m 8s.
He scored 1722 points.
He was ULTRAVIOLENT!
He was an Angel of Berserk!
CALLISTO L2 -> Mimir Habitat L1
Mimir Habitat L3 -> CalSec Central
CalSec Central - cleared
EUROPA L4 -> Refueling Base
He killed 148 out of 228 enemies.
2 ravagers
10 exalted soldiers
14 fire fiends
22 CalSec sentrys
2 security bots
3 turrets
18 former soldiers
4 former heavys
3 military drones
4 cryoreavers
4 former grunts
15 fiends
4 security sentrys
17 former commandos
16 CalSec bots
5 former guards
4 former sergeants
10 corrupted soldiers
2 combat drones
1 cryoberos
10 security drones
2 corrupted heavys
Traits
Skilled L2
Eagle Eye
Energy leech L2
Trait order
Skl->EnL->Skl->EnL->EE
Equipment
Slot #1 : AV3 machete
Slot #2 : combat knife PBA
Body : blue armor
Utility : - NONE -
Inventory
multitool (x1)
24
Post Mortem / Re: [0.9.1|E|Sc|YAAM] Gunslingin' Tourist
« on: June 11, 2020, 18:17 »Not sure why I ended up with a whopping 359 out of 349 kills...
Thelaptop, you cheater! Are you taking lessons from 2Dev? :P Seriously, though, I'm not sure why it would do that; as far as I know, extra kills from the Summoner or from the Gateway don't count toward your kill count. (At least they didn't in my own runs)
I got an early AV3 9m pistol that had EMP/frenzy powers, and an AV2 9mm pistol that had vampiric/bleed powers.
So you had one pistol for the squishy targets and another for the... er... clanky targets. :D Sounds like a fun game. Congrats on your victory! :)
25
Post Mortem / Re: [U|ArchAoRA|83%|YAVP] Quartermaster Angelic Badge
« on: June 08, 2020, 16:29 »
Hey, you used my build! :) Very cool, congrats on your victory! :D This is an interesting challenge, since it requires a very different playstyle than usual, but it can be a lot of fun once you get that Gunrunner/Shottyman combo going. :)
And yeah, I had a similar experience that I was well below 80% kills for most of the run, but the equipment and extra levels of late-game were needed to put me over the top.
And yeah, I had a similar experience that I was well below 80% kills for most of the run, but the equipment and extra levels of late-game were needed to put me over the top.
26
Post Mortem / [0.9.0c|U|AoMr|Te|YAAM] Boom! Boom! Headshot! Headshot! :D (Marksman Gold)
« on: May 31, 2020, 02:32 »
So I finally got Marksman Gold Badge. Yay! :D I've been trying for this one on and off since it became a thing, and I think the addition of Sharpshooter trait helped me finally succeed. :) (as well as all the enemy nerfs in recent versions) :P
There was still a somewhat shaky section in the middle of the game, where I was using med kits faster than I would have liked, but once I had Sharpshooter 3, I was able to one-shot ravagers, and even armoured ravagers, as long as they were at the limit of my range, so the game was in the bag by that point. :)
I think what's given me the most trouble with AoMr up 'til now is the fact that pistols are best at short to medium range, while it's most common to encounter enemies at long range. Sharpshooter helped mitigate that... as well as an AV2 9mm pistol I found early on with 6/6 range, enhanced damage, and Vampyre 1. That pistol carried me for the whole game, and I hardly touched my energy pistol and 7.62 pistol I found later on, though I did give the Summoner a very satisfying double-headshot with the 7.62 (which fires two bullets at a time) right at the end at max range that took off more than half his health. :)
I'm a little disappointed that I didn't get Conqueror. I passed up the opportunity to go to Limbo, because I thought there was going to be an Arena entrance on the next level, but it just went to the end. If I'd known that wasn't an option, I would've just gone to Limbo; I'm sure I could have handled the Archreavers. Oh well...
There was still a somewhat shaky section in the middle of the game, where I was using med kits faster than I would have liked, but once I had Sharpshooter 3, I was able to one-shot ravagers, and even armoured ravagers, as long as they were at the limit of my range, so the game was in the bag by that point. :)
I think what's given me the most trouble with AoMr up 'til now is the fact that pistols are best at short to medium range, while it's most common to encounter enemies at long range. Sharpshooter helped mitigate that... as well as an AV2 9mm pistol I found early on with 6/6 range, enhanced damage, and Vampyre 1. That pistol carried me for the whole game, and I hardly touched my energy pistol and 7.62 pistol I found later on, though I did give the Summoner a very satisfying double-headshot with the 7.62 (which fires two bullets at a time) right at the end at max range that took off more than half his health. :)
I'm a little disappointed that I didn't get Conqueror. I passed up the opportunity to go to Limbo, because I thought there was going to be an Arena entrance on the next level, but it just went to the end. If I'd known that wasn't an option, I would've just gone to Limbo; I'm sure I could have handled the Archreavers. Oh well...
Tormuse, level 14 Technician, defeated
The Summoner against all odds.
He survived for 20198 turns.
The run time was 5h 58m 26s.
He scored 6207 points.
He was ULTRAVIOLENT!
He was an Angel of Marksmanship!
CALLISTO L2 -> Callisto Mines L1
Callisto Mines L3 -> Callisto Anomaly
Callisto Anomaly - cleared
EUROPA L2 -> Conamara Chaos Biolabs L1
Conamara Chaos Biolabs L2 -> Containment Area
Containment Area - cleared
IO L2 -> Io Black Site L1
Io Black Site L2 -> Black Site Vaults
Black Site Vaults - cleared
Awards
Medal of Prejudice (+200)
* Won with 100% kills
CRI Star (bronze cluster) (+25)
* 25+ kills without taking damage
Marksman Bronze Badge
* Reach Io on Angel of Marksmanship
Marksman Silver Badge
* Complete Angel of Marksmanship (AoMr)
Marksman Gold Badge
* Complete AoMr on Hard
He killed 513 out of 513 enemies.
5 former CRI soldiers
14 former soldiers
2 military bots
51 reavers
10 corrupted soldiers
29 turrets
3 exalted soldiers
12 exalted fiends
16 armored ravagers
12 siege ravagers
21 plasma ravagers
8 security drones
16 CRI marines
14 CRI bots
9 exalted ravagers
1 Summoner
38 fiends
4 exalted reavers
49 fire fiends
10 security bots
9 toxic reavers
4 former grunts
42 archreavers
17 former guards
36 ravagers
2 former CRI commandos
2 hellish commandos
1 former CRI grunt
11 corrupted sergeants
8 corrupted commandos
2 former heavys
9 former commandos
4 corrupted heavys
3 kerbeross
1 hellish heavy
1 former CRI heavy
4 former sergeants
2 military drones
3 former CRI sergeants
3 exalted kerbeross
11 cryobeross
4 toxibeross
6 combat drones
23 rocket turrets
22 cryoreavers
4 cybeross
Traits
Skilled L1
Juggler
Packrat L1
Son of a Gun L2
Whizkid L1
Hunker down
Scavenger
Headshot
Incoming!
SHARPSHOOTER L3
Trait order
SoG->HDw->Whk->Skl->SoG->MSS->Hsh->Pak->
Inc->MSS->Scv->MSS->Jug
Equipment
Slot #1 : AV2 9mm pistol P2
Slot #2 : CRI plasma pistol A2
Slot #3 : AV3 7.62 sidearm P
Body : ENV armor PBA
Utility : CRI pistol power control
Inventory
energy cell (x100)
energy cell (x100)
7.62 ammo (x100)
7.62 ammo (x52)
9mm ammo (x100)
9mm ammo (x49)
gas grenade (x3)
krak grenade (x2)
smoke grenade (x3)
CRI phase kit (x1)
military stimpack
small medkit (x1)
large medkit
large medkit
27
Post Mortem / Re: [0.9.0c|H|AoB|Ma|YAAM] Pure Hard Melee Run
« on: May 06, 2020, 08:21 »
Nice win! :) And YAAM too! :o I haven't had that much luck with AoB games so far; the best I've done is clearing everything up to Callisto Anomaly.
28
Post Mortem / [0.9.0c|U|AoI|Ma|YAAM] The great communicator... (Eagerness Gold badge)
« on: May 02, 2020, 06:49 »
I decided to make another try at AoI, now that we have Master traits. :) I wanted to try a hybrid build, part melee, part ranged weapons. I figured I'd get Vampyre, so I would have an extra source of healing, since I can't carry med kits, besides my starting one.
It used much of the same strategy as my recent AoV game at the beginning, up until I started getting levels in Vampyre and got a really nice Av3 Chainsaw with boosted damage, (100) boosted accuracy, (40%) and Hunter 20. I was reeeally looking forward to using it on the Summoner, but then I discovered...
Considering that Vampyre trait only heals you from organic kills, you might think it's a bad idea to enter CRI Armory, which is full of mechanical enemies, and you'd be largely right... and you would also be smally right, and mediumly right too... what was I thinking? That was a dumb place to go. :P I just happened to have a modded plasma rifle at the time and a ton of energy cells, so I figured I'd be okay, and I was, but it was a lot of painstaking sniping of CRI bots (and one MkII CRI bot!) from a distance, not to mention the CRI Marines, which I discovered don't have a melee attack and kept hitting me with a painful energy weapon attack when I tried to heal myself on them with my chainsaw. I didn't get to really put the Vampyre trait to use until the last few levels of the game.
Oh well, in the end, I emerged victorious, the Summoner falling from three hits of my Demonic Sword! :D (Though I found I really missed the chainsaw's accuracy boost at the end, since I kept taking painful hits that reduced my tohit chance to 50%) :| And now, I have the Eagerness Gold Badge, which is the last of the Steam achievements available, which as of this writing, has a 0.3% achievement rate. Go me! :D
It used much of the same strategy as my recent AoV game at the beginning, up until I started getting levels in Vampyre and got a really nice Av3 Chainsaw with boosted damage, (100) boosted accuracy, (40%) and Hunter 20. I was reeeally looking forward to using it on the Summoner, but then I discovered...
Spoiler: a secret level (click to show/hide)
Considering that Vampyre trait only heals you from organic kills, you might think it's a bad idea to enter CRI Armory, which is full of mechanical enemies, and you'd be largely right... and you would also be smally right, and mediumly right too... what was I thinking? That was a dumb place to go. :P I just happened to have a modded plasma rifle at the time and a ton of energy cells, so I figured I'd be okay, and I was, but it was a lot of painstaking sniping of CRI bots (and one MkII CRI bot!) from a distance, not to mention the CRI Marines, which I discovered don't have a melee attack and kept hitting me with a painful energy weapon attack when I tried to heal myself on them with my chainsaw. I didn't get to really put the Vampyre trait to use until the last few levels of the game.
Oh well, in the end, I emerged victorious, the Summoner falling from three hits of my Demonic Sword! :D (Though I found I really missed the chainsaw's accuracy boost at the end, since I kept taking painful hits that reduced my tohit chance to 50%) :| And now, I have the Eagerness Gold Badge, which is the last of the Steam achievements available, which as of this writing, has a 0.3% achievement rate. Go me! :D
Tormuse, level 13 Marine, defeated
The Summoner against all odds.
He survived for 19632 turns.
The run time was 6h 53m 30s.
He scored 6636 points.
He was ULTRAVIOLENT!
He was an Angel of Impatience!
CALLISTO L2 -> Callisto Mines L1
Callisto Mines L2 -> Callisto Anomaly
Callisto Anomaly - cleared
EUROPA L3 -> Europa Dig Zone L1
Europa Dig Zone L2 -> Tyre Outpost
Tyre Outpost - cleared
IO L3 -> CRI Laboratory L1
CRI Laboratory L2 -> CRI Armory
CRI Armory - cleared
The Shattered Abyss - cleared
Awards
Medal of Prejudice (+200)
* Won with 100% kills
CRI Star (bronze cluster) (+25)
* 25+ kills without taking damage
Explorer Ribbon (+50)
* Visited all encountered special levels
Conqueror Ribbon (+100)
* Completed all encountered special levels
Eagerness Silver Badge
* Complete Angel of Impatience
Eagerness Gold Badge
* Complete Angel of Impatience on Hard
He killed 549 out of 549 enemies.
43 archreavers
42 fiends
5 plasma ravagers
17 exalted fiends
9 rocket turrets
20 turrets
15 security bots
4 former CRI grunts
2 former CRI guards
6 exalted reavers
4 CRI soldiers
5 former CRI soldiers
1 Summoner
7 corrupted sergeants
1 CRI bot MkII
1 hellish sergeant
39 ravagers
11 CRI turrets
10 combat drones
20 former soldiers
14 former guards
1 former heavy
52 fire fiends
4 siege ravagers
4 former sergeants
11 cryobeross
3 corrupted heavys
8 CRI commandos
42 CRI marines
12 hellish soldiers
4 military drones
3 hellish heavys
2 corrupted soldiers
8 hellish commandos
4 former grunts
7 toxic reavers
1 Swordmaster
1 former CRI sergeant
12 armored ravagers
46 CRI bots
21 reavers
4 corrupted commandos
8 cybeross
12 security drones
16 cryoreavers
3 kerbeross
4 former commandos
1 toxiberos
Traits
Skilled L1
Hellrunner L2
Ironman L2
Rip and tear L2
Bloodhound
Field Medic
VAMPYRE L3
Trait order
Hr->Ski->Blo->Iro->RaT->RaT->MVM->Hr->
MVM->Iro->FMc->MVM
Equipment
Slot #1 : CRI plasma rifle PBA
Slot #2 : rocket launcher A
Slot #3 : demonic sword
Body : blue armor
Utility : ADV accuracy amp
Inventory
energy cell (x100)
energy cell (x76)
rocket (x10)
7.62 ammo (x100)
7.62 ammo (x91)
gas grenade (x1)
EMP grenade (x3)
krak grenade (x2)
frag grenade (x2)
29
Post Mortem / [0.9.0b|U|AoV|Ma|YAAM] Perfect score :P (Blood Gold Badge)
« on: May 01, 2020, 00:43 »
So I was looking over the new Master traits in this version and decided that Survivor trait would be a big help to my Angel of Vampirism game. :) I've gotten to the Summoner in AoV at UV difficulty before, but this was the first time I succeeded. Blood Gold Badge! Yay! :D (As of this posting, only 0.3% of people have this achievement, according to Steam) :)
The update to Bloodhound trait is a big help for sniping enemies from a distance; no more counting pixels on the mini-map. :P The advanced sniper rifle I got out of the Mark 3 CRI Manufacture Station in Tyre Outpost was a big help that put an end to any ammo worries for the rest of the game. It had Longshot 5 and Hunter 5, and I put a "cold" mod pack on it, which potentially gave it up to 38 damage per bullet! (Now that's efficiency!) :D
I was really tempted to put the cold pack on the rocket launcher, so I could freeze groups of enemies at a time; it was a tough decision, and I still feel like I could have gone either way. (Something for next game, maybe) :) As it was, I was freezing enemies at the edges or outside of my visual range, so they couldn't approach me very quickly, while I took advantage of HR 2 to run away, to keep them at the edges of my visual range and/or to heal up via Survivor trait. (I never felt a need to get Survivor level 2 or 3)
That's not to say it was super easy, though; there were several occasions that I got caught by surprise around blind corners or behind doors suddenly being opened, and I had to use every resource at my disposal, including almost every grenade I found in the game, (except two frag grenades that I left behind) and all three phase devices. Victory was uncertain, even right up 'til the end, when a group of Archreavers were ganging up on me, and I dealt with them with a well-placed gas grenade that obscured me from their view, and allowed me to focus on the Summoner as it was bearing down on me. He was two tiles away and I was down to 17 hp when I finished him off. Whew!
EDIT: Oh yeah, I almost forgot to mention... with the changes to Angry Motherfucker trait, it's considerably more well-suited to AoV! Doing more damage when my hp were low instead of when my pain was high meant I was getting damage bonuses constantly, instead of once in a long while. It made a huge difference.
The update to Bloodhound trait is a big help for sniping enemies from a distance; no more counting pixels on the mini-map. :P The advanced sniper rifle I got out of the Mark 3 CRI Manufacture Station in Tyre Outpost was a big help that put an end to any ammo worries for the rest of the game. It had Longshot 5 and Hunter 5, and I put a "cold" mod pack on it, which potentially gave it up to 38 damage per bullet! (Now that's efficiency!) :D
I was really tempted to put the cold pack on the rocket launcher, so I could freeze groups of enemies at a time; it was a tough decision, and I still feel like I could have gone either way. (Something for next game, maybe) :) As it was, I was freezing enemies at the edges or outside of my visual range, so they couldn't approach me very quickly, while I took advantage of HR 2 to run away, to keep them at the edges of my visual range and/or to heal up via Survivor trait. (I never felt a need to get Survivor level 2 or 3)
That's not to say it was super easy, though; there were several occasions that I got caught by surprise around blind corners or behind doors suddenly being opened, and I had to use every resource at my disposal, including almost every grenade I found in the game, (except two frag grenades that I left behind) and all three phase devices. Victory was uncertain, even right up 'til the end, when a group of Archreavers were ganging up on me, and I dealt with them with a well-placed gas grenade that obscured me from their view, and allowed me to focus on the Summoner as it was bearing down on me. He was two tiles away and I was down to 17 hp when I finished him off. Whew!
EDIT: Oh yeah, I almost forgot to mention... with the changes to Angry Motherfucker trait, it's considerably more well-suited to AoV! Doing more damage when my hp were low instead of when my pain was high meant I was getting damage bonuses constantly, instead of once in a long while. It made a huge difference.
Tormuse, level 14 Marine, defeated
The Summoner against all odds.
He survived for 15559 turns.
The run time was 5h 35m 11s.
He scored 6666 points.
He was ULTRAVIOLENT!
He was an Angel of Vampirism!
CALLISTO L3 -> Valhalla Terminal L1
Valhalla Terminal L2 -> Valhalla Command
Valhalla Command - cleared
EUROPA L3 -> Europa Dig Zone L1
Europa Dig Zone L2 -> Tyre Outpost
Tyre Outpost - cleared
IO L2 -> Io Black Site L1
Io Black Site L2 -> Black Site Vaults
Black Site Vaults - cleared
BEYOND L2 -> Limbo
Limbo - cleared
Awards
Medal of Prejudice (+200)
* Won with 100% kills
CRI Star (bronze cluster) (+25)
* 25+ kills without taking damage
CRI Star (silver cluster) (+50)
* 50+ kills without taking damage
Explorer Ribbon (+50)
* Visited all encountered special levels
Conqueror Ribbon (+100)
* Completed all encountered special levels
Blood Silver Badge
* Complete Angel of Vampirism
Blood Gold Badge
* Complete Angel of Vampirism on Hard
He killed 519 out of 519 enemies.
44 archreavers
37 fiends
3 exalted ravagers
11 plasma ravagers
13 exalted fiends
19 rocket turrets
29 turrets
25 security bots
1 former CRI grunt
2 former CRI guards
15 exalted reavers
2 CRI guards
3 former CRI soldiers
1 Summoner
12 exalted kerbeross
1 corrupted sergeant
1 hellish sergeant
36 ravagers
2 combat drones
12 former soldiers
23 former guards
1 former heavy
46 fire fiends
13 siege ravagers
8 former sergeants
3 exalted soldiers
7 cryobeross
4 corrupted heavys
18 CRI marines
3 military bots
7 hellish soldiers
2 military drones
2 hellish heavys
8 corrupted soldiers
7 hellish commandos
4 former grunts
10 toxic reavers
3 former CRI sergeants
23 armored ravagers
8 CRI bots
20 reavers
6 corrupted commandos
8 cybeross
8 security drones
12 cryoreavers
4 kerbeross
14 former commandos
2 toxibeross
Traits
Skilled L1
Hellrunner L2
Tough as Nails L2
Reloader L2
Sustained fire L1
Bloodhound
Die Hard
Angry Motherfucker
Incoming!
SURVIVOR L1
Trait order
Hr->Ski->Blo->Hr->TaN->TaN->DHa->MSV->
Inc->SF->AMf->Rel->Rel
Equipment
Slot #1 : AV3 7.62 sniper rifle C
Slot #2 : rocket launcher PBA
Slot #3 : 12ga auto-shotgun PBA
Body : red armor PBA
Utility : ADV accuracy amp
Inventory
rocket (x10)
rocket (x10)
rocket (x4)
12ga shell (x50)
12ga shell (x48)
7.62 ammo (x100)
7.62 ammo (x100)
7.62 ammo (x62)
krak grenade (x1)
multitool (x4)
30
Discussion / Re: Quick questions thread!
« on: April 24, 2020, 04:39 »
That would be ideal, but it's not always practical. When I'm establishing myself at the beginning of a level, I sometimes have to prioritize who I dispose of, and any enemies that I can just one-shot, I kill them where they stand and focus more on getting rid of the corpses of larger enemies, then come back to getting rid of the smaller ones when they revive later. I'm not saying this is necessarily the ideal strategy or anything, but that's how my Nightmare games usually play out.