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Messages - Nameless

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106
0.9.9.2 / Re: [M|43%|17|YAVP] Almost a failure. Almost...
« on: February 21, 2011, 21:58 »
Pssh, you had thirty seconds and a whole hit point spare, what were you so worried about? :p

107
Spamming BFG one way and then slowly infinite plasma-ing back the other is the only way I've managed to clear the Mortuary at all. Now I'm curious as to how ELSE you've managed to clear it.

108
0.9.9.2 / [E|12m38s|YAVP] Oh God my nerves
« on: February 21, 2011, 21:43 »
Yaaaaaaaaaah!

--------------------------------------------------------------
 DoomRL (v.0.9.9.2) roguelike post-mortem character dump
--------------------------------------------------------------

 Adam Ring, level 6 Mancubus 2nd Lieutenant, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 25066 turns and scored 27325 points.
 He played for 12 minutes and 38 seconds.
 He was too young to die!

 He killed 152 out of 277 hellspawn. (54%)


-- Special levels --------------------------------------------

  Levels generated : 6
  Levels visited   : 1
  Levels completed : 0

-- Awards ----------------------------------------------------

  Cyberdemon's Head
  Minor Icarus Cross
  Compet-n Gold Cross
  Speedrunner Bronze Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #...................###....................................
  #......###..........###......###....................###....
  #......###..........###......###....................#>#....
  #......###................X..###....................###....
  #.........................|||..............................
  #.................................###......................
  #........................###......###.....###..............
  #...........###..........###......###.....###......###.....
  #...........###..........###..............###......###.....
  #...........###....................................###.....
  #..........................................................
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 59/50   Experience 14809/6
  ToHit Ranged +0  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +9

-- Traits ----------------------------------------------------

    Tough as nails   (Level 2)
    Brute            (Level 3)
    Berserker        (Level 1)

  Bru->Bru->Ber->Bru->TaN->TaN->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   blue armor [2/2] (59%)
    [b] [ Weapon     ]   chainsaw (4d6)
    [c] [ Boots      ]   tactical boots [1/1] (100%)
    [d] [ Prepared   ]   nothing

-- Inventory -------------------------------------------------

    [a] green armor [1/1] (100%)
    [b] green armor [1/1] (100%)
    [c] green armor [1/1] (100%)
    [d] blue armor [1/2] (25%)
    [e] blue armor [1/2] (28%)
    [f] modified blue armor [1/2] (32%) (B)
    [g] red armor [1/4] (10%)
    [h] red armor [2/4] (47%)
    [i] combat knife (2d5)
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] phase device
    [n] power mod pack
    [o] agility mod pack

-- Kills -----------------------------------------------------

    20 former humans
    6 former sergeants
    3 former captains
    44 imps
    30 demons
    22 lost souls
    9 cacodemons
    4 barons of hell
    1 Cyberdemon
    2 hell knights
    7 arachnotrons
    2 former commandos
    1 pain elemental
    1 mancubus

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 5 he stormed the Chained Court.
  On level 15 he encountered the Phobos Hellgate.
  On level 19 he assembled a tactical boots!
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 You are hit!
 The Cyberdemon fires! You dodge!
 The Cyberdemon reloads his rocket launcher.
 You stop running.
 You hit the Cyberdemon. The Cyberdemon hits you.
 You hit the Cyberdemon. The Cyberdemon hits you.
 You hit the Cyberdemon. The Cyberdemon hits you. The Cyberdemon hits you.
 You hit the Cyberdemon. The Cyberdemon hits you.
 You hit the Cyberdemon. The Cyberdemon hits you.
 You hit the Cyberdemon. The Cyberdemon hits you.
 You hit the Cyberdemon. The Cyberdemon hits you.
 You hit the Cyberdemon. The Cyberdemon hits you.
 You hit the Cyberdemon. The Cyberdemon hits you.
 You hit the Cyberdemon. The Cyberdemon hits you.
 You hit the Cyberdemon. The Cyberdemon dies. You feel relatively safe
 now. Congratulations! You defeated the Cyberdemon! Press <Enter>...

-- General ---------------------------------------------------

 Before him 53 brave souls have ventured into Phobos:
 39 of those were killed.
 2 didn't read the thermonuclear bomb manual.
 And 1 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 11 souls claim to have killed him...
 3 sacrificed itself for the good of mankind.
 7 killed the bastard and survived.
 1 showed that it can outsmart hell itself.

--------------------------------------------------------------

My average completion time is about an hour and half, so I thought I'd be lucky to even get the bronze badge. This was my second attempt; the first I used a chaingun and might have finished in 20m if I hadn't let a mancubus shoot at me twice before reacting.

Melee was definitely faster - no need to aim or bother picking up any ammo. Usually took the stairs when I found them. Entered the Chained Court for the weapon and berserk time, avoided everything else that would slow me down. Dodged around the bruiser brothers. Got lucky with homing phases, but no sign of a nuke and only crappy armour going into hell8. Then I snagged an invulnerability globe, phased twice and everything turned out better than expected!

109
Text only:

You see : a cacodemon (severely wounded) [m]ore | floor                       
 BB Screenshot created.                                                         
 ##############################################################################
 #..............................\.......}...........................0........ #
 #......................0...................}.................................#
 #..................0............0............######..;.......................#
 #...............;.............##########.....#... #..........................#
 #......0......................#......../.;...#..0.#..####/###................#
 #.............................#........#0...0#....#..#.&....#................#
 #.............................#........#.....#....#..#......#................#
 #..##########...\.###########.#........#.....#..../..#......#................#
 #..#........#.....#..@..==B.#.# ...... #.....#....#..#......#%...............#
 #..#.[......#.....#.##/..##.#|##########.....#....#..#......#^...............#
 #. #........#.....#=# ..>.# #.......|.....%..######..#.....=#==....#######...#
 #..#######/##....===# ....# #......||..%.............#####======...#=====#...#
 #...=............==.#.....# #........%..................|=======...#=====#...#
 #=.==............==.==...O. #.......................}...========...##/####...#
 # .===............===#=######...........................===.===.......===....#
 # =..=..............|==.=.=...........................=======........=====...#
 #  =.................%====.=....=.....................========.......===.=...#
 #  ==.................=.=...=====.....................=.======.......==.==...#
 ##############################################################################
 Adam Ring                  Armor : modified gothic armor [8/8] (117%) (ABP)   
 Health: 109% Exp: 19/26%   Weapon: BFG 10K (6d6)x5 [40/40]                     
 cautious                berserk     invulnerable            Phobos Hell  Lev84


BB:

BB Screenshot created.                                                         
 Screenshot created.                                                           
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
 Adam Ring                  Armor : modified gothic armor [8/8] (117%) (ABP)   
 Health: 109% Exp: 19/26%   Weapon: BFG 10K (6d6)x5 [40/40]                     
 cautious                berserk     invulnerable            Phobos Hell  Lev84


I feel sad that my godliness cannot be perfectly recorded. :(

110
Console forever. No tiles are ever going to be as clean, easy to identify, and compressed on the screen as good old ASCII. Emulated console is fine, but active eye candy can be distracting. If updating both a graphic and console version is too time consuming, I'd basically be fine with a 'traditional' tileset and the option to turn off any special effects.

111
Requests For Features / Re: Challenge modes ideas - old and new.
« on: February 16, 2011, 15:57 »
Some of these may have been suggested before, I am not about to read 31 pages to check. Also? Maaaaaan, I wish I could actually play some of these.

Angel of Retribution
You dirty my armor? You die!
At any given time, only a single enemy can be 'in-focus'. Your focus is initially determined by whichever enemy enters your line of sight first (preferring the nearest, then most dangerous, if simultaneous). However, this can be overridden by an enemy causing direct damage to you, in which case they become in-focus and cannot be overridden. When the in-focus enemy dies, your focus resets and any other nearby enemies are considered to have simultaneously re-entered your line of sight.
Enemies which ARE NOT in-focus are invisible (although their bullets / sounds are not) and the player suffers -4 to accuracy against them.
Enemies which ARE in-focus can be sensed outside your line of sight and suffer -4 accuracy against the player.

Angel of Escalation
You're not the only one on Phobos who's learning ...
Each kill nets you twice as much experience as usual. For each set of stairs you descend, all enemies gain a small incremental bonus to their stats. And each time you kill an enemy, there's an additional chance that the next enemy of that type will arm(or) themselves with higher-tier or even modded equipment.

Angel of Forging
This is the end which you point at the bad guy.
Gaining experience does not give you traits. Instead, you start with both a chaingun and combat shotgun in hand. Reaching experience levels 2 to 4 will spawn a random exotic item at your feet. Reaching higher experience levels with spawn a random unique item at your feet.

Angel of the Apocalypse
Where I walk, no demons dare tread.
Every time you step off of a tile, it turns to lava. To be fair, maze levels are not generated.

Angel of Fortune
This just got interesting.
All normal levels are generated to contain both extra barrels and a vault. The catch? Levers never safely explode the barrels and the stairs are always placed within the vault.

Angel of Fate
The die is cast, and your guns are loaded. Let blood rain.
There are no stairs to special levels. Instead, most standard levels (excluding L14 and L24) place two regular stairs. Moving onto either of their tiles triggers a flavor message. Which you choose determines the special condition for the next level. Some examples of these could be:
"So the hunter becomes the hunted ..." Spawns a boss monster.
"The hoard awaits you ..." Killing any enemy spawns two more elsewhere.
"Ugh, such a slog ..." Any damage to the player or enemies is reduced by a half.
"Even the air is jumpy ..." Explosion radiuses are increased and knockback is doubled.
And so on, to a dozen or more total.

112
Self explanatory. :p

113
Requests For Features / Re: Reloading from Ground
« on: February 15, 2011, 18:33 »
I'll second (third) this. Needing to drop/pick up stuff whenever you want just use an off the ground gets kinda annoying and doesn't fit DoomRL's streamlined feel. I'd suggest even expanding this idea to ALL items - allow the player to specify '.' for 'off the floor' whenever prompted with the inventory screen. If it cost the player, say, 3x the usual time expenditure the only balance you'd lose is the small chance of an enemy walking in and blowing up whatever you're shuffling out ... which doesn't feel like much of a loss, IMHO.

114
Bug Reports / [0.9.9.2] MessageColoring glitch
« on: February 15, 2011, 18:14 »
Whenever a colored message is displayed over two lines, the section on the second line is only shown in its regular color. It doesn't look fantastic, and I've actually missed the "You feel relatively safe now" message a couple of times when only the 'You' stood out as blue.

115
Bug Reports / Re: DoomRL typos
« on: February 15, 2011, 18:08 »
There's an error in the description of Shockwave Packs: 'useful' should be spelled with one L.

Changed. - Tavana

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