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Messages - Nameless

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31
Discussion / Re: Screenshots: ASCII and Graphics
« on: March 14, 2011, 07:56 »
Adventures in UV Ao100!

Fire -- Choose target...                                                       
 You see : a pain elemental (unhurt) [m]ore | floor                             
                                                                               
                                                                               
                                                                               
                                    ..                                         
                            #  #### ...                                         
                         .. "##===......                                       
                         ^..#..#==#.....                                       
                          .>.............                                       
                        ...#...........                                         
                       .............#....\                                     
                          #.....@.........                                     
                        #.O..O............                                     
                        ###=..=#.........                                       
                        #=====..O.....O..                                       
                         ===== .........                                       
                         =#==  .........                                       
                          ==  ......#.#                                         
                           =  .......#                                         
                              .#.#.#                                           
                               ###                                             
 Igor Savin                 Armor : none                                       
 Health: 15%  Exp: 14/52%   Weapon: modified plasma rifle (1d7)x6 [40/40] (A2T2)
 cautious                                        envirosuit  Phobos Hell  Lev29

Hrm.

The missile hits the lost soul. The missile hits the lost soul. The lost       
 soul dies. You feel relatively safe now.                                       
 ##############################################################################
 #####################.....===#### #    ..#####  #   #######      #############
 #####################.|..====##  ....#...##.## ###   #####      ##############
 #####################......==### ........=#=.#..#    ## #            #########
 ##################.........##=####......====.....                ## ##########
 ###################........"##===......=.==....=.         #      #  ##########
 #########.#..##.##......^..#..#==#.......#..=..#.#              #### #########
 #########........#........>.............==........#            #    # ########
 ########...##.#...;.......#............=.==....=...         # \        #######
 #########.######..|................#....\.....=...###                  ###  ##
 ##########.######........#................@........#           #        #    #
 ###########.#.#.##...#.#.......................#..==                         #
 ##########....#..#....####=..=#............##...=..                    ##  + #
 ###########..#..##....##=====....................==                         ##
 ###########.#.###...#.##=====.................+...               #         ###
 ############...##.#..###=#==#..........#....... ..             #         #####
 ##############..#########===.......#.##.#......          #         ##  # #####
 #############..########## =#........#.##.......        ####  #   # #### ######
 #############.##############..#.#.## ######..  ##     ###### #  # ###  #######
 ##############################################################################
 Igor Savin                 Armor : none                                       
 Health: 15%  Exp: 14/65%   Weapon: modified plasma rifle (1d7)x6 [40/40] (A2T2)
 cautious                                                    Phobos Hell  Lev29

Eh, breather level. (How these come after arachnotrons, I don't even know.)

Spoiler (click to show/hide)

32
Releases / Re: Skulltag Arena
« on: March 13, 2011, 23:46 »
Well, the first few rounds are certainly more interesting now. :) They feel roughly on par with the normal Hell Arena in terms of difficulty and strategy, although whether you initially snag a ranged weapon or get killed by a single blood demon is more or less dumb luck. After that it's good ol' corner shooting and abusing central enemy movement. The intermission length is well timed; I usually had just enough turns to make a dash for the loot and back off before the next round. Former majors were consistently pathetic; the level layout makes it very rare for them to surprise you in close range, so they just functioned as weaker sargents. Spectres could maybe use a damage buff, they're pretty inconsequential as is. Former specialists are VERY powerful; 6d6 rockets out of nowhere hurt. ;_;

The rate of powerups feels about right now - I was often low on health and sneaking / madly dashing around pillars to get a precious small health globe. Rage rune is still overpowered compared to the others. I played a couple of different builds on "much harder" that didn't make it beyond round 12, but they were my own carelessness and the difficulty felt good up to that point.

33
Requests For Features / Re: The Horrible Ideas Thread
« on: March 13, 2011, 18:55 »
I would totally play a challenge mode with potential cyberdemons on floor three. Come on, you could totally abuse formers to load yourself up with plasma cells and kick his butt around corners. :D

Angel of Illiteracy
Bullets go dun what? Numbers are for nerds, not tough guys like you! I hope you didn't need to keep track of your health, exp, durability, ammo, floor level, thermonuclear countdowns ...

34
Releases / Re: Skulltag Arena
« on: March 13, 2011, 06:07 »
Okay since writing that review I have actually played this through on the hardest mode and let me tell you that while this remains an awesome mod STOP PLAYING at round 25. You will have reached an effective god mode and wiping out hoard after hoard of vile-backed enemies is not worth the occasional boss ememy that you will literally kill before they act. Nuking doesn't even help that much. I'm sure the final boss would be amazing to fight, but it would be faster for you to learn lua and code the thing in yourself from scratch than it would be to actually fight long enough for it to spawn. I stopped at round 52 and all I got was this lousy error message!

Spoiler (click to show/hide)

Nerf the rewards, put that sucker in at round 25 and you have a game, this is just nonsense.

35
Releases / Re: Skulltag Arena
« on: March 13, 2011, 06:02 »
My first thought when trying this out was that it wasn't particularly exciting ... I changed the difficulty to a slightly harder, but the first half a dozen or so rounds were trivial. Then cool stuff started to appear. Then the arena started to get cluttered. Then thing started getting hectic.

It was at this point that I realised this mod is awesome.

Well, I did notice one or two problems. For some reason the intermission countdowns never appeared for me, which might have helped. There were far too many powerups spawned to feel in danger from anything other than instakills, especially since you could locate them all after one computer map. (I didn't even pick any defensive traits and I felt this. Never needed to swap armour, either.) And IMHO the announcer and crowd got very old very quickly.

On the bright side, keeping the item count down was less tedious than I thought it might be (actually kinda fun); enemies often gathered the spare ammo for you to rocket, and there were enough barrel / enemy explosions that you only had to manually deal with it occasionally. The extra enemies were balanced well as they spawned, and extra items were fun. The HUD tweaks were nicely done and everything seemed to work well. It might have been fairer and sometimes tenser to clean up acid/lava only every 5th round instead of randomly, but eh.

I used a power dualgunner build with P3T2 pistols and a rage rune - I could immediately kill (or at least knock out of firing range) ANYTHING, but ran into problems when viles decided that my 'reload' key actually stood for 'respawn'. I still did okay up until round 25-30 or so, at which point I was inevitably instagibbed by two mancubi. I'll try again later with a more rounded build and maybe the hardest difficulty.

Oh yeah, one last thing. This happens when you quit straight away:

He killed 0 out of 0 hellspawn. (0%)
 This ass-kicking marine killed all of them!

:P

36
Discussion / Re: 3d Art Inspired by DoomRL
« on: March 13, 2011, 06:01 »
LOL yes, that's pretty much what those barrel levels can look like.

37
Requests For Features / Re: New badges and medals ideas
« on: March 12, 2011, 22:27 »
The Twisted Cup - Fully cleared three cavern levels in a row (UV+).
The Twisted Chalice - Fully cleared three cavern levels in a row (UV+) while clvl 6 or lower.
The Twisted Grail - Fully cleared three arachnotron cavern levels in a row (UV+) while clvl 6 or lower.
The Twisted Keg - Fully cleared three arachnotron cavern levels in a row (UV+) while clvl 6 or lower when a combat shotgun hasn't even spawned yet.
The Twisted Tsunami - Fully cleared three arachnotron cavern levels in a row (UV+) while clvl 6 or lower when a combat shotgun hasn't even spawned yet and then go on to fully win the game.

I feel like you deserve some kind of a reward for when the RNG screws you over and you screw it right back. Technically this suggestion only comes after making it through caco>arac>arac as stated, BUT STILL.

38
Discussion / Re: Screenshots: ASCII and Graphics
« on: March 12, 2011, 06:22 »
I forgot to take a regular SS for this, but the important part's not the map.

<Enter>... But... something's wrong! You sense a menance, a threat so evil     
 it kills your mind! Was not all evil destroyed???                             
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
 Ilya Bely                  Armor : Necroarmor [6/6] (100%)                     
 Health: 207% Exp: 10/11%   Weapon: Trigun (3d6) [6/6]                         
 cautious                            invulnerable            Phobos Arena       

That's right. 207% health, bitches. (But would it have stayed like that if I'd had the badass trait? O_o)

39
Discussion / Re: NOOBTIP:
« on: March 12, 2011, 06:19 »
If you are aiming for 100% kills, using rockets unreservedly will help you achieve this.

Spoiler (click to show/hide)

40
0.9.9.2 / [U|95%|YAVP] Finally!
« on: March 08, 2011, 19:04 »
This mortem is not particularly exciting other than how long it has taken me just to get that UAC Gold Badge. Sad fact: I'd actually won UV twice before this on AoMC and AoMr, but then suddenly it was nothing but stupid bad luck on the upper levels and stupid bad playing on the lower. Anyway, annotations follow:

--------------------------------------------------------------
 DoomRL (v.0.9.9.2) roguelike post-mortem character dump
--------------------------------------------------------------

 Joseph Hewitt, level 13 Hell Baron Major, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 121968 turns and scored 261664 points.
~~ My second highest score! The first is still my one and only Ao100 game.
 He played for 1 hour, 46 minutes and 14 seconds.
 He was a man of Ultra-Violence!

 He killed 891 out of 929 hellspawn. (95%)
 He held his right to remain violent.


-- Special levels --------------------------------------------

  Levels generated : 10
  Levels visited   : 4
  Levels completed : 3
~~ I wimped out of most of them. I wanted the UV spider's lair badge,
~~ but only had unmodded blue armor left when it appeared. So no.

-- Awards ----------------------------------------------------

  UAC Star (gold cluster)
~~ AKA the 'had rockets, entered city of skulls' award.
  Grim Reaper's Badge
  UAC Gold Badge
~~ ^_^

-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #..........................................................
  #.....##.......###...###..........................###......
  #......#.......###...###..........................###......
  #..............##.....##..........................###......
  #..........................................................
  #..........................................................
  #..................}.........X..........................###
  #..................|....................................###
  #.......................................................###
  #......................................###.................
  #.................................###..###.................
  #..........###....................###..###.................
  #..........###....................###......................
  #..........###.....##......................................
  #.................###......................................
  #.................###......................................
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 52/80   Experience 75490/13
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +3  ToDmg Melee +3

-- Traits ----------------------------------------------------

    Ironman          (Level 3)
    Finesse          (Level 2)
    Son of a bitch   (Level 3)
    Whizkid          (Level 2)
    Triggerhappy     (Level 2)
    Ammochain        (Level 1)

  Fin->Fin->SoB->SoB->TH->WK->MAc->WK->TH->SoB->Iro->Iro->Iro->
~~ I started with Fin because combat shotguns are much easier to clear
~~ the early floors with than inaccurate chainguns. Although I ended
~~ up running out of ammo for BOTH at one point, and had to use rockets
~~ to get me that little bit of extra exp to Ammochain.

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Necroarmor [6/6] (90%)
~~ Best armour to randomly find ever.
    [b] [ Weapon     ]   modified BFG 9000 (10d8) [90/130] (B1)
~~ Spare from the city of skulls.
    [c] [ Boots      ]   protective boots [2/2] (100%)
~~ I never found better boots for some reason.
    [d] [ Prepared   ]   modified plasma rifle (1d7)x6 [40/40] (A2T2)
~~ Waiting for another 'A' that never showed up. I had the rifle ready
~~ at A1T2 before I had ammochain, though.

-- Inventory -------------------------------------------------

    [a] rocket launcher (6d6) [1/1]
~~ Walls aren't going to punch holes in themselves.
    [b] modified BFG 9000 (12d8) [0/169] (B2P2)
~~ Original from the halls of carnage. Could be bigger.
    [c] rocket (x10)
    [d] large med-pack
    [e] large med-pack
    [f] large med-pack
    [g] large med-pack
    [h] large med-pack
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
~~ Can I send these spares to my next AoB please? :P
    [m] phase device
    [n] phase device
    [o] envirosuit pack

-- Kills -----------------------------------------------------

    92 former humans
    73 former sergeants
    34 former captains
    174 imps
    67 demons
    198 lost souls
    40 cacodemons
    45 barons of hell
    1 Cyberdemon
    38 hell knights
    26 arachnotrons
    14 former commandos
    28 pain elementals
    22 arch-viles
~~ Only 190 to go before I rank up. Yay.
    20 mancubi
    13 revenants
    4 nightmare imps
~~ I thought that vault sounded too quiet. :|
    2 bruiser brothers

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 4 he stormed the Chained Court.
  On level 14 he ventured into the Halls of Carnage.
  On level 15 he encountered the Phobos Hellgate.
  On level 17 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 19 he found the Necroarmor!
  On level 22 he was foolish enough to enter the Mortuary!
  On level 22 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
~~ I wouldn't have risked this, but there was an invulnerability globe
~~ 6 steps away from the stairs. Rifled one way, then BFGed the centre.
~~ Not that I actually used any of the rewards or anything. Just 'cause.
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 Fire -- Choose target...
 You see : a Cyberdemon (heavily wounded) [m]ore | floor
 The missile hits the Cyberdemon. The Cyberdemon fires! You are hit!
 Fire -- Choose target...
 You see : a Cyberdemon (severely wounded) [m]ore | floor
 You use a large med-pack. You feel fully healed. The Cyberdemon fires! You
 are hit!
 Fire -- Choose target...
 You see : a Cyberdemon (severely wounded) [m]ore | blood
 The missile hits the Cyberdemon.
 You wear/wield : a modified BFG 9000 (10d8) [130/130] (B1) The Cyberdemon
 fires! You are hit!
~~ It was midnight when I finished up, okay, I was too tired for sidestepping.
~~ How I didn't YASD before this point escapes me.
 Fire -- Choose target...
 You see : a Cyberdemon (mortally wounded) [m]ore | pool of blood
 The missile hits the Cyberdemon. The Cyberdemon dies. You feel relatively
 safe now. Congratulations! You defeated the Cyberdemon! Press <Enter>...

-- General ---------------------------------------------------

 Before him 204 brave souls have ventured into Phobos:
 154 of those were killed.
 1 of those was killed by something unknown.
 16 didn't read the thermonuclear bomb manual.
~~ One day, this manual needs to be actual promo material.
 And 5 couldn't handle the stress and committed a stupid suicide.
~~ THEY WERE PUSHED. STOP COVERING UP THE TRUTH WITH YOUR LIES.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 28 souls claim to have killed him...
 5 sacrificed itself for the good of mankind.
 21 killed the bastard and survived.
 2 showed that it can outsmart hell itself.

--------------------------------------------------------------

41
Discussion / Re: Screenshots: ASCII and Graphics
« on: March 07, 2011, 17:48 »
The former sergeant reloads his shotgun.                                       
 You pump a shell into the combat shotgun chamber.                             
   #####################################                                       
   #....#.......#..../.........#.....0.+                                       
   #....#.......#....#.........#.......#                                       
   #..../......./....#........./.......#....                                   
   #....#.......#....#.........#.......=====                                   
   #....#.......#....+.........#......===...                                   
   ####/####+####+#######/####.####+###=#=#                                     
   #0......#.........+.........%...                                             
   #......./.........#.#######.####                                             
   #########......0..#.#  .%......                                             
   #......./.........#.# ... .....;                                             
   #.%.....#........./.# ..  ...  ..                                           
   ####/####/####+#######+####/####/#### #                                     
   #......%#.#......0/.........#..|....h .                                     
   #...>...#.#.......#.........#.[.}...#/#######                               
   #.......#.#.......#.........#......@#.0.%...#                               
   #+#######/#######/#...0.....#######/#.......#                               
   #................./........./......./.......#                               
   #############################################                               
                                                                               
 Ilya Bely                  Armor : modified red armor [4/4] (93%) (A)         
 Health: 87%  Exp:  5/93%   Weapon: modified combat shotgun (8d3) [3/5] (P1)   
 cautious                                                    Phobos Base  Lev13

Heh, shotguns. From this position, the dual could have gone on until we'd both run out of ammo or the wall collapsed on us out of frustration.

42
1st theory: the two uniques are programmed to never spawn in the same game, and the ultimate ending is a practical joke to keep more people playing DoomRL.

2nd theory: the ultimate ending automatically occurs when you earn the very last badge, and it consists of the Cyberdemon's mother telling you off and changing your desktop background to a giant M for a jump scare.

43
Requests For Features / Naming your weapon
« on: March 07, 2011, 17:35 »
Just for fun (and probably a config option), you could be prompted to name your weapon after adding the 5th mod to it. The name would then be displayed in lieu of 'modified whatever' and the colour changed to light green. :)

44
As much as I often curse mancubi, they don't really kill you out of nowhere - you can literally hear them coming, one barrage rarely kills you unless you're frolicking nude in a garden of barrels, and if there's a big wall you can usually corner shoot / take another route / blow up the wall yourself. They haven't killed me any more than other endgame enemies, at least.

Proximity warnings for dangerous weapons sounds like a good idea, but would probably irritating in practice (imagine having to select [Y/n] every time you rocket jumped?). That said, the in-game descriptions for the weapons could be a little more helpful ...

45
Requests For Features / Re: Reorder experience ranks
« on: March 07, 2011, 17:14 »
If skill ranks unlock challenge modes, experience ranks could totally be used to unlock the fun, crazy (and badge-excluded) modes that DoomRL is lacking right now. Just saying.

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