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Messages - Nameless

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Requests For Features / Re: Trophies Class of Medals
« on: March 02, 2011, 21:50 »
Using AoMC to remove random elements is a lost cause when the levels themselves are randomly generated - I can think of no shortage of runs that were greatly impacted by finding a powerful unique or spawning in a dangerous position, but literally none where combat damage was abnormal enough that I even noticed.

Requests For Features / Re: Light amp visor
« on: March 02, 2011, 08:22 »
TactfullyGenericGoreShooterRL; coming soon to a store near you?

You've turned the original world's most super-powered epic gun into a harmless battery. That 1d1 damage is the former commando's undead jaw hitting the ground from laughter.

Requests For Features / Re: New unique items
« on: March 02, 2011, 08:14 »
You keep acting as if it's a bad idea to suggest crazy uniques from other media that would be interesting.
Hey you cheater, you linked the Anti-Freak Jackal twice! :o

Bug Reports / Re: [] UAC Star not avarded
« on: March 02, 2011, 08:12 »
Unlike badges, only one medal of any given series (eg. UAC Stars or Compet-n Crosses) can be earned on a single run. AFAIK it's not a bug, just an odd design decision.

I know people do find duplicates of these things, but nonetheless I question the judgment of any DoomRL player who would turn a perfectly awesome BFG into a ... a ... a munitions equivalent of an extra large coffee cup. Yes we need coffee, but if you have that much you should already be drinking it!

Discussion / Re: DoomRL Mini-Competition #1!
« on: March 02, 2011, 01:02 »
Yah, I woke up this morning and I was all like '... what?'

Oh well, it's not like I can survive longer than two seconds on Nightmare! anyway. Revealing those hidden medals is a cool way to do it, though.

After that I picked up a level of SoB which turned out to be a bit of a mistake since that caused me to knock back enemies with my shots.
No no no no, what is this? Pistol knock back is awesome. With how fast you can shoot, it's entirely possible to just juggle enemies in and out of your sight range without ever suffering return fire. And don't tell me rapidly blasting demons across the room with two tiny little pistols isn't cool. :D

Requests For Features / Re: Ironman needs more love
« on: March 01, 2011, 17:11 »
In that scenario, I imagine having more HP as being physically large and requiring more hurt to take down. It then follows that being taller and bulkier would allow you to more easily handle larger weapons ie. rockets. So pretend that you're carrying around even bigger rockets now.

Mighty Glacier is a TV tropes reference (think strong but slow), I couldn't think of a better name.

Requests For Features / Re: Ironman needs more love
« on: March 01, 2011, 01:33 »
Just one more, I swear:

Mighty Glacier
Requires: Ironman (2)
Pistols? Ha! You're a big man, and you can handle bigger guns than those. Each level of this trait increases the explosion radius of your rocket weapons by one.

Requests For Features / Re: Ironman needs more love
« on: February 28, 2011, 21:57 »
That and Trigun abuse, yeah. It might still be useful if it let the player survive a single nuking; you'd basically be trading a permanent upgrade for a one-shot escape clause that didn't screw up your 100% run.

Requests For Features / Re: Ironman needs more love
« on: February 28, 2011, 18:49 »
If anything, removing minimum damage could be overpowered; with tough as nails any rapid fire enemy (ie. arachnotrons) would be utterly harmless, and berserk would effectively become invulnerability. A few more quick ideas, though ...

Requires: Ironman (2)
They say cockroaches could survive the Apocalypse, but you'll still be there to squash the sons of bitches underfoot. Each level of this trait grants you immunity to acid, lava, and thermonuclear explosions respectively.

Requires: Ironman (3), Dodgemaster (1)
Blocks: Eagle Eye, Finesse
You're the Juggernaut, bitch! And demons better stay out of your way, because each time you run up to them you cause immediate melee damage and knock-back.
(NB Pushes enemies to the side first if possible, straight back otherwise. Only triggers when you weren't next to them before moving.)

Requires: Ironman (3), Whizkid (1)
Blocks: Hellrunner, Son of a gun
You think that piddly little green armor is really enough to cover your overgrown ass? Hell no. Now you can wear two sets of armor at once, and the benefits stack!
(NB Each set still takes full damage when attacked, so you'll burn through your backups quickly unless you're careful.)

Discussion / Re: Screenshots: ASCII and Graphics
« on: February 28, 2011, 18:11 »
Admit it, you're jealous of my amazing Intuition setup. I might actually want to USE it now.
I'm sorry, is this DoomRL or LovelyWalkInAFieldOfPrettyFlowersRL?

Discussion / Re: Quick questions thread!
« on: February 28, 2011, 16:09 »
Completing the arena with AoMr isn't too hard using the same general strategy as with shotguns, you just need a lot of patience and a lot of ammo to waste firing blindly around corners until you actually hit anything.

I'm was too cowardly to try take on the Arena Master last time, though.

Requests For Features / Re: Ironman needs more love
« on: February 28, 2011, 16:04 »
Raekuul: I'd imagine Deathless working for however long the player's last action took (otherwise you'd survive one arachnotron's barrage just to still be killed another's before you could react/heal anyway). It would block brute because it's thematically about those 'emerge unscathed from dust cloud' situations, not shrugging off a demon fist through your throat - and the others just for balance, I guess. Obviously, an exception for 0 HP could be coded or the trait changed to 1 HP / kicks in over 2 HP, but surviving on 0 HP sounds cooler. Deathseeker would require intuition because you're seeing the enemies clearly and deliberately charging into them.

Midnight: Juggler is awesome for general builds and you are a liar. D:

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