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Messages - singalen

Pages: 1 ... 5 6 [7] 8 9 ... 11
91
Discussion / Re: Weapon/Armor effect calculator
« on: November 15, 2014, 05:30 »
Great stuff!
Do you have it hosted somewhere?

92
That's some systematic approach. Respect for that, you're farther than I am - I just play randomly.
Marskman is one of the few gold badges I do have.
Do you giftdrop?

93
Like in that joke, "Did you actually try it?".

Building a Vampyre for AoMs is cheating. Well, if you can't win fairly, just win.

Duelist armor [OAP] was insanely good, I didn't even wear Angelic Armor.

Limbo was the only hard piece, I only had 2% health at some point, and an Arch-Vile with Mancubi in front of me, at eastern edge. Luckily, I managed to phase to the center, then to lure and cornershoot the Vile and three Mancubi to "wounded", to jump on them and to EAT THEM. 34% was way better.

Nuked

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 v, level 13 Arch-Vile Lt. Colonel Marine,
 nuked the Mastermind at the Hell Fortress.
 He survived 167197 turns and scored 146898 points.
 He played for 2 hours, 5 minutes and 5 seconds.
 He didn't like it too rough.

 He killed 751 out of 751 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Masochism!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 11
  Levels completed : 11

-- Awards ----------------------------------------------------

  Medal of Prejudice
  Aurora Medallion
  Conqueror Badge
  Fallout Gold Cross
  Grim Reaper's Badge
  Hell Armorer Badge
  Hell Champion Medal
  Masochist Gold Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  .........................................................|#
  .......................................................X}.#
  .......................................................|.|#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 180/90   Experience 75248/13
  ToHit Ranged +0  ToHit Melee +4  ToDmg Ranged +0  ToDmg Melee +6

-- Traits ----------------------------------------------------

  Class : Marine

    Ironman          (Level 3)
    Finesse          (Level 2)
    Brute            (Level 2)
    Berserker        (Level 1)
    Whizkid          (Level 2)
    Badass           (Level 2)
    Vampyre          (Level 1)

  Bad->Bad->Bru->Bru->Ber->MVm->Fin->Fin->WK->WK->Iro->Iro->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Malek's Armor [3/3] (90%)
    [b] [ Weapon     ]   Longinus Spear (8d8)
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   BFG 9000 (10d6) [220/220] (B3)

-- Inventory -------------------------------------------------

    [a] shotgun (8d3) [1/1] (T2)
    [b] missile launcher (6d6) [4/4]
    [c] duelist armor [4] (AOP)
    [d] Angelic Armor [7/7] (100%)
    [e] piercing chainsaw (4d7)
    [f] shotgun shell (x59)
    [g] rocket (x3)
    [h] power cell (x70)
    [i] power cell (x19)
    [j] large med-pack
    [k] phase device
    [l] phase device
    [m] envirosuit pack
    [n] envirosuit pack
    [o] lava element
    [p] steel boots [2/2] (100%) (APT)
    [q] shell box (x100)
    [r] rocket box (x16)
    [s] power battery (x120)

-- Resistances -----------------------------------------------

    Bullet     - internal 60%   torso 60%   feet 60% 
    Melee      - internal 60%   torso 60%   feet 60% 
    Shrapnel   - internal 60%   torso 60%   feet 60% 
    Acid       - internal 85%   torso 95%   feet 85% 
    Fire       - internal 85%   torso 95%   feet 85% 
    Plasma     - internal 60%   torso 90%   feet 60% 

-- Kills -----------------------------------------------------

    102 former humans
    78 former sergeants
    21 former captains
    85 imps
    73 demons
    156 lost souls
    57 cacodemons
    44 hell knights
    41 barons of hell
    26 arachnotrons
    1 former commando
    7 pain elementals
    12 revenants
    16 mancubi
    11 arch-viles
    4 nightmare demons
    5 elite former humans
    2 elite former sergeants
    2 bruiser brothers
    1 shambler
    1 lava elemental
    1 agony elemental
    1 Angel of Death
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 5 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 7 he marched into the Military Base.
  On level 7 he assembled a piercing blade!
  He purified his fellow comrades.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Hell's Armory.
  On level 9 he assembled a tactical boots!
  He destroyed the evil within and reaped the rewards!
  On level 10 he found the Medical Powerarmor!
  On level 11 he arrived at the Containment Area.
  He emerged from the Containment Area victorious!
  On level 12 he romped upon the Abyssal Plains.
  He slaughtered the beasts living there.
  On level 14 he ventured into the Halls of Carnage.
  On level 16 he found the Tower of Babel!
  On level 17 he invaded the Unholy Cathedral!
  On level 17 he found the Longinus Spear!
  He then destroyed the Unholy Cathedral!
  On level 19 he entered the Vaults.
  He cracked the Vaults and cleared them out!
  On level 20 he was foolish enough to enter Limbo!
  On level 20 he found the Angelic Armor!
  He managed to clear Limbo from evil!
  He nuked level 22!
  On level 22 he entered the Lava Pits.
  On level 22 he found the Malek's Armor!
  He managed to clear the Lava Pits completely!
  He overloaded a nuclear BFG 9000 on level 23!
  Then at last he found Dis!
  He overloaded a nuclear plasma rifle on level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in Hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 taste blood!
 The lost soul hits you. The lost soul hits you. You need to taste blood!
 You hit the lost soul. The lost soul dies. The lost soul hits you. You need
 to taste blood!
 You hit the lost soul. The lost soul dies. You're going berserk! John Carmack
 reloads his rocket launcher. The lost soul hits you. You need to taste blood!
 You need to taste blood!
 You hit John Carmack. The lost soul hits you. The lost soul hits you. You
 need to taste blood!
 You hit John Carmack. You're going berserk! The lost soul hits you. You are
 hit! The lost soul dies. The lost soul dies. The lost soul dies. The lost
 soul dies. You need to taste blood!
 You hit John Carmack. The lost soul hits you. You need to taste blood!
 You hit John Carmack. John Carmack dies. Congratulations! You defeated John
 Carmack! Press <Enter>...
 You feel relatively safe now. You're going berserk!

-- General ---------------------------------------------------

 962 brave souls have ventured into Phobos:
 911 of those were killed.
 2 of those were killed by something unknown.
 5 didn't read the thermonuclear bomb manual.
 And 22 couldn't handle the stress and committed a stupid suicide.

 22 souls destroyed the Mastermind...
 1 sacrificed itself for the good of mankind.
 16 killed the bitch and survived.
 5 showed that it can outsmart Hell itself.

--------------------------------------------------------------

94
Discussion / Re: Quick questions thread!
« on: July 22, 2014, 05:26 »
64bit versions for 64bit are OK. Any yes, you need to "sudo apt-get install" every libsdl_somethin that turns out missing.

95
Discussion / Re: Good builds and tips for ultra-violence
« on: June 25, 2014, 02:46 »
As for me, the tactic for Court is to cornershoot Barons on the right side while saving the berserk packs (watch for them to shoot inside, the zerk packs will be destroyed), then get as much zerk as you have from Chainsaw and backs and tank on the Arena Master. You can giftdrop in the doorways to get rid of the corpses and to push Barons back into lava.

96
Requests For Features / Re: New unique items
« on: June 23, 2014, 08:30 »
An idea from Pixel Dungeon: if you die and respawn, you lose all the inventory.
Probably it will be left lying at the "death" location. This should make a pretty pitiful respawn, especially if a Hell Baron picks up your spare Red Armor [N] and 6 Large Medkits. You might wish you died instead :-E

97
One in a row of AoHu attempts looked like a dream run.
Somewhy I tend to do them with handguns, though this is probably a bad idea, until you're at SoG4.

Red Armor + Power mod make AoHu so much easier. I managed to win Arena and Court, Phobos Lab was easy, chose not to confront arachnos and Shamblers in a  Deimos Lab, and then I found IT. The Beretta. It looked like a perfect luck.

Invulnerability Sphere + graphics version (and my stupidity in the first place) on level 12 did me a disservice: I eliminated a cluster of daemons in a daemon cave on L13, and descended deeper... only that was a Spider's Lair entry. Didn't see red in black/white, didn't read the name, didn't take time to consider a starting position and recognize the layout.

Somehow I tended to continue shooting not even thinking to escape and that the level layout seemed familiar... and voila, invulnerability eroded, and I'm dead in one turn.

How do you keep a cold head? I find that I die when I become too involved, fall to basic reflexes and lose track of something. This keeps happening to me in DoomRL and every other game.

Probably I should never try gambling.

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 huhu, level 7 Arch-Vile Lt. Colonel Marine,
 let an arachnotron get him on level 6 of the Deimos base.
 He survived 153652 turns and scored 34951 points.
 He played for 3 hours, 28 minutes and 13 seconds.
 He didn't like it too rough.

 He killed 305 out of 313 hellspawn. (97%)
 He held his right to remain violent.
 He was an Angel of Humanity!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 4
  Levels completed : 3

-- Awards ----------------------------------------------------

  Hell Champion Medal

-- Graveyard -------------------------------------------------

  ###########################################################
  ##############.....#####.........#####.....################
  ###...........####......#####>........####...####......####
  ..................####.......###..|.......##.....##........
  #.........#####.......###.......#A..........#......##....#.
  #......###.....####.....A##A.....#..........#........#...#|
  #....##............###.....#.....#.........#..........#..#|
  #...#.................##....*...*........##...........#..#.
  ...#..................................###..............#...
  ..#.................A.A.......X........................#...
  ..#.................###................................#...
  ...#..............##........*...*.....##.A............#....
  #..#............##.........#.....#......###A.........#...#.
  #...#..........#...........#..A...##.......####....##....#|
  #....#........#.............#.......##.........####......#|
  #.....##.....#...............#..|.....###................#.
  ........##...#................###........###...............
  ###.......###.###............>...####.......####.......####
  ##############...######..............#####.################
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/12   Experience 19038/7
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +2  ToDmg Melee +2

-- Traits ----------------------------------------------------

  Class : Marine

    Son of a bitch   (Level 2)
    Son of a gun     (Level 2)
    Dualgunner       (Level 1)
    Triggerhappy     (Level 1)
    Bullet Dance     (Level 1)

  SoG->SoG->DG->SoB->SoB->TH->MBD->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [6/6] (77%) (P)
    [b] [ Weapon     ]   Grammaton Cleric Beretta (2d6) [8/18]
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   pistol (2d4) [0/8] (B1)

-- Inventory -------------------------------------------------

    [a] pistol (2d4) [6/6] (T1)
    [b] high power pistol (2d6) [4/4]
    [c] combat shotgun (7d3) [5/5]
    [d] micro launcher (5d5) [0/1]
    [e] red armor [4/4] (100%)
    [f] red armor [4/4] (88%) (A)
    [g] red armor [6/6] (100%) (P)
    [h] 10mm ammo (x100)
    [i] 10mm ammo (x26)
    [j] 10mm ammo (x100)
    [k] 10mm ammo (x100)
    [l] shotgun shell (x35)
    [m] rocket (x3)
    [n] small med-pack
    [o] small med-pack
    [p] large med-pack
    [q] large med-pack
    [r] large med-pack
    [s] large med-pack
    [t] large med-pack
    [u] phase device
    [v] 10mm ammo chain (x250)

-- Resistances -----------------------------------------------

    Fire       - internal 0%    torso 25%   feet 0%   

-- Kills -----------------------------------------------------

    68 former humans
    34 former sergeants
    13 former captains
    59 imps
    29 demons
    62 lost souls
    20 cacodemons
    8 hell knights
    1 baron of hell
    2 arachnotrons
    2 former commandos
    4 pain elementals
    2 bruiser brothers
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  He defeated the Hell Arena Master!
  On level 5 he found the Arena Master's Staff!
  On level 7 he sneaked into the Phobos Lab.
  On level 7 he assembled a tactical boots!
  On level 7 he assembled a micro launcher!
  He broke through the lab.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he assembled a high power weapon!
  On level 13 he found the Grammaton Cleric Beretta!
  On level 14 he ventured into the Spider's Lair.
  On level 14 he finally let an arachnotron get him.

-- Messages --------------------------------------------------

 Fire -- Choose target...
 You see : an arachnotron (mortally wounded) | blood | [ m ]ore
 The missile hits the arachnotron. The arachnotron dies. You are hit! You are
 hit! You are hit!
 Fire -- Choose target...
 You see : an arachnotron (unhurt) | floor | [ m ]ore
 The missile hits the arachnotron. The missile hits the arachnotron. The
 missile hits the arachnotron. The missile hits the arachnotron. You are hit!
 You are hit! You are hit! You are hit! You are hit! You are hit! You are hit!
 You are hit! You are hit! You are hit! You are hit! You are hit! You are hit!
 You are hit! You are hit! You feel vulnerable again.
 Fire -- Choose target...
 You see : an arachnotron (severely wounded) | floor | [ m ]ore
 The missile hits the arachnotron. The arachnotron dies. You are hit! You are
 hit! You are hit! You are hit! You are hit! You are hit! You are hit! You are
 hit! You are hit! You are hit! You are hit! You die!... Press <Enter>...

-- General ---------------------------------------------------

 907 brave souls have ventured into Phobos:
 863 of those were killed.
 2 of those were killed by something unknown.
 4 didn't read the thermonuclear bomb manual.
 And 20 couldn't handle the stress and committed a stupid suicide.

 18 souls destroyed the Mastermind...
 14 killed the bitch and survived.
 4 showed that it can outsmart Hell itself.

--------------------------------------------------------------

98
Requests For Features / Re: Adding a ladder
« on: February 12, 2014, 06:43 »
Do you have any solution in mind?
Will separating results by game version do?

99
Requests For Features / Re: Adding a ladder
« on: February 08, 2014, 11:35 »
Going to take a shot at this one.

100
Century Lounge / Re: [U|Ao100|98%|YAVP] Wayhay!
« on: February 01, 2014, 03:58 »
Currently having a reasonable bash with a Sharpshooter... nearly actually have the trait. Not sure exactly how I'm going to do the anomaly - probably will die in a fire. 

Quickly retreating behind the first door works fine, it will take you down from 150% to 70% IIRC. Phase device might also help, even if it throws you to Bruisers. Faster boots help like always.

101
I will, when I'm back at that computer.
Actually, that's what I did - ran a x86 version on a 64bit save.
My assumption was that,as player.wad and score.wad are platform independent, so save file is too.

102
On a netbook with 1G RAM, DoomRL crashes trying to read my Ao100 save file. Luckily, I had it in my Dropbox (only to move between computers!).
Here's the error:

Spoiler (click to show/hide)

The screen goes black, but the music continues to play.
As per top, the game only takes 400M of memory, with about 400 more available.

103
Post Mortem / Re: [M|AoMC|100%|YAFV] Time for HMP.
« on: September 25, 2013, 03:09 »
I can add that after three runs as Technician aiming for Sharpshooter, I've died thrice on the last Hell Knight in Hell's Arena on HMP. This'll take some getting used to :P
Sharpshooter has the hardest beginning among pistol builds, due to low damage. And might be not worth it, Scavenger or masterless Dualgunner is not worse.

104
Discussion / Re: Quick questions thread!
« on: September 14, 2013, 07:37 »
It does plasma damage.

105
Bug Reports / Re: Pushing barrels paints a floor
« on: September 03, 2013, 09:58 »
Aren't there only 2 floor types a barrel can be pushed onto?
I don't think a specific barrel layer is less hacky: it's a whole new data structure, it requires separate maintenance (both at run time and in coder's time), and it won't be exposed to Lua.

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