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Messages - CrashGordon94

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1
Definitely an interesting build for this, it certainly makes sense to me.

2
I'd been trying this build on this challenge a few times now without success but now I finally did it! Not only my Lightfoot Gold earner and my first Assassinate win but also my first Scout win as any build other than Gun Kata!

I actually passed up or ended up ditching a lot of nice guns (JAC SMG, Storm SMG, Nail Gun, AV3 Sustain Rocket Launcher and 3 different Bio Launchers) because it seemed a lot better to focus on melee fully and not take up space with ammo here. Grenades and more healing seemed like a better use of my inventory.

Skill-wise I knew from experience that while Dodgemaster 1 is a good idea, 2 and 3 would be a waste. After that Skilled 1 (2 would be redundant, I had Silent and I don't think it stacks) and then Energy Leech 3 (wonderful synergy with Assassinate Level 3 and Silent - if you start with 30 Energy then you can Stealth and Assassinate twice and get most of that Energy back!). Dash 2 and 3 didn't do much here given I wasn't often running around un-stealthed with enemies around but I couldn't think of better uses for the perk points.

The Demonic Sword was actually pretty awesome here, doing great damage and a bit of welcome healing! Much better when your build is fully compatible with it unlike Blademaster.

Only didn't get 100% kills because I left Beyond L1 early due to getting confused by the teleporter sigil this time.

Crash Gordon, level 18 Scout, defeated
The Summoner against all odds.
He survived for 6306 turns.
The run time was 1h 39m 9s.
He scored 5810 points.
He liked it HARD!
He was an Angel of Light Travel!

CALLISTO L2 -> Valhalla Terminal L1
Valhalla Terminal L1 - Lockdown
Valhalla Terminal L3 -> Valhalla Command
Valhalla Command - cleared
EUROPA L3 - Volatile Storage
EUROPA L3 -> Europa Dig Zone L1
Europa Dig Zone L1 - The Hunt
Europa Dig Zone L3 -> Tyre Outpost
Tyre Outpost - cleared
IO L2 -> Mephitic Mines L1
Mephitic Mines L1 - Exalted Summons
Mephitic Mines L3 -> Noxious Hollow
Noxious Hollow - cleared
IO L6 - Secure Vault
The Shattered Abyss - cleared
BEYOND L2 -> Limbo
Limbo - cleared
BEYOND L3 - Exalted Curse

Awards
  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Conqueror Ribbon (+100)
   * Completed all encountered special levels
  Lightfoot Gold Badge
   * Complete Angel of Light Travel on Hard

He killed 573 out of 598 enemies.

  9 corrupted commandos
  14 reavers
  26 ice fiends
  2 cybeross
  1 hellish sergeant
  28 fiends
  15 cryoreavers
  16 security drones
  6 military sentrys
  5 exalted ravagers
  6 toxibeross
  16 armored ravagers
  10 hellish soldiers
  6 corrupted grunts
  51 former grunts
  22 exalted reavers
  3 corrupted heavys
  6 exalted kerbeross
  1 combat drone
  2 kerbeross
  18 hellish commandos
  2 military bots
  7 CRI bots
  2 guardian bots
  7 plasma ravagers
  4 former CRI sergeants
  11 former guards
  8 former sergeants
  2 corrupted guards
  11 CRI marines
  21 ravagers
  8 corrupted sergeants
  4 fire fiends
  4 former CRI grunts
  1 Summoner
  1 siege ravager
  8 turrets
  1 former heavy
  12 cryobeross
  2 former commandos
  11 CalSec bots
  3 security bots
  9 former CRI commandos
  38 toxic reavers
  37 archreavers
  9 exalted soldiers
  13 exalted fiends
  6 security sentrys
  11 rocket turrets
  10 CalSec sentrys
  1 Swordmaster
  13 corrupted soldiers
  11 former soldiers
  2 hellish heavys
  16 former CRI soldiers
  13 toxic fiends

Traits
  Skilled L1
  Dash L3
  Hellrunner L3
  Executioner L3
  Dodgemaster L1
  Energy leech L3
  ASSASSINATE L3

Trait order
  Exe->Exe->Exe->Das->Hr->Hr->MAS->Dm->
  Hr->MAS->Skl->EnL->MAS->EnL->EnL->Das->
  Das

Equipment
  Slot #1 : AV3 katana BA
   * Resilient
   * Guard shield
   * Guarded 15
   * Deadly 20

  Slot #2 : demonic sword
   * Frenzy 10
   * Vampiric 5

  Slot #3 : chainsaw +PA
   * Ripper 5
   * Auto-calibrating 0%
   * Resilient

  Body    : AV3 combat armor BA
   * Durable
   * Swift
   * Compartments
   * Silent

  Head    : ENV helmet P
   * Danger Monitor
   * Heatvision 6
   * Darkvision
   * Sealed
   * Fire-resistant
   * Padded

  Utility : AV2 utility AMP
   * Metabolic boost
   * Energetic


Inventory
  gas grenade (x3)
  krak grenade (x1)
  CRI phase kit (x3)
  multitool (x2)
  stimpack (x3)
  small medkit (x2)

3
This was a weird one, all through the run I was getting conflicting ideas on equipment and mods. Mostly I was trying to focus on Semi-Autos and Shotguns, which seemed to work well with Angry Motherfucker.

I accidentally delayed Suvivor L1 because I took Whizkid when I should've taken Tough as Nails. Whoops!

Spoiler (click to show/hide)

Crash Gordon, level 17 Marine, defeated
The Summoner against all odds.
He survived for 9243 turns.
The run time was 1h 51m 30s.
He scored 4229 points.
He took MEDIUM risks.
He was an Angel of Vampirism!

CALLISTO L2 - Lockdown
CALLISTO L2 -> Mimir Habitat L1
Mimir Habitat L3 - Low Power
Mimir Habitat L3 -> CalSec Central
CalSec Central - cleared
EUROPA L2 -> Europa Ruins L1
Europa Ruins L1 - Exalted Summons
Europa Ruins L3 -> Frozen Temple
Frozen Temple - cleared
IO L2 - Volatile Storage
Io Nexus -> Shadow Halls L1
Shadow Halls L2 -> Dark Cathedral
BEYOND L2 -> Limbo
Limbo - cleared
BEYOND L3 - Exalted Curse

Awards
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Blood Bronze Badge
   * Reach Io on Angel of Vampirism
  Blood Silver Badge
   * Complete Angel of Vampirism

He killed 479 out of 493 enemies.

  24 archreavers
  6 corrupted grunts
  32 fiends
  8 plasma ravagers
  2 military bots
  14 exalted fiends
  8 rocket turrets
  15 turrets
  4 military sentrys
  8 security sentrys
  1 former CRI grunt
  3 CalSec bots
  3 exalted reavers
  5 former CRI soldiers
  1 Summoner
  9 exalted kerbeross
  6 corrupted sergeants
  12 ravagers
  4 combat drones
  13 former soldiers
  14 former guards
  4 fire fiends
  5 siege ravagers
  7 former sergeants
  6 exalted soldiers
  9 cryobeross
  3 corrupted heavys
  20 CRI marines
  8 hellish soldiers
  6 military drones
  4 former CRI commandos
  11 corrupted soldiers
  8 hellish commandos
  70 former grunts
  8 toxic reavers
  25 ice fiends
  6 former CRI sergeants
  7 armored ravagers
  1 CRI bot
  27 reavers
  7 corrupted commandos
  3 toxic fiends
  9 security drones
  22 cryoreavers
  5 kerbeross
  5 former commandos
  6 CalSec sentrys
  2 toxibeross
  5 security bots

Traits
  Ironman L3
  Hellrunner L1
  Tough as Nails L2
  Army Surplus L1
  Whizkid L3
  Angry Motherfucker L3
  SURVIVOR L3

Trait order
  Hr->AMf->AMf->AMf->Arm->Whk->TaN->MSV->
  Whk->MSV->Whk->TaN->MSV->Iro->Iro->Iro->


Equipment
  Slot #1 : 7.62 sniper rifle P2AC
   * Freezing 2
   * Ripper 4
   * Hunter 4
   * Critical 25

  Slot #2 : 12ga super shotgun +B
   * Auto-calibrated
   * Second chamber
   * Rinse, Repeat
   * Critical 30

  Slot #3 : chainsaw B
   * Swap Harness

  Body    : duramesh scout armor BA
   * Loading feed
   * Critical 10
   * Duramesh
   * Meshed

  Head    : marine helmet PA
   * Critical 10
   * Crit Enhancer 25

  Utility : AV3 shotgun AMP
   * Shotgun pellet boost
   * Shotgun booster


Inventory
  12ga shell (x50)
  12ga shell (x50)
  12ga shell (x48)
  7.62 ammo (x100)
  7.62 ammo (x93)
  accuracy mod pack
  plasma grenade (x1)
  krak grenade (x1)
  smoke grenade (x3)
  CRI phase kit (x1)
  multitool (x1)

4
As the title says, I manged to bum rush through this challenge on the first try!

I did have some close calls regarding my health mostly, and sometimes my ammo but I managed to scrape through regardless!

I was informed that Gun Kata was the natural choice between how your inventory will naturally be full of ammo and the sheer dodge saving you healing later on, it definitely seemed to work out that way.

I was mostly on my usual track with SoG 2 and Gunslinger 2, Hoarder, Hellrunner and GUn Kata 1 on time but the nice drops pushed me into early Hoarder and particular finding an early JAC SMG had me thinking about Scavenger so I held the point until Valhalla Command and finding a Deagle there settled the issue... Unfortunately for all the 9mm I turned into .44, I could still tell dual-wielding the Deagle and JAC full-time wouldn't be sustainable, thankfully I quickly found a 7.62 SMG and pairing one of those with the Deagle, keeping 7.62 and Scavenging the rest into .44 worked a treat. I kept holding onto the JAC regardless but it was mostly a 7.62 SMG in Slot 1 (I went through four: a baseline, then an AV2, then a Freezing AV3 and finally the Disruptive CRI I ended with) and a Deagle in Slot 2 (I replaced the first one when I found a Deadly one in CRI Armory).

Every time I came across a Health Station I chose to increase my max HP, due to a lack of Multitools to use it properly for other purposes. I think I ended with 120 max Health! I also had particular mod-priorities for everything according to the WK0 limits I had: Auto-calibrating most weapons to use up the spare terminal charge and if they still had a slot then Calibrated was the first choice. Headgear wanted Danger Monitor and if AV traits permitted Health Monitor, Armor wanted Swift mostly.

I got some nice gear, since Dig Zone was available I went there (was thinking Biolabs if it wasn't there) and since I already had Infiltration Armor, I built a Combat Helmet there that ended up with Sealed, which was welcome but i would still end up ditching it for the Blast Helmet seen below since that seemed like it would be more helpful.

CRI Labs was a tricky choice, I wasn't sure how well I would do there but since Black Site didn't show up and I had 3 Keycards I felt like I had to... The fact Gun Kata would really enjoy the CRI Armor tipped me other the edge. While I had some really gnarly health scares in the preceding levels of the branch, CRI Armory wasn't that bad and I got a good share of my endgame gear there so I feel confident in my choice actually!

Aside from that, I'm kinda surprised at the number of grenades I hoarded, I guess since MGK really doesn't want to stop moving and has such intense offensive force I didn't think to use them that often. Still don't really regret it per se, but something I'll keep in mind for higher difficulties would be to think of throwing my 'nades more if I've got them.

Crash Gordon, level 18 Scout, defeated
The Summoner against all odds.
He survived for 9830 turns.
The run time was 2h 1m 41s.
He scored 4675 points.
He took MEDIUM risks.
He was an Angel of Impatience!

CALLISTO L3 -> Valhalla Terminal L1
Valhalla Terminal L3 - Low Power
Valhalla Terminal L3 -> Valhalla Command
Valhalla Command - cleared
EUROPA L2 - Infestation
EUROPA L3 -> Europa Dig Zone L1
Europa Dig Zone L2 - Exalted Curse
Europa Dig Zone L3 -> Tyre Outpost
Tyre Outpost - cleared
IO L2 -> CRI Laboratory L1
CRI Laboratory L2 - Low Power
CRI Laboratory L3 -> CRI Armory
CRI Armory - cleared
BEYOND L2 - Exalted Summons
BEYOND L2 -> Limbo
Limbo - cleared

Awards
  Medal of Prejudice (+200)
   * Won with 100% kills
  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Conqueror Ribbon (+100)
   * Completed all encountered special levels
  Eagerness Bronze Badge
   * Reach Io on Angel of Impatience
  Eagerness Silver Badge
   * Complete Angel of Impatience

He killed 500 out of 500 enemies.

  3 corrupted commandos
  18 reavers
  14 ice fiends
  1 CRI bot MkII
  6 cybeross
  2 CRI sergeants
  1 hellish sergeant
  23 fiends
  19 CRI turrets
  10 cryoreavers
  16 security drones
  4 military sentrys
  4 toxibeross
  9 armored ravagers
  4 hellish soldiers
  6 corrupted grunts
  1 CRI heavy
  51 former grunts
  12 exalted reavers
  2 corrupted heavys
  6 CRI soldiers
  4 combat drones
  4 kerbeross
  8 hellish commandos
  28 CRI bots
  1 guardian bot
  4 plasma ravagers
  2 former CRI sergeants
  13 former guards
  11 former sergeants
  23 CRI marines
  6 ravagers
  1 corrupted sergeant
  6 fire fiends
  1 former CRI grunt
  1 Summoner
  4 siege ravagers
  7 turrets
  7 cryobeross
  5 former commandos
  7 CalSec bots
  1 security bot
  5 former CRI commandos
  8 toxic reavers
  8 CRI guards
  38 archreavers
  6 exalted soldiers
  3 exalted fiends
  5 security sentrys
  11 rocket turrets
  6 CalSec sentrys
  11 corrupted soldiers
  15 CRI grunts
  12 former soldiers
  3 hellish heavys
  12 former CRI soldiers
  8 toxic fiends

Traits
  Dash L3
  Hellrunner L3
  Son of a Gun L3
  Hoarder L1
  Dodgemaster L1
  Gunslinger L2
  Scavenger L1
  GUN KATA L3

Trait order
  SoG->SoG->Gsl->Hor->Scv->Hr->MGK->Gsl->
  Hr->Hr->Das->MGK->MGK->Das->Das->Dm->
  SoG

Equipment
  Slot #1 : CRI 7.62 riot SMG +
   * Auto-calibrating 50%
   * Antiriot
   * Disruptive 4

  Slot #2 : .44 deagle +
   * Auto-calibrating 82%
   * Unflinching aim
   * Deadly 8

  Slot #3 : JAC .44 SMG +
   * Auto-calibrating 96%
   * Splatter

  Body    : CRI combat armor A
   * Swift

  Head    : blast helmet P
   * Danger Monitor
   * Blast shield
   * Health Monitor

  Utility : AV3 pistol AMP
   * Pistol accelerator
   * Pistol booster


Inventory
  7.62 ammo (x100)
  7.62 ammo (x80)
  .44 ammo (x39)
  plasma grenade (x1)
  gas grenade (x3)
  gas grenade (x3)
  gas grenade (x1)
  krak grenade (x2)
  smoke grenade (x3)
  smoke grenade (x2)

5
Post Mortem / Re: [0.9.9b|U|AoB|Te|YAAM] Master of blades
« on: May 20, 2021, 08:49 »
Okay, I could see the benefit of the Splash Damage reduction.

Of course one of my go-tos if I run out of relevant Tech skills is Powerjack+Toxicologist. :P

6
This was tricky compared to on Medium, particularly bots were so much more of a problem...

But now I did it! A lot from getting VERY fortunate with drops.

Amusingly, I was taking care towards the end to stay stocked up on healing, stay at 160 Max HP and level Field Medic due to some paranoia from previous runs where I ran out of healing towards the end, but as you an see, I was overflowing with healing and stomped the end. :P

My biggest takeaway though? Auto-Shotguns are your friend! Quite underrated since towards the end the Dual and Exotics will usually be better but early on getting one (either an AV from a Mk2 station or just a baseline from a Mk1 station) can be SO helpful. That spammability is hard to beat, especially with Second Chamber! And of course, Getting a nice AV3 one from Tyre Outpost can really last you!

Crash Gordon, level 18 Marine, defeated
The Summoner against all odds.
He survived for 9488 turns.
The run time was 1h 39m 28s.
He scored 5948 points.
He liked it HARD!
He was an Angel of Shotgunnery!

CALLISTO L3 - Volatile Storage
CALLISTO L3 -> Callisto Mines L1
Callisto Mines L3 - Exalted Summons
Callisto Mines L3 -> Callisto Anomaly
Callisto Anomaly - cleared
EUROPA L2 - Volatile Storage
EUROPA L2 -> Europa Dig Zone L1
Europa Dig Zone L2 - The Hunt
Europa Dig Zone L3 -> Tyre Outpost
Tyre Outpost - cleared
EUROPA L6 - Secure Vault
Io Nexus - Infestation
Io Nexus -> Io Black Site L1
Io Black Site L1 - Volatile Storage
Io Black Site L2 -> Black Site Vaults
Black Site Vaults - cleared
BEYOND L2 - The Hunt
BEYOND L2 -> Limbo
Limbo - cleared

Awards
  Medal of Prejudice (+200)
   * Won with 100% kills
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Conqueror Ribbon (+100)
   * Completed all encountered special levels
  Shottyman Gold Badge
   * Complete AoSh on Hard

He killed 609 out of 609 enemies.

  43 archreavers
  11 plasma ravagers
  3 corrupted grunts
  24 fiends
  21 exalted fiends
  15 rocket turrets
  38 turrets
  9 security sentrys
  4 former CRI grunts
  7 CalSec bots
  6 exalted reavers
  4 CRI soldiers
  1 former CRI soldier
  1 Summoner
  11 exalted kerbeross
  6 corrupted sergeants
  3 hellish sergeants
  20 ravagers
  12 former soldiers
  16 former guards
  15 fire fiends
  8 siege ravagers
  7 former sergeants
  8 exalted soldiers
  7 cryobeross
  4 corrupted heavys
  8 CRI marines
  2 guardian bots
  19 hellish soldiers
  2 hellish heavys
  2 former CRI commandos
  23 corrupted soldiers
  2 former CRI heavys
  25 hellish commandos
  47 former grunts
  22 toxic reavers
  18 ice fiends
  2 former CRI sergeants
  9 armored ravagers
  9 CRI bots
  14 reavers
  3 toxic fiends
  1 CRI heavy
  18 corrupted commandos
  17 cybeross
  1 CRI sergeant
  6 security drones
  19 cryoreavers
  11 kerbeross
  5 former commandos
  3 CalSec sentrys
  14 toxibeross
  8 security bots

Traits
  Ironman L2
  Reloader L3
  Army Surplus L3
  Field Medic L3
  Whizkid L3
  ARMY OF DARKNESS L3

Trait order
  Rel->Rel->Rel->Iro->Arm->Whk->MAD->Whk->
  Whk->MAD->Iro->FMc->MAD->FMc->FMc->Arm->
  Arm

Equipment
  Slot #1 : AV3 12ga auto-shotgun B2A
   * Stabilized 1
   * Autoloader
   * Second chamber
   * Critical 40
   * Freezing 2

  Slot #2 : 12ga elephant gun B2
   * Second chamber
   * Autoloader
   * Concussion
   * Barbed 5

  Slot #3 : AV3 12ga auto-shotgun
   * Cleaner 12
   * Vampiric 2

  Body    : AV3 combat armor PBA
   * Critical 10
   * Acid shield
   * Durable
   * Loading feed
   * Powered

  Head    : AV3 combat helmet PBA
   * Durable
   * Critical 10
   * Crit Enhancer 25
   * Plated
   * Target tracking

  Utility : AV3 shotgun AMP
   * Shotgun spread control
   * Shotgun crit system


Inventory
  12ga shell (x50)
  12ga shell (x50)
  12ga shell (x50)
  12ga shell (x38)
  plasma grenade (x3)
  gas grenade (x3)
  CRI phase kit (x3)
  stimpack (x3)
  small medkit (x3)
  small medkit (x3)
  large medkit
  large medkit

7
Post Mortem / Re: [0.9.9b|U|AoB|Te|YAAM] Master of blades
« on: May 19, 2021, 20:35 »
Oh hey, my Mortem getting noticed! :D

That's definitely an interesting build direction, though I certainly see why you went with it.

Cover Master seems a bit odd, especially level 2 but if it worked then it worked.

8
This took more attempts than I would have liked for something that shouldn't be THAT difficult, mostly just issues with either getting things stuck in my face or accidentally blowing myself up. The big things this run:

1) I got an AV3 Rocket Launcher with Toxic from CalSec Central, which was my main weapon for this run. It was quite useful but putting it to use without Sealed was often scary, I kept having to avoid my own poison. Biolabs didn't show up this run so the ENV suit was out too. :( I ended up getting an Adrenal Helmet with Filtered that helped a bit with partial protection and being able to clear poison with Adrenaline.
2) When I got to Beyond, the Toxic Reavers and Toxberoses were a real pain with ignoring my Poison (and thus much of the damage I was doing) as well as getting up in my face. It made Beyond L1 harder than it should have been and it made me bail out of Beyond L3 early, as well as leading to...
3) The final battle ended up being tricky because the above enemies getting spawned, I ended up basically corned at the end with no more medkits, low health and the final boss too close for comfort, I ended up blowing him up seemingly at the same time as myself leading to a weird sequence of the death screen, then "CONNECTION LOST", the Beyond episode end screen, my score listed as a win and (while I didn't get a notification) I appear to have the Rocket Gold Badge and GOG Achievement. Though it DID seem to wipe my armor, Inventory and slot 1 (equipped) weapon in my Mortem, which is why that might seem odd.

Crash Gordon, level 17 Marine, defeated
The Summoner against all odds.
He survived for 9627 turns.
The run time was 1h 58m 7s.
He scored 5676 points.
He liked it HARD!
He was an Angel of Carnage!

CALLISTO L2 - Volatile Storage
CALLISTO L2 -> Mimir Habitat L1
Mimir Habitat L2 - Low Power
Mimir Habitat L3 - Secure Vault
Mimir Habitat L3 -> CalSec Central
CalSec Central - cleared
EUROPA L3 -> Europa Dig Zone L1
Europa Dig Zone L3 - Exalted Summons
Europa Dig Zone L3 -> Tyre Outpost
Tyre Outpost - cleared
IO L2 -> Io Black Site L1
Io Black Site L2 - Secure Vault
Io Black Site L3 -> Black Site Vaults
Black Site Vaults - cleared
IO L6 - Lockdown
BEYOND L2 -> Limbo
Limbo - cleared
BEYOND L3 - The Hunt

Awards
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Conqueror Ribbon (+100)
   * Completed all encountered special levels

He killed 591 out of 596 enemies.

  10 corrupted commandos
  17 reavers
  17 ice fiends
  4 cybeross
  4 hellish sergeants
  27 fiends
  22 cryoreavers
  15 security drones
  4 military sentrys
  8 exalted ravagers
  11 toxibeross
  15 armored ravagers
  21 hellish soldiers
  3 corrupted grunts
  38 former grunts
  7 exalted reavers
  6 corrupted heavys
  4 combat drones
  3 exalted kerbeross
  3 kerbeross
  9 hellish commandos
  8 CRI bots
  1 guardian bot
  3 plasma ravagers
  4 former CRI sergeants
  28 former guards
  5 former sergeants
  2 corrupted guards
  6 CRI marines
  24 ravagers
  1 corrupted sergeant
  16 fire fiends
  1 former CRI grunt
  1 Summoner
  7 siege ravagers
  38 turrets
  8 cryobeross
  1 former commando
  2 military drones
  5 CalSec bots
  4 security bots
  4 former CRI commandos
  17 toxic reavers
  49 archreavers
  16 exalted soldiers
  30 exalted fiends
  4 security sentrys
  12 rocket turrets
  8 CalSec sentrys
  20 corrupted soldiers
  17 former soldiers
  4 hellish heavys
  3 former CRI soldiers
  7 toxic fiends

Traits
  Ironman L2
  Hellrunner L3
  Reloader L3
  Army Surplus L1
  Field Medic L1
  Whizkid L3
  ARMY OF DARKNESS L3

Trait order
  Rel->Rel->Rel->Arm->Whk->Iro->MAD->Whk->
  Whk->MAD->Iro->Hr->MAD->Hr->Hr->FMc->


Equipment
  Slot #1- NONE -
  Slot #2 : CRI bio launcher
   * Epidemic

  Slot #3 : CRI bio launcher
   * Epidemic

  Body    :  - NONE -
  Head    :  - NONE -
  Utility :  - NONE -

Inventory

9
Post Mortem / [0.9.9b|H|Ma|YAAM] Rockin' HARDcore!
« on: May 14, 2021, 17:59 »
So I got my first Hard mode victory after struggling to get a handle on things and bouncing between multiple builds.

Ended up trying Onslaught! Very fun and flexible-ish Master.

Some little comments:
1) My inventory was overflowing much of the run after I "got going" and I modded the crap out of everything to a degree where I ran out of places to put mods.
2) For a while I had a Vampiric AV3 9mm Auto Rifle, it was replaced with the Pierce Rifle you see here later on since I had a Vampiric Mod burning a hole in my pocket after Infernal Lock.
3) I meant to go to Black Site but I spent the required Multitool earlier on that same level, whoops. :( Should've left a spot on my Chaingun for a fancy mod too instead of Auto-Calibration. Oh well.
4) With everything in place, I seemed surpringly ammo efficient, I probably could've done with holding fewer stacks of ammo or skipping Efficient but I don't know, better safe than sorry I figure.

And a note on the final boss...
Spoiler (click to show/hide)

Crash Gordon, level 17 Marine, defeated
The Summoner against all odds.
He survived for 10567 turns.
The run time was 2h 14m 39s.
He scored 5942 points.
He liked it HARD!

CALLISTO L2 -> Valhalla Terminal L1
Valhalla Terminal L2 - Lockdown
Valhalla Terminal L3 -> Valhalla Command
Valhalla Command - cleared
EUROPA L2 - Low Power
EUROPA L2 -> Europa Dig Zone L1
Europa Dig Zone L2 - Exalted Summons
Europa Dig Zone L3 -> Tyre Outpost
Tyre Outpost - cleared
Io Nexus - Infestation
IO L5 -> Infernal Lock
Infernal Lock - cleared
BEYOND L2 -> Limbo
Limbo - cleared
BEYOND L3 - Exalted Summons

Awards
  Medal of Prejudice (+200)
   * Won with 100% kills
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Conqueror Ribbon (+100)
   * Completed all encountered special levels
  JoviSec Gold Badge
   * Win a game on at least HARD

He killed 604 out of 604 enemies.

  8 corrupted commandos
  12 reavers
  18 ice fiends
  15 cybeross
  3 hellish sergeants
  22 fiends
  15 cryoreavers
  15 security drones
  4 military sentrys
  5 exalted ravagers
  4 toxibeross
  11 armored ravagers
  15 hellish soldiers
  6 corrupted grunts
  83 former grunts
  16 exalted reavers
  2 corrupted heavys
  2 combat drones
  3 exalted kerbeross
  13 kerbeross
  8 hellish commandos
  6 military bots
  5 CRI bots
  2 guardian bots
  11 plasma ravagers
  2 former CRI sergeants
  21 former guards
  7 former sergeants
  2 corrupted guards
  15 CRI marines
  17 ravagers
  3 corrupted sergeants
  12 fire fiends
  1 former CRI grunt
  1 Summoner
  10 siege ravagers
  18 turrets
  11 cryobeross
  4 former commandos
  9 CalSec bots
  5 security bots
  4 former CRI commandos
  20 toxic reavers
  29 archreavers
  2 exalted soldiers
  20 exalted fiends
  8 security sentrys
  15 rocket turrets
  8 CalSec sentrys
  19 corrupted soldiers
  27 former soldiers
  3 hellish heavys
  3 former CRI soldiers
  8 toxic fiends

Traits
  Hellrunner L3
  Sustained fire L3
  Army Surplus L3
  Whizkid L3
  Angry Motherfucker L1
  ONSLAUGHT L3

Trait order
  Hr->SF->Arm->Arm->Whk->Whk->Whk->Hr->
  MON->MON->Hr->Arm->MON->SF->SF->AMf->


Equipment
  Slot #1 : AV3 chaingun +PB
   * Molten 1
   * Auto-calibrated
   * Efficient
   * Precise
   * Poisoned 4
   * Spin-up

  Slot #2 : 7.62 pierce rifle VE
   * Disruptive 3
   * Vampiric 3
   * Anti-armor
   * Calibrated 2

  Slot #3 : JAC .44 SMG PB
   * Molten 1
   * Efficient
   * Splatter

  Body    : medi-fiber armor B2
   * Durable
   * Loading feed
   * Medi-fiber
   * Swift

  Head    : AV3 combat helmet B2A
   * Health Monitor
   * Heatvision 3
   * Durable
   * Plated
   * Sealed

  Utility : AV2 auto AMP
   * Auto accelerator
   * Automatic reloader


Inventory
  7.62 ammo (x100)
  7.62 ammo (x64)
  .44 ammo (x50)
  .44 ammo (x50)
  .44 ammo (x35)
  plasma grenade (x3)
  gas grenade (x1)
  CRI phase kit (x3)
  multitool (x1)
  large medkit
  large medkit

10
Yeah, currently Blademaster is beyond brutal once you reach proper level. I love it how you can just run past your enemies and they fall apart, packs of enemies become ''how to carve them in fewest turn'' challenge.

Kind of interesting how there's a skill like that for each class but they do it with different weapon types (Marine Onslaught with all autos, Scout Gun Kata with Pistols/SMGs and Technician Blademaster with melee).

11
I found this challenge generally wasn't bad except for the painful earlygame. Once you've got Bladedancer and a pair of knives it stops hurting so bad and from there it totally snowballs. Running into a Mk2 Manufacture Station on Callisto 6 and picking up a pair of AV2 Katanas did me some favors too. ;)

For my route choices, I went with Mimir Habitat for hopes for an ADV blade (and I got one! AV3 Machete I think it was, but I didn't use it for long because of the aforementioned Katanas), Biolabs for the ENV armor and then CRI Labs because I had like 5 Keycards!

I ended up with more mods than I could physically put on all of my gear, so I ended up dumping them.

I didn't get 100% kills because I kept getting crashes on CRI Labs 2 when I walked into an area near a particular turret, thankfully it saved a file both time sbut I eneded up just running to Armory quickly on the third boot up.

I also kept running into awesome Exotic guns I couldn't use befcause of the challenge. :|


Crash Gordon, level 18 Technician, defeated
The Summoner against all odds.
He survived for 9584 turns.
The run time was 1h 50m 12s.
He scored 4531 points.
He took MEDIUM risks.
He was an Angel of Berserk!

CALLISTO L2 - Low Power
CALLISTO L2 -> Mimir Habitat L1
Mimir Habitat L1 - Lockdown
Mimir Habitat L3 -> CalSec Central
CalSec Central - cleared
EUROPA L2 -> Conamara Chaos Biolabs L1
Conamara Chaos Biolabs L1 - Low Power
Conamara Chaos Biolabs L3 -> Containment Area
Containment Area - cleared
Io Nexus -> CRI Laboratory L1
CRI Laboratory L1 - Lockdown
CRI Laboratory L2 -> CRI Armory
CRI Armory - cleared
The Shattered Abyss - cleared
BEYOND L2 -> Limbo
Limbo - cleared
BEYOND L3 - Exalted Summons

Awards
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Conqueror Ribbon (+100)
   * Completed all encountered special levels
  Berserker Bronze Badge
   * Reach Io on Angel of Berserk
  Berserker Silver Badge
   * Complete Angel of Berserk (AoB)

He killed 481 out of 482 enemies.

  8 corrupted commandos
  22 reavers
  21 ice fiends
  9 CRI commandos
  1 CRI bot MkII
  6 CRI sergeants
  1 hellish sergeant
  21 fiends
  13 CRI turrets
  9 cryoreavers
  23 security drones
  3 exalted ravagers
  6 toxibeross
  6 armored ravagers
  5 hellish soldiers
  3 corrupted grunts
  53 former grunts
  11 exalted reavers
  1 corrupted heavy
  4 CRI soldiers
  2 combat drones
  1 kerberos
  1 hellish commando
  19 CRI bots
  1 guardian bot
  10 plasma ravagers
  3 former CRI sergeants
  14 former guards
  9 former sergeants
  2 corrupted guards
  34 CRI marines
  14 ravagers
  2 corrupted sergeants
  12 fire fiends
  4 former CRI grunts
  1 Summoner
  6 siege ravagers
  2 former CRI heavys
  15 turrets
  1 former heavy
  5 cryobeross
  4 CalSec bots
  3 security bots
  2 former CRI commandos
  10 toxic reavers
  3 CRI guards
  28 archreavers
  6 exalted soldiers
  6 exalted fiends
  7 security sentrys
  13 rocket turrets
  11 CalSec sentrys
  1 Swordmaster
  9 corrupted soldiers
  11 former soldiers
  1 former CRI soldier
  3 toxic fiends

Traits
  Whizkid L3
  Powerjack L2
  Juggernaut L3
  Toxicologist L3
  Bladedancer L3
  BLADEMASTER L3

Trait order
  Jgn->Bda->Bda->Bda->Jgn->Whk->MBM->Jgn->
  Whk->MBM->Whk->Pow->MBM->Tox->Tox->Tox->
  Pow

Equipment
  Slot #1 : AV3 katana PBA
   * Guard shield
   * Hunter 5
   * Critical 25
   * Guarded 15
   * Freezing 2

  Slot #2 : AV2 katana +PB
   * Surrounded
   * Hunter 5
   * Auto-calibrated
   * Ripper 30
   * Resilient

  Slot #3 : demonic sword
   * Frenzy 10
   * Vampiric 5

  Body    : CRI combat armor PBA
   * Plated
   * Metabolic boost
   * Durable

  Head    : vaporscan helmet PB
   * Durable
   * Plated
   * Smoke screamer

  Utility : AV2 utility AMP
   * Auto-med 10
   * Powerful


Inventory
  plasma grenade (x1)
  gas grenade (x3)
  gas grenade (x1)
  frag grenade (x2)
  CRI phase kit (x1)
  multitool (x5)
  stimpack (x3)
  stimpack (x2)
  small medkit (x2)
  large medkit
  red keycard (x2)

12
Post Mortem / [0.9.9a|M|AoH|Te|YAAM] FINALLY beat Hubris!
« on: May 12, 2021, 10:58 »
I struggled against this challenge for so long, after banging my head against it for so long I finally managed to squeak past it this time!

I had settled on Entrenchment for my build for this since it's what got me the furthest in before now, always picking the Gatling and opening with all three levels of Whizkid to get Loading Feed and Efficient, then the prerequisites for MEN, after that working on Toxicologist.

Some notes:
1) I like this Mastery generally. :)
1a) Someone mentioned using multi-shell-per-shot Shotguns like the Plasma, Dual or Frag with this Master due to the ammo cost reduction. While it did work even at level one, the gun wouldn't fire with 1 Shell left. Maybe I could get 3 shots out of one with Second Chamber depending on how it works but it didn't work alone.
2) This challenge is a real pain in general...
3) Since I got an EMP Mod, I decided to skip Infernal Lock and go to Black Site instead, even without spare keycards. Worked out fine except I went to the wrong vault. Whoops.
4) I had some real close calls with getting my Armor destroyed and running out of healing in Beyond L1. I managed to get new armor and find just enough healing to survive but still never had a surplus of medkits again. :(
5) Toxicologist was really helpful in places, even without Wizard!

Crash Gordon, level 13 Technician, defeated
The Summoner against all odds.
He survived for 6055 turns.
The run time was 1h 0m 55s.
He scored 4077 points.
He took MEDIUM risks.
He was an Angel of Hubris!

IO L3 -> Io Black Site L1
Io Black Site L1 - Exalted Summons
Io Black Site L2 -> Black Site Vaults
Black Site Vaults - cleared
BEYOND L2 -> Limbo
Limbo - cleared
BEYOND L3 - Exalted Summons

Awards
  Medal of Prejudice (+200)
   * Won with 100% kills
  Untouchable Ribbon (+50)
   * Won taking less than 1000 damage
  Hubristic Silver Badge
   * Complete Angel of Hubris (AoH)

He killed 227 out of 227 enemies.

  4 CRI bots
  33 archreavers
  6 hellish soldiers
  11 ravagers
  21 turrets
  3 exalted kerbeross
  6 exalted fiends
  1 former CRI grunt
  25 reavers
  9 fire fiends
  2 hellish sergeants
  3 former CRI commandos
  3 cybeross
  4 military drones
  11 rocket turrets
  6 hellish commandos
  3 exalted ravagers
  2 military sentrys
  1 Summoner
  12 CRI marines
  5 toxic fiends
  5 kerbeross
  6 former CRI soldiers
  4 former CRI sergeants
  15 toxic reavers
  8 armored ravagers
  6 siege ravagers
  9 exalted reavers
  7 plasma ravagers
  6 CRI guards

Traits
  Whizkid L3
  Powerjack L1
  Cover Master L2
  Sustained fire L1
  Toxicologist L3
  ENTRENCHMENT L2

Trait order
  Whk->Whk->Whk->Cov->Cov->SF->MEN->Pow->
  Tox->MEN->Tox->Tox

Equipment
  Slot #1 : 7.62 gatling BE
   * Efficient
   * Disruptive 3
   * Peacekeeper
   * Spin-up

  Slot #2 : AV1 plasma shotgun
   * Autoloader

  Slot #3 : AV3 12ga auto-shotgun
   * Calibrated 2
   * Sustain

  Body    : AV2 combat armor B
   * Durable
   * Auto-med 10
   * Loading feed

  Head    : blast helmet B
   * Durable
   * Blast shield

  Utility : AV2 utility AMP
   * Powerful
   * Metabolic boost


Inventory
  energy cell (x100)
  7.62 ammo (x100)
  7.62 ammo (x100)
  7.62 ammo (x100)
  7.62 ammo (x75)
  EMP grenade (x3)
  EMP grenade (x2)
  CRI phase kit (x1)
  multitool (x3)

13
Post Mortem / Re: [0.9.7c|M||TE|100%] Still learning stuff
« on: April 07, 2021, 22:09 »
Interesting that you grabbed Hoarder, Scavenger and Grenadier here. But hey, you made it through so it clearly worked out! :P

14
Wow, nicely done!

Says a lot that Ultraviolence is what you go DOWN to for an EASIER time! :P

15
Congrats on this! Definitly sounds like one of the trickier ones, but you pulled it off. :)

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