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Messages - khiijol

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1
Bug Reports / Re: No Accessible Exit Spawned In Level
« on: July 02, 2020, 20:00 »
regular doors open by force quite easily, and vaults take a lot more but doable. sometimes the monsters will force their way out if motivated enough. i think right now the only doors you cant destroy are the ones on special levels that need keycards

2
Bug Reports / Re: No Accessible Exit Spawned In Level
« on: July 02, 2020, 19:47 »
if you have enough ammo you could try blowing the door

3
trap sentries also don't register as monsters but count as kills so you can get below 0 monsters remaining on the level

4
some odd behavior in mimir:
- desks/junk/trees sometimes spawn directly in front of doors, not sure if this is intended behavior
- for the sentries in the trap at the end of calsec, the remote hack skill doesnt always quite work when they come online

5
some more general feedback:
- callisto seems a little too easy on UV with the bots toned down, especially valhalla command which is now a breeze even with weak unmodded guns
- i really like the idea of bosses dropping keycards like in calsec and valhalla command, could this be implemented in cri armory/vaults too? lugging the hell staff in drl around was fine for most of the game as the inventory was much bigger, but inventory space is a lot more valuable here
- 7.62 sidearm really makes pistols feel much more balanced in the midgame

6
incredible run, congratulations!

7
i think grenades might be a tad too strong - personally i think an inventory size buff (being able to carry 5 in a stack instead of 3 for example) might balance better

8
Bug Reports / Re: Almost missed the most important part
« on: May 28, 2020, 18:00 »
at the risk of possibly making it cluttered, could seen items be placed on the minimap like unopened chests and terminals are?

9
Post Mortem / Re: [0.9.0c|U|Te|YAAM] - sharpshooter win
« on: May 11, 2020, 11:40 »
one thing i did notice was was less exalted spawns, i think i only hit 3 or 4 the entire run? in a few versions back it seemed like it was at least once per level on UV

10
Post Mortem / [0.9.0c|U|Te|YAAM] - sharpshooter win
« on: May 11, 2020, 11:37 »
this was a lot of fun and sharpshooter is very powerful once it gets going. i found a regular revolver which lasted me until valhalla command where i got the desert eagle, and once i found a 7.62 sidearm i stopped using 44 ammo altogether. the weapon performs very well and is great for ammo management in the lategame, about equivalent in power to an adv3 revolver. by the end of io i had pretty much all the gear i needed, with the exception of the adv3 energy pistol i got in limbo. i skipped cri labs as im not sure if the vault system was retooled in the same way that valhalla command was, i'll try here next. didnt want to risk fighing the swordsman without melee skills, although my last two playthroughs where i got to beyond 1 it seems like the chainsaw might be guaranteed?

i also saw a few new weapons i didnt pick up, including a 7.62 sniper rifle. im not sure if there are plans to add skills for single shot rifles as opposed to auto skills?

Spoiler (click to show/hide)

11
great run! im really having a lot of fun with melee runs too, havent gotten anywhere on UV yet but had a good one going in europa until i did something stupid

12
Post Mortem / Re: [0.9.0c|U|Te|YASD] - ran out of ammo
« on: May 05, 2020, 07:31 »
i had 3 at most but the smg makes it go quickly, especially once you cross into europa and encounter bullet sponge enemies like ravagers

13
Post Mortem / [0.9.0c|U|Te|YASD] - ran out of ammo
« on: May 04, 2020, 11:45 »
wanted to go for a sharpshooter build as it was one of my favorites in drl... did not encounter a single revolver all game, so was forced splitting the 9mm ammo stack between combat pistol and smg. accidentally went into the mines - while the archreavers were more of a pushover this time around due to the fact that i had found a rocket launcher, the rewards here are still kinda weak and aside from very situational challenges, i can't see ever preferring this branch to valhalla terminal/command

was doing kind of ok in europa, balancing out my 9mm weapons with chaingun and rocket launcher based on what was around, but eventually totally ran out of ammo. the cryoberos that killed me was pretty low in health and i thought i might be able to pistolwhip it before it got me but no such luck

khiijol, level 7 Technician, killed on
Europa Dig Zone L3 by a cryoberos.

He survived for 5298 turns.
The run time was 1h 3m 0s.
He scored 1950 points.
He was ULTRAVIOLENT!

CALLISTO L2 -> Callisto Mines L1
Callisto Mines L3 -> Callisto Anomaly
Callisto Anomaly - cleared
EUROPA L2 -> Europa Dig Zone L1


He killed 200 out of 209 enemies.

  8 combat drones
  5 ravagers
  15 cryoreavers
  33 fiends
  1 rocket turret
  5 archreavers
  5 former guards
  4 former grunts
  3 former sergeants
  6 security drones
  3 turrets
  9 exalted soldiers
  3 exalted fiends
  6 former heavys
  28 fire fiends
  4 corrupted soldiers
  1 corrupted sergeant
  3 military drones
  6 corrupted commandos
  3 exalted reavers
  2 corrupted heavys
  24 former soldiers
  13 security bots
  4 cryobeross
  6 former commandos

Traits
  Son of a Gun L2
  Whizkid L2
  Headshot
  SHARPSHOOTER L1

Trait order
  SoG->SoG->Hsh->Whk->Whk->MSS

Equipment
  Slot #1 : chaingun
  Slot #2 : 9mm SMG P
  Slot #3 : AV2 9mm combat pistol P
  Body    : red armor B
  Utility : pistol critical amp

Inventory
  rocket (x4)
  .44 ammo (x24)
  accuracy mod pack
  bulk mod pack
  smoke grenade (x2)
  multitool (x5)
  multitool (x5)
  stimpack (x1)

14
got through melee run on easy

Spoiler (click to show/hide)

the ability to move diagonally through attacks adds another element of play to the game, and the weapon progression is great, definitely looking forward to spending a lot of time trying to get through on UV

one thing i noticed though is it appears to be counting monsters on the precipice again that were brought in by the summoner for purpose of kill count

15
awesome! been playing around with melee on lower difficulties, no real success yet, but lots of fun knifing everything. the pipe wrench feels very system shockesque. formers still appear to be meleeing barrels when chasing after me - not that i don't mind the freebie every now and then

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